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russian armor

CoH 2 commander mechanics

24 Jun 2013, 14:58 PM
#1
avatar of Arashenstein

Posts: 250

after i looked at the 4 new commander abilities on steam i figured out they are almost as same as other commanders in fact no commander has its own really unique ability.

i think it would be better if we could make our own commander ourselves with 6 abilities like :
we could unlock the abilities first and then build our own commander by combining the abilities for example for point number 1 unlock we could pick one of the 1abilities like recon flight or for point 5 we could use either Tiger or Elephant.

what do you think ?
24 Jun 2013, 15:05 PM
#2
24 Jun 2013, 15:13 PM
#3
avatar of Thrill
Donator 11

Posts: 300

24 Jun 2013, 15:29 PM
#4
avatar of sir muffin

Posts: 531

There will be new abilities, just wait
24 Jun 2013, 15:51 PM
#5
avatar of Qvazar

Posts: 881

Well, then there'll just be some abilities that everyone will pick and no variety at all.
I'll make this commander:
Tiger, Tank smoke, Opel Blitz, Stuka dive-bomb, Mortar HT.
24 Jun 2013, 15:56 PM
#6
avatar of Shazz

Posts: 194

Bad idea. Part of the interesting bits of the commanders is taking the good with the bad. Building your own commanders can only end in one way - 1 or 2 builds being best and everyone using that. See "any game where you can spec" for reference.
24 Jun 2013, 17:31 PM
#7
avatar of Nibbel

Posts: 13

ur right cookie cutter builds inc ;)
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