UKF:
Every change for brits aside from the machine gun change is buffs. Brits are bad in 1s but they can hold their own in teamgames and lean on teammates. Some of the changes are ridiculous. Bolster buff, bofors buff, firefly buff, churchill buff, AVRE. If the goal is to make brits push the entire playerbase to coh3 and out of coh2 then this is a good start. Furthermore why are we giving pyro sections better camo detection? That's something OST needs against commandos instead of throwing bodies at where you think the commandos are and praying your 42 is setup in the right direction
This.
In the current state of the game, UKF is blatantly unfun to play against, while also (somehow) being unfun for many to play as, especially in team games. The core issue, at least in my view, is that UKF has about 3 good units each with 50 different roles, and this patch is just taking that further.
The list of things
one infantry section can do is completely comical at this point.
- 2x Brens
- 2x Piats
- Gammon Bomb Grenade
- Mills Bomb Grenade
- Pyrotechnics Supplies Upgrade (artillery/smoke call-in) – Blocks Medic upgrade
- Medical Supplies Upgrade (healing) – Blocks Pyro upgrade
- Bolster (+1 model)
- Build Sandbags
- Build Fuel/Muni Caches
- Additional abilities from doctrines
- New: Stealth detection (+15 range with pyro)
And now, on top of all that utility being available on one unit, most of it is being made even cheaper, with the bonus of making the AEC arrive earlier. This isn't the right move - IS' need to be doing less things, and those things need to be moved to
other units. Then we'll see some interesting build diversity instead of 5x double-upgraded IS every game.
Make the UC the 'detection' unit, similar to OKW's Kubel, move construction to REs, remove some of those grenades or make them exclusive, make bolster an interesting choice, not an upgrade with zero downside, etc.