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Thread: Assassinate USF bulletinYesterday, 17:18 PM
Wasn't the campaign only interesting for the various usf camo? Is it possible to get them through the store now?
Thread: Hold fire button for MG4219 Jul 2019, 07:14 AM
Why no all HMGs?
In: COH2 Gameplay
Thread: Everything with this faction is so friggen expenisve...19 Jul 2019, 07:02 AM
Actually the price of units isn't the root issue but timing for the first officer.
Whenever you decide to go 2xRM or 3xRM, the building time of the first officer is too long. USF is actually always outnumbered until it hits the field.
I don't know if the problem is on USF build or simply powercreep made through the last patches (from which USF has been excluded) but yes the sensation of expensive units is mostly due to being so much on the backfoot early game vs OKW since long and now vs Ostheer with their new BO.
Another parameter vs Ostheer is also how easy it is now for Ostheer to skip tier and get get their Ostwind or Pz4 faster than you can have the proper counter.
And about the powercreep, something I've noted especially on USF vs OKW match-up is how impossible it is for USF to win the attrition war vs OKW. The match has to be really unbalanced on USF favor to beginning to see it otherwise there is effectively the feeling that your opponent always has the manpower available to replace, rebuild and get more unit than you do.
Thread: AT gun stealth16 Jul 2019, 11:14 AM
If we could cut his vision by half when cloaked that would probably be enough.
Reason for that is it prevent to use it as a scout unit and can't spot for itself when going into hunt behind enemy lines.
Thread: Command p416 Jul 2019, 06:55 AM
16 Jul 2019, 05:49 AMFarlion
Think no more, he is right and you're wrong. If you don't use your Command Panzer to babysit your units you are definitively doing everything wrong with it.
OP question is interesting, I also thought the reduction to 10% was applied.
Thread: What Role Should Heavy Tanks Serve?11 Jul 2019, 13:36 PM
11 Jul 2019, 08:51 AMKatitof
You people are operating on false premise that damage modifier can be included partly to a unit.... it can't.
I suspected it when I wrote my message.
Imo heavy tank and many other mechanisms are doomed to never been balance.
There is an obvious will to represent Tigers or IS2 to be on par with what they were in the reality statistically wise. I mean the only stat that is probably completely different between reality and the game is the range of fire of those tanks, for the rest, armor, speed, turret travers, shell damage etc... are probably varying a bit for balance purposes but they are also reflecting a lot of what they were in reality : Strongs and devastators
Now when you look at mediums, you see where the dev team took most of what was the reality of those tanks far away to design something that suit the in-game design and balance. And the first of all is probably their quantity available for each heavy possibly fielded.
This game is about a story which doesn't really care about mediums, but heavy tank fights.
At the moment, Heavy tanks have no trade off, only a cost when they are available. Opposed to that, mediums have trade of the moment heavies are available, building one more medium will delay the heavy which is better in any ways.
Call me silly but I think old Tiger Ace cost trade off mechanism was the most interesting to evolve and apply to all heavies. Too bad the balance team took the opposite direction.
Second mechanism that should be applied to all "generalist" heavies is the amo switch. Keep the same damage profile but AI shells do only AI damage and AT shells do only AT damage so an opponent that goes combines arms can actually react the kind of shell and put his tanks first or infantry first.
Thread: Why all the hate for riflemen?11 Jul 2019, 09:56 AM
11 Jul 2019, 08:43 AMEuan
I'll say what I've been saying for years...
Sandbag behind vet1 would be a good start
11 Jul 2019, 09:32 AMblvckdream
What does it have less than yours?
In: COH2 Gameplay
Thread: What Role Should Heavy Tanks Serve?11 Jul 2019, 08:37 AM
Maybe a rear damage bonus for all tanks on Heavy/super heavy (maybe except Churchill which is mean to be flanked).
something like x1.25 or 1.50?
Thread: For the Love Of God M1 Pack Howitzer 11 Jul 2019, 07:37 AM
I'd like to see a replay where you build an early mortar to smoke counter a HMG.42 and win where your opponent isn't simply too bad.
one mortar = one less combat unit on the field vs Ostheer which today's usual BO is 4xgren or 2xAssgren or 4min Pzgren.
USF early game is already short of one squad for some time until you unlock your first officer, even with 3xRM start. So i'm curious on how you can integrate a mortar that has close to zero damage output so early in your BO and also reduce your capping power.
I personally see the mortar only being useful after lieutenant tier unlock if you need some smoke launcher and you already unlocked M20/Stuart and want to rush sherman.
Thread: LOL @ Tiger call ins!10 Jul 2019, 16:06 PM
I really wonder how they'll manage to balance that. OKW's Tiger require less CP than the Calliope at the moment and let's be honest you're not going to build a Calliope before teching Major either.
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