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Soviet Commanders Part 2 (CE/DLC)

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Soviet Commanders Part 2 (CE/DLC)
History’s great armies were great not simply because of their warriors, or their equipment, but because of their leaders. What would the Achaemenid Persian Empire have been without the military leadership of Cyrus the Great, or the Hellenistic civilization without Alexander the Great? As a would-be Soviet Commander, you have your contemporary, Georgy Zhukov, to live up to! He defended Moscow, Stalingrad, and Kursk, and led the Red Army to Berlin. To defeat your enemy, you will need the right man to lead your troops.
Russian Anti-Infantry Tactics

Shock them! Burn them! This commander is ideal for taking on Ostheer builds that rely heavily on support weapons and infantry. This commander lacks anti-tank call-ins, so apply strong pressure early and seize the map to keep your opponent from obtaining powerful armored units.
1CP - Shock Troops

Shock Troops effective at close-range combat can be ordered onto the battlefield. Equipped with PPSh-41 submachine guns, smoke grenades and hand grenades, these hardened assault troops are dangerous close-quarters fighters.
2CP - Recon Overflight

A plane will fly over the designated area for a small period of time, revealing all enemy units and terrain near the location. Use it to find enemy anti-tank guns, MG positions, infantry movement or scout the base to see what your opponent is teching.
3CP - Fear Propaganda Artillery

Well, it's not real artillery. It won’t kill enemy units directly, but it will make them more vulnerable. Leaflets will be dropped on a targeted area, causing infantry to "question the morality of their actions", suppressing them or making them retreat at random.
4CP - KV-8 Flamethrower Tank

Time to heat up the Eastern Front! Give your enemies a warm gift from the motherland with this KV-8 Flamethrower tank. This multi-purpose tank has the ability to switch between the use of a Flamethrower and of its 45mm main gun. It won’t beat a tank, but can deal decent damage to light vehicles and roast any infantry that tries to get close to it, all with moderate armor and health.
4CP - Incendiary Artillery Barrage

The designated area will be bombed with incendiary rounds, dealing heavy damage to any infantry in the area. It is best used to defend Victory Points or other strategic points, as the flames will force your opponent to move out of the capping zone. Does not affect tanks, although it can scare away repairing engineers.
Russian Conscripts Support Tactics

Get the most out of your conscript squads with this commander. You will not have access to elite Guards or Shock Troops, so flood the field early with conscripts. Hit the Dirt!, PPSh submachine guns, and repair kits allow your basic infantry forces to scale well into the mid- and late-game and to support armored pushes.
1CP - Hit the Dirt!

Conscript squads gain the ability "Hit the Dirt!", which will make your soldiers drop to the ground for better protection, receiving less damage from enemy small arms fire and having increased suppression resistance. The unit can’t move while the ability is active and is vulnerable to mortars and grenades.
2CP - Conscript Repair Kit

Demonstrating pure ingenuity, Conscripts can repair any damaged structure, vehicle, or bridge. Your tank crews will thank you later.
2CP - Conscript Assault Package Upgrade

"It's like New Year's Day, comrades!" Conscripts replace two of their rifles with PPSh-41 Submachine Guns for better short-range firepower.
3CP - Rapid Conscription

While this ability is active, every six men lost will grant one new conscript squad. Perfect for no retreat, Order 227 style human wave assaults.
4CP - Incendiary Artillery Barrage

The designated area will be bombed with incendiary rounds, dealing heavy damage to any infantry in the area. It is best used to defend Victory Points or other strategic points, as the flames will force your opponent to move out of the capping zone. Does not affect tanks, although it can scare away repairing engineers.
Russian Terror Tactics

Although weak against armor, Soviet players who choose this commander will find themselves with a wealth of anti-infantry units and abilities at their fingertips. Shock troops, howitzers, and flame tanks make this the commander to turn to when confronting Ostheer players who have turtled themselves into a heavily fortified position.
1CP - Shock Troops

Shock Troops effective at close-range combat can be ordered onto the battlefield. Equipped with PPSh-41 submachine guns, smoke grenades and hand grenades, these hardened assault troops are dangerous close-quarters fighters.
3CP - Fear Propaganda Artillery

