Wish they had just turned this unit into closerange terminators like Rangers rather than this weird "easier to use at all ranges" approach.
The TTK changes for t0/1 infantry last patch was a massive step in the right direction but it still feels wrong when semi-elites with FIVE stg44s are in the opponent's face and still need 3-4 seconds to wipe a single model.
Imo regardless of any issues with the design itself there are issues with the implementation.
PG are a rather mid game unit which then has to gain vet 1 to have access to the ability.
Even if one get the ability and one want to use the unit according to "design", one has to move to mid range pop the ability and wait several seconds until it start kicking in.
The problem come mainly from speed penalty since the enemy has several way to exploit this either with using explosive weapon like mortars/grenades or simply by moving to far range or out of range. Think I can understand why the speed penalty was introduced but I suspect it makes the ability very circumstantial.
Since the ability has 120 sec CD the only use I can see is as mostly as defensive ability when enemy charge at one's position which is completely counter-intuitive.
About the TTK imo a 25% change is massive (regardless even if it is the correct number) and I would had expected from Relic to realized that from previous games/patches and to apply smaller changes evaluate the impact and then re-patch if needed.