Yesterday, 05:49 AMdistrofio
The only real thing that bothers me about IRHT is the fact that it can be aiming straight at a wall or a forest and yet it still can detect enemy units (i know, to implement a more realistic IR recon is too complicated) and that makes IRHT very cheesy.
I dont agree of it being OP, because its a dedicated unit for recon-only pruposes, even T70 can toggle out of its recon mode to become a nightmare on tracks.
Teamgames often exploit units synergy to the extreme, a single ambulance can resupply and heal all its allied squads, OST CPz4 or even scoped 222s can push out the limits of 1v1 balance. I suggest to take 4v4s balance with a grain of salt because its too damn hard and its more important the match enjoyment overall rather than a single unit contributing too much its team.
If you want a sensible fix, make IRHT require a clear line of sight to be able to recon units, its not a radar. IIRC IRHT also warned the player on the minimap with red spots. I would suggest to remove that feature, to force the player to actively watch along the sweep of the IR
That is not why it's broken. The reason why it's banned in tournaments it's because it's pretty common that units which have been swept will remain spotted FOREVER after certain conditions are met. You basically have a literal maphack.
The mechanic itself (sweeping beam that spot things) is broken (in the sense that it's bugged) and it's one of the reasons why it was removed from the Valentine after it's rework.
There's also a different bug which makes the beam remain static in one direction, but i don't think it's worth the effort ingame to try to do so.