If players are only capable of doing one playstyle only than they make themselves vulnerable.
I love how casually you throw out lines like that. If we talk about strategies yes, I don't mind losing to a opponent who has the better build order or executes his orders better than me. I also don't mind missing a grenade because I was too busy on the tacmap. But do you seriously suggest a player needs more "playstyles" as in mechanical ways in order to play the game? I don't see how a fourth-wall breaking ability like this that disables part of your user interface enriches anyone's gameplay experience. May I suggest a new commander ability that temporarly disables the use of hotkeys, forcing you to manually click the abilities? According to your logic, a player who only specialized in using hotkeys would be quite vulnerable to that, too.
I see the tacmap as an enlarged version of the minimap, they are one and the same thing. I personally can't indentify shit on the minimap, it lacks clear contrast (compared to other RTS like WC3 or SC2 where I happily use it) so I'm happy with using the tacmap since 2013. Playing like this is kinda hardcoded into my brain whenever I boot CoH2, so when I see you casually suggest adapting another so called playstyle
for the only 4th wallbreaking ability in the game, it made me chuckle. WFA Radio Silence was released in 2015 but always remained a sleeper ability up until now.
If I have to invest another rougly 5k hours into the game again to become as comfortable with the minimap (instead of tacmap) then I'd say this is not a worthwhile investment and I'd rather stay away from CoH2.
I think the ability is unique and mostly fine. It just shouldn't be available constantly. Cost, duration and/or cooldown nerfs would be enough for me. If it could only be used once every ~5 minutes rather than every 2 minutes, the ability would still be great to play into (similar to saving up for a strafe and using it while attacking) while giving the opposing player a better chance to play around it. Hang back / retreat / play safe during the 30-60s it's active, then have at least another 5 minutes to play regularly. Similar to strafes or other global buff abilities.
I'm against removing or heavily adjusting a totally unique ability. In my opinion the game should have (had) more psychological warfare abilities, not fewer. It makes the game more exciting when players can choose to use indirect abilities rather than just brute force.
Very exciting ability indeed by pushing a magic button that makes all enemy units disappear. It takes no skill whatsoever to execute and there is literally zero counterplay to it.
It's the same excitement I feel when a random loiter plane kills my vehicle in my own base sector, after my opponent carefully pressed two consecutive buttons in a row.
I have to express my disappointment that so many people apparently see no issue here as long as it doesn't affect them personally. Kind of reminds me of the people arguing for the only faction that they play in total disregard of the overall balance as a whole.
I also created this thread prior to this topic https://www.coh2.org/topic/107150/okw-spec-ops-doctrine-especially-radio-silence
Also about the thread creators original suggestion: hell noooo