In regards to the topic, I think OKW needs a linear tech structure for the faction to work better. A lot of things would have to be shuffled around, but I believe it would be a step in the right direction, as it would fix so much of the timing issues the faction's been getting. The build time on the Luchs is ludicrous, and the price to backtech for a specific unit to fill a role are too restrictive. Medics, for example, which is a staple for any faction, for an OKW MechHQ opening is extremely expensive. If a player built T1 and rushed T3 realized he needed rocket artillery, the price to backtech is also restrictive, especially since by the lategame where rocket artillery shines best, the other units the structure offers are obsolete.
My suggestions: make the techtree linear by requiring players to step through T2 to get T3.
HQ: Volksgrenadiere, Sturmpionere, Kubelwagen, sWS Halftrack, Konigstiger (after all sWS are built)
T1: MG34, Puppchen, leIG 18, 251/17 Flak
T2: Panzerfusiliere, Panzer II Luchs, 234/2 Puma, Uhu IR 251
T3: Panzer IV J, Jagdpanzer IV L70, Panther, Stuka zu Fuss
Panzerfusiliere are knocked down from 6-man to 5-man, G43 upgrade gives 3 instead of 4.
MG34 Obersoldaten replace the Panzerfusiliere as doctrinal units.
IR StG Obersoldaten call-in replace the IR StG44 ability.
Kubelwagen can siphon resources like it was originally designed to give the unit more staying power and increase OKW resource income in the absence of caches.
Adjust costs/popcap accordingly.
This would give OKW:
1) a linear tech structure that eliminates the need to find cheeky ways to delay certain units
2) more accessible elite infantry
3) no more PzII rush ruling the battlefield or surprise early Stuka in teamgames
4) no backteching issues, because no backteching
I'd say that the FRP nerfs were too heavy, and should perhaps be brought down to 33% longer reinforce time. This obviously affects all WFA factions, but I feel OKW relies the most on it.
Additionally, if OKW becomes too similar to OKH, then rework OKH. That faction is so very old school and feels lacking in personality. The archaic design and the pointless Battle Phases makes the faction feel clunky in comparison to some of the other factions. Shuffle some units around for timing. Perhaps Battle Phases can unlock new abilities for OKH units instead of just being a barrier to building tech structures? Give OKH Pioneere rifles and justify giving OKW Sturmpionere MP40s to reduce their [Sturms] early game dominance
? There are so many things one can do.
Im really about to stop streaming this game and uninstall
but its not like anything you say is serious, sadly. There are so many things just objectively wrong with everything you just said that you should feel honored anyone is even reading it.
Pardon my attitude. Please at least make it seem like you play other factions too. Or contribute to finding a solution instead of complain.
inb4 i get called brainless allied fanboy "spreading lies"