Well, it's not real artillery. It won’t kill enemy units directly, but it will make them more vulnerable. Leaflets will be dropped on a targeted area, causing infantry to "question the morality of their actions", suppressing them or making them retreat at random.
4CP - ML-20 152mm Howitzer

This powerful artillery peice may be constructed by engineers. What it lacks in accuracy it makes up for with incredible range and devastating firepower.
4CP - KV-8 Flamethrower Tank

Time to heat up the Eastern Front! Give your enemies a warm gift from the motherland with this KV-8 Flamethrower tank. This multi-purpose tank has the ability to switch between the use of a Flamethrower and of its 45mm main gun. It won’t beat a tank, but can deal decent damage to light vehicles and roast any infantry that tries to get close to it, all with moderate armor and health.
6CP - IL-2 Precision Bombing Strike

The IL-2 Bombing run deals massive damage to any unit or structure. The IL-2 will make a high-speed run over the designated area and drop four "FAB-50" 50kg bombs. Effective against immobile targets such as artillery pieces or crippled tanks.
Russian Armored Assault Tactics

Radio intercepts will allow you to stay one step ahead of your opponents. Weak in the early- and mid-game, this commander provides many hard-hitting armor units to the patient Soviet player who maintains a strong hold on the fuel into the late-game.
1CP - Radio Intercept

Thanks to weak German cyphers, you can now learn when a new enemy building has been constructed as well as know when a fresh squad or vehicle has been called onto the battlefield.
4CP - Vehicle Crew Repair Training

Tank crews may now repair their damaged vehicles, at the expense of movement and combat capability for the duration of repairs. Since the repairs can be canceled any time, this is a powerful ability with basically no draw back.
4CP - T-34/85 Medium Tank(s)

Calls in two T-34/85s from off-map. The scarier big brother of the T-34, the T-34/85 is both more heavily armored and packs a bigger punch than the T-34. This medium tank can stand toe to toe with PIVs and may also utilize flanking to cause problems for even the heaviest German armor.
5CP - IS-2 Heavy Tank

Named after the Soviet leader Joseph Stalin, this tank is an absolute beast on the battlefield. Equipped with a massive 122mm main gun and heavily armored, this tank can take on any type of armor your opponent throws at you.
6CP - IL-2 Sturmovik Attacks

The IL-2 Sturmovik will patrol the designated area for a short period of time. Deals a high amount of damage to any enemy unit with powerful 23mm cannons, even able to slightly penetrate heavy German tanks. Lethal to infantry and an excellent area denial weapon.
Mechanized Support Tactics

This commander focuses on one thing: destroying German armor. Lure Ostheer vehicles into hidden AT-gun trap, slow them with the Guards' Button ability, and amplify your damage with Mark Vehicle. When the tanks have been reduced to smoking husks, smash through the remaining forces with your titanic ISU-152s.
1CP - Guards Rifle Infantry

The Guards Rifle Infantry are one of the elite infantry units of the Soviet Army and can be called in from off-map. Equipped with armor penetrating PTRS rifles for high damage against light and medium vehicles, they are a real threat to the German armor. The squad can also be upgraded with two DP-28 Light Machine Guns, giving them good anti-infantry capabilities.
2CP - Anti-tank Gun Ambush Tactics

The ZiS-3 76mm AT-gun is granted the ability to camouflage itself while not firing, rendering it invisible to your enemies. Use it wisely and you’ll surprise any vehicle that tries to break through your lines.
3CP - Mark Vehicle

This ability lets you target an enemy vehicle. While the ability is active (for a duration of 60 seconds), the enemy vehicle is subject to an increase in "focused fire" which increases all damage done to the vehicle.
5CP - ISU-152 Heavy Assault Gun

This beast of a tank with a 152mm howitzer as main gun will cause massive destruction to anything it fires at. Houses, bunkers, infantry, and especially tanks are vulnerable to the ISU-152. The sound when a shell is fired will put fear into your enemy. Despite its high health, it has similar armor to the T34; keep this tank behind the frontline. Use the long range capabilities of the main gun wisely. As long as another unit provides line of sight, this tank can fire an incredible distance.
6CP - IL-2 Precision Bombing Strike

The IL-2 will make a high-speed bombing run, clustering four FAB-50 50kg bombs into the target area.
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