To clarify: Soviet armored skirts do exist, but not really on the T-34/76. Very late in the war, when the Soviets were deep in German territory, they tried using (rather ineffective) mesh screens on the sides of both hull and turrets of their T-34/85s and their IS-2 tanks. "Solid" skirts were used with on the experimental T-44, but they never saw action.
My guess is that the in-game model is a vet 2 bonus intended for abandoned T-34s that were recrewed by the Germans, but scrapped later. It's a shame, since we already have different veterancies for the same unit between faction (such as any recrewed OKW teamweapon/vehicle). I don't think it's too far fetched for it to have been included, although it's admittedly not CoH2's most pressing issue.
I tried doing something similar for my personal mod, but the biggest issue with the implementation is the AI's inability to use the snare effectively. The AI will attempt to cast the snares at infantry or non-vehicle targets, or completely miss the vehicle since it targets a position.
Guys, Maxim spam is never coming back. The reason why Maxim spam was so popular were as follows:
Cons were terrible and unreliable while Maxims had the same cost.
Maxim had almost instant setup.
Maxim had much better suppression.
Maxim had a narrow arc, so multiple Maxims were needed anyway to cover an area.
Since then, all of these points have been addressed:
Cons rifles are more consistent, 7-man upgrade.
Maxim received cost and build time increases.
Maxim setup is now 3s, just like all other HMGs.
Maxim's suppression was more than halved.
Maxim's arc was improved to succ less.
Imo, buffing suppression to a middling number, a formation adjustment to reduce deathloop, and then reducing the cost by 10mp to match MG34 would be sufficient.
It would still have longer setup than old spammy Maxim.
It would still have less suppression than old spammy Maxim.
It would still be less competitive with cons than old spammy Maxim.
There's no rational reason to fear a return of Maxim spam with proposed Maxim buffs.
I like Stormjager's Combined Arms, although I think the Command T-34-85 could maybe be a 75mm Sherman which gives other tanks the unique Radio Net ability.
My personal take on Lend Lease doc:
2CP: Conscript PPSh, in case you need ghetto Assault Guards. Has synergy with Repair Kit too.
3CP: Universal Carrier, comes with Assault Guards at a cheaper cost than the OG M5 bundle. The UC can upgrade for a pintle DShK which gives it similar functionality to one with a Vickers K, but with better DPS/pen (this is entirely possible via the same trick used to give the 250 HT a pintle gun).
EDIT: Of course, to keep Adv Warfare relevant, a replacement of the IL-2 with the Rocket Run would suit IMO. That would also make it less of a worse version of Armored Assault.
Another edit: Honestly, I think Airborne Guards should get stealth with their PPSh upgrade, and it would have been cool to see camo for AT guns or vehicles, but I don't know what to really get rid of. Maybe the Rally Point can be bundled into the build menu for Airborne Guards?
Wikipedia gives a vague description on whether scripting is cheating. It says it may or may not be... Who decides? And what do they mean by replicable? Autohotkey just sends a series of keys and mouseclicks. That is replicable by a human. It can also read information from the screen, this is also replicable by a human. Nothing in my script does anything a human couldn't replicate.
Also Wikipedia, Cheating in online games:
My AHK script is doing neither of those. I would say AHK is not considered cheating as long as Relic says it's okay to use.
But I do agree it can give people an unfair advantage. But so does having a faster internet connection, a smoother gaming mouse, gaming keyboard, etc..etc... or just a faster human brain
Bruh, you asked when people think AHK is considered cheating. Someone gives you a reply that implies what you're doing may be cheating, and you say "that's not cheating, its only an unfair advantage." There's the law, and then there's the spirit of the law. It should be common sense that anything conferring unfair advantages is cheating. If all you want to do is defend your use of AHK, what's the point of opening this thread?
Really like most changes and especially ubran that I dislike in live:
Imo USF reckon commander slightly more warmer color, slightly less shadow from helmet
Elite armor slightly less red color
UKF commander they also look nice
Lend lease seem to have improved (I do not like him in live) maybe reduce the slightly the sades in the cheeks.
The recon commander is completely vanilla, as is mechanized and UKF artillery, positioned for comparison with related commanders.
I have plans to touch up on the Lend Lease commander already that should help make the commander more in-line with others, although not exactly in the way you suggested. I plan on adding shadow to the (our) left side of his nose and brighten his face up.
Glad to hear you like Urban Assault. I was worried at first that the changes wouldn't be enough tbh, but it seems that our small tweaks helped
While we're waiting for Rita's miracles, we will revisit colors (specifically Soviets to match WFA) and tweak minor details here and there. We will revisit OKH and do OKW as soon as we have some new assets to work with.
The German commanders were a lot more difficult to incorporate themes or consistency than the Soviet commanders as they are less focused on a particular elite infantry (like Shocks or Guards), instead focused upon many other late game choices while at the same time have fewer vanilla assets that we can mix and match from.
In order to partially address this issue, I've commissioned our wonderful RitaRush to paint us some additional assets, but she hasn't finished them yet. We will definitely revisit these commanders once we have more toys to play with!
I might be wrong but the commander portrait for Soviet Combined Arms Army currently looks like this.
Edit: Why didn't the picture show up?
Pretty close if you ask me, although it is true a few things can still be tweaked for the eyes and mouth wrinkles. The portraits we put out are just an initial proof of concept, and we have plans to revisit and revise some commanders already. Currently, we're just finishing up our first drafts of each faction before going back to fine tune each one.