If you let things go in the red, you act far too late :/
Never. You where the one comparing reinforcing on the fiend and FRP. I just gave you my opinion.
There is no problem with blobbing, unless you learn the game. And OF COURSE it does give you an advantage on larger maps, you just paid through the nose to have that opportunity. it-has-a-cost. Who the hell want a FRP on Arnhem Checkpoint?
FRP is a cool feat in my opinion. Never to be seen in 1v1 and very amusing in 4v4 where team-members co-operate to create strongholds and safepoints in cityfight. My heart litteraly beat for thoses moment when i launch a 4v4.
I just dont see the point to remove/nerf/buff it. I defy you to show me 3 replay 1v1 where FRP where the wincondition of a match. It never was a problem before and it was here like forever.
Kozo.
Uhhh no. FRPs didn't exist until USF/OKW were introduced. Yes, you are right, the problem is not problematic in 1v1s because the map is small.
And now i reiterate. If FRPs have no impact on 1v1, then removing it would be of no consequence. We did not say that we would remove the reinforce option. Reinforcing has been there "forever". You can still build forward reinforce points in team games and what not to gain a strategic advantage over a location.
So continue to argue that FRPs make no difference in gameplay please. You're just supporting the argument that it has no value and is not needed. Thanks.