Does anyone have the current numbers for what the aura does? It appears to accelerate reload but as usual the game tells the player nothing beyond the highly informative "improves nearby vehicles."
It's received some changes (the recon plane costs munitions and the Command Vehicle itself is no longer slowed) but I can't find anything about it in the official changelog. I can't find any numbers for it besides some absurdly high ones from 2015 which must have been changed by now.
UKF Designate Command Vehicle Aura
29 May 2018, 12:41 PM
#1
Posts: 3260
29 May 2018, 12:57 PM
#2
Posts: 1221 | Subs: 41
Penalty on command vehicle:
*2 cooldown
*2 reload
*0.5 accuracy
*2 recharge time on avre firing ability
*0.75 recharge time on commander abilities while command vehicle is active
Aura, Radius 40, targeting own infantry:
*1.2 accuracy
*0.8 reload
*0.8 cooldown
Aura, Radius 30, targeting own vehicles:
*1.3 accuracy
*0.7 reload
*0.7 cooldown
*1.15 penetration
*2 cooldown
*2 reload
*0.5 accuracy
*2 recharge time on avre firing ability
*0.75 recharge time on commander abilities while command vehicle is active
Aura, Radius 40, targeting own infantry:
*1.2 accuracy
*0.8 reload
*0.8 cooldown
Aura, Radius 30, targeting own vehicles:
*1.3 accuracy
*0.7 reload
*0.7 cooldown
*1.15 penetration
29 May 2018, 13:04 PM
#3
Posts: 3260
Thanks.
Assuming it's on an AEC is it generally worth it? Auras are pretty difficult to judge empirically.
Assuming it's on an AEC is it generally worth it? Auras are pretty difficult to judge empirically.
29 May 2018, 13:07 PM
#4
Posts: 13496 | Subs: 1
Thanks.
Assuming it's on an AEC is it generally worth it? Auras are pretty difficult to judge empirically.
The aura is very strong. AEC is good candidate.
29 May 2018, 18:24 PM
#5
Posts: 3260
Penalty on command vehicle:
*2 cooldown
*2 reload
*0.5 accuracy
*2 recharge time on avre firing ability
Does that have any effect on Treadbreaker?
30 May 2018, 00:05 AM
#6
Posts: 3053
Edit: Apparently I’m blind.
30 May 2018, 11:18 AM
#7
Posts: 1221 | Subs: 41
Does that have any effect on Treadbreaker?
Treadbreaker has normal accuracy, so it will be 50% more likely to miss with either shot.
Vet1 onwards, the second shot will take 2 seconds longer to fire too.
30 May 2018, 11:53 AM
#8
Posts: 13496 | Subs: 1
Treadbreaker has normal accuracy, so it will be 50% more likely to miss with either shot.
Vet1 onwards, the second shot will take 2 seconds longer to fire too.
Does the debuff affect Centaur vet 1 ability, (I am under the impression it does not)?
30 May 2018, 17:03 PM
#9
Posts: 1221 | Subs: 41
Does the debuff affect Centaur vet 1 ability, (I am under the impression it does not)?
No (0 reload, 0 cooldown, not an accuracy calculation)
11 Jun 2018, 12:42 PM
#10
Posts: 138
Thanks.
Assuming it's on an AEC is it generally worth it? Auras are pretty difficult to judge empirically.
It's not worth it on an AEC because it makes your main AT unit useless. The accuracy debuff really hurts it bad and you'll find the thing missing 3 shots in a row while a 222 kills you frontally. Not what you want early/midgame when UKF lack a snare.
Lategame this ability is useful on a centaur parked around teamweapons or other tanks and can get an armour blob going, especially with a couple of Churchills. The centaur unlike other tanks can still be useful despite the reload and accuracy penalties, mostly due to strafing fire.
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