And why would you build it for then? That's a 100% nerf for USF faction. You believe that the 120 fuel to tech major are compensating all of that and what you're not mentioning?
-Forced to tech T2 to get it.
-Forced to spend 70 fuel early on to get what you had for only 340 mp before
-Rending PakHowi almost useless unless you make it a sort of clone of Lefh/Ml20 (which are doctrinal. can't wait for the 10x shitposts about how it is OP USF has a stock arty if your idea is released)
Not to mention that you're only at 5 range from gren pfaut, less with the appropriate bulletin and in range of pak40. And probably more.
I mean, what is it not understandable with the fact that the scott is as deadly as the pzwerfer or stuka are? Why aren't the people complaining about the Scott not complaining when they see a squad or more than one being vaporized in one go from one of those units? because in game that the exact same shit but with different flavors. Scott is more like a long term bleeder will Pzwefer and Stuka or Katy are one shot hard smashers.
But if people want to see the scott removed from USF T3, here is the best option: swap it with the Calliope. Make the Calliope a clone of Katy and let's see how people are getting happy with that.
And then we do the same with the Brumbar... Oh wait Ostheer already have a Scott on steroid AND pwerfer on the same tier and no one is complaing!!!!
Pack Howi: the point is having a unit which can perform well on barrage mode and removing the whole sit unit afk while it auto attacks whatever is in range. The unit already has pseudo Howitzer performance when it unlocks Heat. Heat as default with more shells and barrage only would make it a lite LefH.
The mortar is already there for constant soft bleeding.
Scott: the reason i cut the range down to 40 (that's still 15 more range from faust, weapon range is not the same as cast range) is to make akin to other light tanks with AI (T70/P2) when i bring it down in tiers.
I think i found it funny that you mention the Brum, when the unit was nerfed in the exact same way as i describe the Scott. The range was cut down and the wipe capabilities were tone down in favour of more spread damage. The range on the barrage remains the same.
All the rocket units you describe have one common denominator, they are barrage only units and they get 1 shot by any 160dmg and are vulnerable to small arm fire. Scott is armored, has 400HP and get's smoke to escape through vet.
You might not like it, but Scott is one of the few units which has escaped the "scope" grip, thus retaining his power level which remains from previews meta's.
As long as it remains in the Major tech, it has to be stupidly OP in the AI department for someone to prefer it over a Sherman with AI.