Isn't that what all the other light vehicles do too?
Conclusion: nerf kubel and the ostheer mg42
Read the suggested ideas. You can not conclude without giving any reasons than you have currently stated.
MG42 is fine as it, Osteehr focuses heavily on support weapons, it should be good as it currently is. Why nerf it is the question? It is ridiculous simply what you have stated. Vickers in this game is King, definitely better than MG42. I think both are fine as they are. No nerfing for osteehr mg42 and Vickers.
Kubel, is a terrible unit emphasised by many people in this forum and we agree can on the fact it needs certain changes. Although some think it is ok but do still agree on the fact however it needs certain improvements.
Kubel should not be a recon unit, it be more AI focused. Vet 1 ability to "map hack" should be replaced with performance of a sort.
If Kubel was OP, why is not everyone taking it.
Here is another idea for Devs if there wont be that much changes onto Kubel. Here is a plan B. As long as everyone is satisfied with this idea of course. I will explain why
Kubel should be the HMG as it was in some ways but has to be upgraded 45-60 munitions in order to do so.
Upgrade should come only after when a HQ is built.
So it means it can become HMG after when a HQ is built. If it should be a mobile HMG as it was. It will be unfair it came as early as it was back then.
Sounds good, put it back as it was but the effect should not come early as it was. Kubel currently is a choice hardly anyone picks since it is hardly that useful. Change vet also. It has to be a combat unit as it initially was. Kubel idea for it as it currently is as a recon unit was not really thought through. IR HT is the unit, not Kubel, Kubel should be AI unit. Give Price Increase. Give it a bit more additional armour when upgraded. Kubel needs to setup before any suppression can be inflicted.
It will promote aggressiveness with the use of a fragile unit that can be countered as every knows by every combat unit, small arms especially. Very fragile to AT then and to other vehicles.
So this can be seen in two perspectives. Mobile MG at the cost of survivability, compared to every other HMG. This will put OKW in someways upsides and downsides.
If OKW is aggressive, this is what it should looks like. How it was initally was a good idea but its timing was simply, pure bad. It should come later the HMG upgrade option for Kubel. Promote as it is a aggressive faction, increase diversity, gameplay.
Also it would cost them additionally for a HMG. Cost around 45-60 ammo
Similary how Brits complain about Mortar Emplacement and how they want a mobile mortar. OKW should have similar trait with instead HMG to complain about its survivability scale, and to get into buildings which of course a car is not able to do. This is what I think of a balanced perspective. Some upsides and downsides.
MG34 goes away, becomes doctrinal or something to balance it out maybe or not.
Obers vet 0 get "supressive ability" only with upgrade.
OKW will be the faction to heavily rely on micro as well as dependant on mobile HMGs. This will definitely increase the diversity of the game.
This is an idea which does not require much effort for Devs to change it I believe. Currently it is a horrible unit.
Nobody likes "Map Hack". Hardly anyone chooses Kubel. It hardly vets up. It hardly has an effect as a support unit which it should be more of. Should not be a recon unit. It needs revamp and some endearment instead of despicable affection.