And slowly becomes just a "flavoured" WW2 RTS game.
The latest balance patch did something more than just "balance" the game.
It implemented a number of changes that are completely against historical authenticity.
G43 rifle (while being similar to a sniper rifle thus good from a distance) gets changed to being good mid to close range. Really?
USF ambulance now takes 2 Panzer shots to kill. Its a car, not an armoured vehicle and even so in real life, if a tank would shoot an ambulance it would go boom with one shot.
I am playing this game because it is the most tactical and strategical RTS out there but also because it is a WW2 themed.
All these changes and more are turning the game away from a WW2 game and into becoming a custom RTS with a whiff of WW2.
I wonder if the magnificent balance team members have any clue or idea of the history of WW2 and the actual weapons, artilery and warfare being used.
if historical accuracy was practiced then:
Shermans and T34/85s would be 10 fuel.
-All axis air support abilities would be reduced to 90% effectiveness when fighting a western army.
-Fuel income for axis would be reduced for each minute of the game that passes.
-if you lose as axis your profile stands a chance of having the 'Nuremberg trials' debuff applied and you can no longer use the commander you selected in the match.
-UKF air supremacy reduced to 20 munitions but AoE covers the entire map and also overflows into other matches.
You see, historical accuracy would be one slippery slope for the faction that, historically, lost.
Now, I'm not saying you have any faction preferences, PanzerKampf, but surely you see my point