My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
But I totally disagree with such arguments
Now they will melt them more quickly, which gives you less reaction time and will mean that before grens retreat they will deal less damage. Also now rifles scale much differently against assault grens - they are much less vulnerable to ass grens. They will also melt support units more quickly. They will more easily wipe low health squads on retreat. Such things add up throughout the game. So they did get buffed. And all this without any buffs to grens, for example. I can completely understand ostheer claims for some buffs for tanks, for example.
Rifles were "underwhelming" for cost in the early game. The shock part in USF early game came from the officers as "free units". This lead to basically call in infantry meta replacing most Rifle builds. I'm still on the fence of whether the change was good or not.
Grens did get buffed. Replacing RA for a damage modifier. They are the only unit besides snipers who can survive a direct rocket, mortar or normal grenade (non nuke ones such as bundle/commando).
I can understand claims for buffs on specific units, not on factions. This thread or OP as of several months long, not really.
There's always a big disillusion when you analyse a game through your own PoV, specially while playing. Replay > live feelings.
First of all, skillgap. When he is analysing his group, he already says he has little chances to go forward. DevM has been one of the BEST USF players through CoH2 history.
Whenever you are playing someone who is way better than you, you need to play without blunders, have RNG on your side and know when you need to go for the risky "plays". Opportunities will not appear often and in playing safely and standard, it's more than likely that you will lose the game. Play to win, not play to not lose.
Early game he was doing pretty well, on top of getting a weird wipe on that Rifle squad (in the sense of a heavy mistake on DevM part).
Even after wiping a Rifle, he gets outplayed (4m).
2 Grens top vs 1 Rifle. He went close range against the Rifle while sitting with Gren in house which was barely shooting. That should had been a decisive win instead of losing models and so much HP on one of those grens.
MG + Gren vs Rifle and later LT. Get's baited by Rifle, LT force retreat on MG and later 2v1 forces retreat on all Grens and Pios.
Combat/map flow get's reset to neutral point.
Tech choice: he decides to go for a 4th Grenadier. He probably gets BP1 in fear of seeing the LT and thinking that he would need the 222 to counter the M20.
Munition went to flamer and LMG. Guess what, Devm went heavy mines. Indecisiveness in getting a medic bunker which would later be punished.
Wild guess, you don't go RET sweeper that early unless you are scared of sneaky teller cause you plan on rushing a AAHT/Stuart.
You would see how he regrets not getting a sniper sooner.
10 mins into the game and "it's over". He entered full panic mode/damage control. You are no longer proactive, you are just reactive. You are running left and right trying to put down small fires while the flames keep growing up.
He then had 2 chances to recover. Stay at T2 and spend resources on units instead of BP2 + T3 and later the moment the Pershing goes over to his base, if he had the pak in position, he could had killed it with the surprise PIV.
Playing without picking a commander didn't help neither.
Yes, i'm saying the panther cannot counter the churchill even though it is a "heavy tank" and the panther according to many is supposed to "counter heavy tanks".
I think the PV can deal with it, but it will not do so cost effectively. You get a PV for mobility, HP and increased penetration compared to the alternative.
Churchill doesn't have extreme armor (240, +6 against OKW PIV) but it has a high HP pool (1400HP), which puts its in an awkward position between choosing either tank (PV or JPIV/Stug). On the contrary, you probably want the PV against the Crocodile/Avre which are 290 armor 1080HP.