Profile of luvnest
Post History of luvnest
Thread: 2020/2021 Winter Balance Update NOW LIVE26 Feb 2021, 20:47 PM
did any preview changes not make it into live version?
In: COH2 Balance
Thread: New Community Manager: JohnT_RE25 Feb 2021, 18:51 PM
23 Feb 2021, 21:52 PMJohnT_RE
Welcome John! Good to have a proper community manager again (don't tell Andy!).
I also have a military background for I have commanded my fellow Grenadiers since CoH2's launch in 2013. If you wannt to exchange stories with a chubby cheek internet soldier let me know!
Good to have you here.
Thread: What to do with Radio Silence?27 Jan 2021, 11:34 AM
Why are there only options that still allow the 4th-wall breaking mechanic of the ability? No matter how to you time it, 4 seconds are still enough to move your blob of volks at 1.2 speed (while being able to fire which is unique) and take out a sniper or mg. If we have to keep this awful mechanic at least make it that as soon as units enter combat state they are visible. But I’d suggest removing it and replacing it with something similarly useful and more fitting to its theme.
For people who worry about the theme of the commander: it’s already not fitting anyway. Enemy troops are charging you with full-auto STG fire at ubermenschen-speed (even For Mother Russia got that speed buff in combat removed) but you still can’t see them on the minimap which is quite hilarious. I’m sure the fact that they don’t use coms is overshaded by the fact that are firing their assault rifles in front of you. The whole aspect of keeping radio silence is already thrown overboard.
A mechanic that is vastly superior to how radio silence is implemented currently is camouflage. It doesn’t awkwardly mess with your UI in a forced way. Camouflage also hides units from the minimap and even plain view but there are many drawbacks like standing idly by not doing anything if you wait for a countersnipe for example and ways to counter it. It also requires heavy micro taxation by moving your units from cover to cover. You can use recon plane, you can use scout cars with higher detection radius or even avoid the area. It also features a psychological aspect. With radio silence there are no such countermeasures or even restrictions to your micro, hell you don’t even see the enemy on the map when he is right in front of your face. You click the magic button once, and you can keep doing what you are doing with little effort while your opponent struggles to get the blanket off his screen.
I already posted an alternative implementation that balances the ability and also better fits the theme. I also like the idea mentioned here of an improved raid operations. The ability should be about advancing sneakily and if it has to with more speed in the cover of night (the original inspiration was the infiltration tactics used by the Axis during the Battle of the Bulge). All of these things should disappear as soon as you enter combat though.
In: COH2 Balance
Thread: radio silence change26 Jan 2021, 15:59 PM
26 Jan 2021, 12:51 PMHannibal
I love how casually you throw out lines like that. If we talk about strategies yes, I don't mind losing to a opponent who has the better build order or executes his orders better than me. I also don't mind missing a grenade because I was too busy on the tacmap. But do you seriously suggest a player needs more "playstyles" as in mechanical ways in order to play the game? I don't see how a fourth-wall breaking ability like this that disables part of your user interface enriches anyone's gameplay experience. May I suggest a new commander ability that temporarly disables the use of hotkeys, forcing you to manually click the abilities? According to your logic, a player who only specialized in using hotkeys would be quite vulnerable to that, too.
I see the tacmap as an enlarged version of the minimap, they are one and the same thing. I personally can't indentify shit on the minimap, it lacks clear contrast (compared to other RTS like WC3 or SC2 where I happily use it) so I'm happy with using the tacmap since 2013. Playing like this is kinda hardcoded into my brain whenever I boot CoH2, so when I see you casually suggest adapting another so called playstyle for the only 4th wallbreaking ability in the game, it made me chuckle. WFA Radio Silence was released in 2015 but always remained a sleeper ability up until now.
If I have to invest another rougly 5k hours into the game again to become as comfortable with the minimap (instead of tacmap) then I'd say this is not a worthwhile investment and I'd rather stay away from CoH2.
26 Jan 2021, 12:12 PMSander93
Very exciting ability indeed by pushing a magic button that makes all enemy units disappear. It takes no skill whatsoever to execute and there is literally zero counterplay to it.
It's the same excitement I feel when a random loiter plane kills my vehicle in my own base sector, after my opponent carefully pressed two consecutive buttons in a row.
I have to express my disappointment that so many people apparently see no issue here as long as it doesn't affect them personally. Kind of reminds me of the people arguing for the only faction that they play in total disregard of the overall balance as a whole.
I also created this thread prior to this topic https://www.coh2.org/topic/107150/okw-spec-ops-doctrine-especially-radio-silence
Also about the thread creators original suggestion: hell noooo
Thread: NEW: Inputlag in coh2 20 Jan 2021, 18:01 PM
Does anyone experience issues since the 64-bit update went live? For me personally my VPN solution doesn't work anymore and I'm stuck with a ping of 650ms+ resulting in input delay. The update should in theory not affect any of the networking stuff, but that's my situation today.
Thread: NEW: Inputlag in coh2 3 Jan 2021, 13:33 PM
We should definitely check our native connecton from time to time though (especially the Telekom guys). I don't want to use a VPN permanently because I don't understand Danish and Italian Ads.
Thread: NEW: Inputlag in coh2 29 Dec 2020, 22:29 PM
29 Dec 2020, 20:57 PMTrizillion
I can live with the dark magic theory. Anyway thanks, will try it.
Thread: NEW: Inputlag in coh2 29 Dec 2020, 17:43 PM
29 Dec 2020, 15:47 PMSmartie
That's because Relic's CoH2 servers are hosted at AWS in NA. This route has major traffic jams at the moment. Your brother has probably a different ISP and therefore uses different routes. Most other games have distributed servers all over the world and therefore offer a better connection to the servers.
The issue is quite simple. It's a peering problem between telekom und amazon and the immediate nodes. Lots of shady business going on in the background.
Thread: NEW: Inputlag in coh2 29 Dec 2020, 14:48 PM
29 Dec 2020, 10:21 AMTrizillion
Turning off IPv6 in the settings of my router fixed the lag issue for me immediately... (ISP Deutsche Telekom)
Not sure how that is supposed to solve the problem. The CoH2 Battle Servers use IPv4, so disabling IPv6 on the client side shouldn't have any effect on this. Could you elaborate?
Thread: NEW: Inputlag in coh2 27 Dec 2020, 18:40 PM
Today no issues
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