I see the tacmap as an enlarged version of the minimap, they are one and the same thing. I personally can't indentify shit on the minimap, it lacks clear contrast (compared to other RTS like WC3 or SC2 where I happily use it) so I'm happy with using the tacmap since 2013. Playing like this is kinda hardcoded into my brain whenever I boot CoH2, so when I see you casually suggest adapting another so called playstyle for the only 4th wallbreaking ability in the game, it made me chuckle. WFA Radio Silence was released in 2015 but always remained a sleeper ability up until now.
If I have to invest another rougly 5k hours into the game again to become as comfortable with the minimap (instead of tacmap) then I'd say this is not a worthwhile investment and I'd rather stay away from CoH2.
You could even argue that Minimap/Tacmap are completely indispensable in order to play at the highest level. This assumption could easily be based on pretty much any other RTS where people have actually gotten close to the skill cap. The only reason there's some A-tier players not using Tac-/Minimap in coh2 is that the playerbase has yet to come close to reaching the skil ceiling. So if the playerbase continues to improve at one point everybody will have to completely change up their mechanical play when facing this one commander.
Hang back / retreat / play safe during the 30-60s it's active, then have at least another 5 minutes to play regularly. Similar to strafes or other global buff abilities.
I'm against removing or heavily adjusting a totally unique ability. In my opinion the game should have (had) more psychological warfare abilities, not fewer. It makes the game more exciting when players can choose to use indirect abilities rather than just brute force.
Ok, you're entitled to your opinion. But why impose this mentality on the game for one ability? It's the only ability of its kind and completely inconsistent with the rest of coh2s design and RTS design in general. And btw it's actually the most brute force ability in the game. It mostly leads to a giant inf blob overrunning one player.
Also reminder that no one ever used it before it got the movement bonus.
Complete non-argument. There's countless mechanics in coh2 that are meta today but weren't used in their current state for years. (tactical smoke had to be explained on stream by PQ and instantly went from meme to meta, proper sandbag usage took ages to emerge, as did trip wire flares)