--Tank Hunter Partisans replaced with Commissar...again why?? the unit is fun. its funny they nerf them in past then now since not many of us use them they want to remove it.. combine them or remove something else. having both would be cool dont remove partisans from any commanders thers only a few
I like it that a new commander has access to Commissar honestly.
--Soviet Shock Army Tactics--
ML-20 Howitzer replaced with T-34/85
IL-2 Sturmovik Attack replaced with 152mm Howitzer Strike
Conscript Assault Package
So stupid, this change. Soviet shock armies had shitton of SMGs. It was thematic commander now it's sweat commander. Yuck. |
I would prefer passive healing to be frontloaded to vet 1 for Mechanized builds, or outright removed and the issue of healing for OKW being fixed by making a med HQ more accessible
Vet 1 passive healing is a bit much for a mainline unit. Paras and Rangers get it at vet 2 and they're elite infantry. |
The best option would be for it to be a squad upgrade unlocked through regular teching, which is automatically applied to new squads (with a corresponding cost) built after the tech is unlocked.
Detailed explanation:
After the BG/Mech you can build "Soldaten" for 290 MP.
After building the Schwerer all "Soldaten" squads you have already built can be individually given the "Ober" upgrade for 50MP, to become the current "Obersoldaten".
Any squads you build after the Schwerer is down are already "Obersoldaten" and cost 340MP each, you can no longer build "Soldaten" squads.
Mostly this just simplifies some things/means you don't have to re-upgrade Obers you end up needing to rebuild in the lategame. Maybe there's an argument for doing it another way, I'd be happy to hear it. Making it a global upgrade like Bolster can cause some pricing headaches, and may make Obers too cost-effective if it is too cheap, and not cost-effective enough if it is too expensive. Same kind of issue that Bolster itself has, actually.
If "Ober" were an optional upgrade to Obersoldaten even after the tech were to unlock, it might be nice if the base "Soldaten" squad cost one/two less pop than a full Ober squad, but I'm not sure if squad population cost can actually be changed after the squad is created (Other than increasing by one per model added. Maybe there's some workaround you can do by adding an invisible, untargetable, and invincible fifth squad member who dies automatically if the other four models are lost? seems kind of hacky.)
Sidenote: Having the squad be named "Soldaten" would be too bland lol. It's just the word for soldiers in german. Why not make it something silly like Untersoldaten. So that way before they're "over", they're "under" .
I've seen mods where unit upgrades can cause squads to automatically delete themselves and then return to the battlefield as another squad. So perhaps the Untersoldaten can have lower pop while their replacements have a larger pop. The only issue with that is that once they upgrade they automatically gain back all health and models, seeing as it's another squad.
EDIT: also, they have to enter from off map like a call in unit. |
While i agree with the idea the coh2 playerbase is to small to implement this i am afraid.
True. |
...give Obers a tiered upgrade. You might be able to purchase them after the first truck for (for the sake of argument, not an actual suggestion of cost) 290 mp, with a reinforcement cost of, say, 30. A corresponding reduction in strength (in the form of weaker rifles? Lower RA feels like it would defeat the point) comes with this.
Then, for a 50MP upgrade, they would receive their original power level...
I like this. Name the 50mp upgrade something like "Ober Elite Training" and make it a global upgrade available from T4. That or keep the Obers at 290mp and unlock the "Elite Training" as a squad upgrade. |
yo, an Idea for Assault Grens. At T3 give them a second alternate upgrade. This gives them smoke(replaces sprint) and 2 stormtrooper mp40's for 70 munis.
Assault Grens behind your support weps: "Time for rape" >:-)
What DPS would they end up with? Think with one less man it should at least be equal to shock troops if not more. |
Now that I think about it, imagine having casual VS. ranked COH gameplay like CSGO too. In casual, AIs can be replaced by players joining in. No leave penalty because other players can hotswap. In ranked, if you queue up for it and leave mid game it's tough luck. Nobody made you queue up. |
So we wanna go full fascist in team games regarding quiting/leaving and possibly afk?
So say someone needing to stop quit because something happens in the house with the kids or pets or the wife/girlfriend, or heaven forbids his internet connection is lost, they need to get multyple hours of penalties if he is the first to go?
What kind of entitled mentality is this? You are forced to finish the game wich i got for free with me or else....
its a game people, it isent life and death. 3s and 4s is for shits and giggles if you wanna go esport competitive go 1v1.
Calm down guy. If you have to get off the game to deal with the kids or a real life situation, a leave penalty isn't going to stop you from playing, seeing as you're already preoccupied.
CSGO has a good system for punishing leavers. First offense is like 10 mins, next is 30, etc. etc... People who leave constantly get longer matchmaking cooldowns.
Would be nice to put leavers in the same game too.
EDIT: Also, leave penalty resets after a few days. |
Need better punishment for quitters, first off. Something like matchmaking penalty. No need for a bandaid when you can prevent it in the first place. |
Current State of COH 2 due to generic damage profiles.
No matter how far back into CoH2 forums I go, this always seems to be the case.
As much as it's not "realistic", Company of Heroes is a video game, after all. If the game was "realistic", you would be able to hit tanks from across the map with AT guns and other tanks.
In the interests of making the game fun and interesting, I don't see why the idea of infantry type (when players are made aware of what it is and what it does and have a way to see it in-game) is verboten. |