Oh, so it was 7 2v2 losts... Literally this patch is the Wehrmacht patch! (I climbed like 300 ranks after the patch went live) 2v2 as Wehr never feels so alive, I tell you that; before all of this, 2v2 as Wehr would be suicide, but not now. Ok I can help you with some personal advices:
- Firstly, do you have a teammate? If you do and he's OKW, then there's no need to worry! Told him to go Mechanized every single game! Like, every single one of them. Mechanized OKW along with heavy support play by Wehrmacht is very hard to beat on most maps. Speaking maps, I recommend veto out Dussendolf (Way too urban), Rails & Metals (Too wide, too many open ground and way too easy at getting flank) and Hamlet (The north side is horrendous, so it's pretty much 50 - 50, so just veto it out).
- If you don't have a teammate, however, then hope that your random teammate is OKW... Is not like 2 Wehrmachts is bad, but it's harder to pull off and it's normally better to have a mate as OKW.
Now, on to the gameplay:
- First of all, try to work around with using 2 MG42s. Like, 2 MG42s are the way to go! Try to use them effectively by having 1 covering the other one's flank and always have at least 1 MG moving around with your mobile units (Grens, Pioneers, etc.). Many players just go for 3 Grens and only 1 MG42, which leaves them very vulnerable to flanking moment from the other enemy player, so always, in my opinion, always go for 2 MG42s.
- In terms of the Scout car, I recommend don't use it. Despite changes to it, I still think it doesn't worth it in 2v2 (In 1v1, it can work, but 2v2, it's too easy at being swarm and can easily get taken down by small arms fire). This is why I told you to have an OKW mate, cause he will be the one going Luchs to hunt down snipers, while you being the one cover up his back with lots of support weapon's firepower. The OKW player will cover your mid-game very well with LVs, while you build up your forces for the late-game. On the other hand, you should always, always get at least a 251 or build a Command bunker, limit your retreat time, stay on the field for as long as possible so your OKW mate can freely roaming around with LVs without being to heavily punished.
- Panzergrenadiers just got buff so I don't know what you're talking about... However, don't just give them Schrecks immediately. Their STG firepower are superb! Utilize it while you can, but if enemy rush out early T34-76, then use the Schrecks if needed.
- And of course, mines! It's still best to spend most of your mining time on planting Tellers. With double MG42s and mortar, you basically don't have to worry about infantry, just beware of armours rush... that's why Tellers are very important.
- In late-game, there are 2 ways of going:
1. Pump out StuGs and Ostwind like there's no tomorrow (Maybe horde of P4s, but StuGs are StuGs, there's nothing better than them at the moment). Then cover up your later stage with Elefant (There are 2 commanders with the Ele so equip at least 1 of them... highly recommended). The Tiger can works, but it's less reliable compared to the Elefant.
2. Go straight for T4 and pump out Panthers and Brumbarr. With this way, highly recommend you to equip commanders with supply drops (Osttruppen, CAS and Luftwaffe Support). Panther may have its reputation for being suck, but 2, 3 of them are more than enough to kick the enemy back accross the English Channel.
Against some specific cheese strategies:
- Emplacements spam: Get 2 mortars in stead of one, back it up with 251 and comstantly bombard it. Ask your OKW mate to use his LVs as harassing tools while your mortars slowly break it down... If the enemy rush you with infantry and LVs? Double MG42s + Tellers will make short work of them.
- Rocket arty spam: Get the Fortified Armour Doctrine in your loadout. This commander basically makes you invincible late game: Command P4 to help cover up the damage from the rockets while Ele + hull-down vehicles will make your army a fortress!
- Maxim spam: This one will got nerf heavily when the GCS patch hits, but while we are still at it: smoke from mortars + set your MG42s in ambush positions. Don't be aggressive against it, cause the maxim spammer will be the aggressive one, while your pre-set defenses will crush him. Also, OKW's Luchs will end this strat rather quick so yeah.
that's nice from you to writte all this text to explain to OP how to win with Osther but honestly you shouldn't have done that.
he clearly came just to moan and whine about something he doesn't even understand and so really doesn't deserve such help from you, better keep it in stock for other people who ask politely advise on tactics instead of this guy.