I copy and pasted the Sherman ability to the aforementioned vehicle, and then copy and pasted the 2 inch mortar hardpoint. The ability doesn't work, and I don't know why. Can someone please help?
Giving the 251 Flaktrack smoke bombs?
1 Dec 2017, 00:00 AM
#1
Posts: 1891
1 Dec 2017, 00:50 AM
#2
Posts: 422 | Subs: 2
Look under the projectile under launcher_marker. It is probably using the smoke mortar launcher which doesn't exist on the 251 flaktrack. You can try finding other launcher_markers by looking through some other projectiles, but trial and error is unfortunately all I can help you with there, as I'm not sure if there's a comprehensive list for it.
1 Dec 2017, 05:59 AM
#3
Posts: 813 | Subs: 5
The launcher_markers can be found the .mua files of the corresponding model. These files can be opened with the Archive viewer.
3 Dec 2017, 20:42 PM
#4
Posts: 327
If the model doesn't have any launcher_markers, you can apply the effect directly with a animator_set_action action.
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