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russian armor

grens shall not pass

by fripp 12th April 2014, 19:50 PM
Crossing in the Woods (4)
Crossing in the Woods

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Patch: 3.0.0.13106
Duration: 00:32:06
12 Apr 2014, 19:50 PM
#1
avatar of fripp

Posts: 7

gg vs antikillla.

lots of cons, sandbags, molotovs, rnade wipes, guards, snipers. gren and pgrens holding vps getting slowly ruined by sniper and guards.
i get pinned for awhile by persistent lmg grens but i punish this quickly with t1 and molotovs, not without taking a few punches tho. those rifle grenades MVGame
t34/85s called in time to stop a rushing p4 but gets stopped anyways by 2 mines and a guard. they do kill an ost easily.
a riegel mine stops a t34, alerting me to imminent elefant. in fact youll notice wehr planted a ton of riegels around the map in preparation for an elefant stand. smart, but the elefant is no issue for t1 and guards. and because of its cost and upkeep, i know that draining his infantry will be even more effective and killing the tank destroyer is a decisive win(so long as its killed quickly enough so another cant be called in to replace).
so after wiping some smug grens off the VPs with snipers and t34s i go in for the elefant. one t34 is smashed before it was to move in, but a guard/m3 and one t34 was enough to destroy elefant, because wehr decided to push it back where my t34 could hide safely, and he had lost almost all his infantry trying to take vps back. wehr anticipated my tanks to move up the far left crossing. instead, I used this route for my infantry and m3. more sensible because i needed them to capture ground. minesweepers scan and take the middle road and ensure my t34 has a clear path straight to the german's cold steel heart...
holding vps as soviets is a fickle task for me, mainly because i concentrate more on holding resource territory and creating paths i can use to cutoff or flank when given the chance. i need to focus more on securing and locking down at least 2 in the mid-game so i dont end up in spots like these. to be honest i wish i didnt need to rely on 2 snipers because i know they won't work as well against a serious opponent. also, flashbacks fighting vcoh grens with us snipers...

this game is starting to become more and more like vCoH on steroids i think. i say that neutrally because its a lot of fun, but its also more stressful to play, simply because of the immense number of units you can produce and the upkeep and resource system that makes it easier to get out of a basepin. in vcoh, it was a lot more transparent who is actually winning or losing.
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