feel free to PM if you want to further debate the issue.
Imo Relic attempted to portrait the early Soviet army that disorganized during purges that had trouble even fighting vs the Finns.
Penal were mostly not "convicts" of the criminal of the civilian law but ranged from dissidents to soldiered that had retreated.
So I do not really understand why some people are insulted.
Then Reliс screwed up, the conscripts have been wearing uniform since 1943. Also, the game units are a mixture of units from 1941 to 1944. There was no need to spray and the time interval. If Reliс wanted to show disorganization, then it was necessary to limit itself to the units of 1941-1942, even in these intervals there was everyone's favorite Tiger, which was tested in Leningrad.
Remake of Fallout 1 and 2 is very good idea. Isometric view ? I don't know. Maybe with real time action it is maybe okey. But with turn based combat it will be hamper new players into games. Microsoft now got very big potential. I hope they will use it properly.
Atom RPG, a good example of how isometry works, is a fairly popular game that copies the idea behind Fallout 1.2. Wasteland is a series of games, just as popular and isometric. Honestly, I don't like first-person Fallouts. Because the SPECIAL system is designed for an isometric view. In Fallouts with a first person view, the main focus is on shooting and not on RPGs (with the exception of New Vegas), so the SPECIAL system is a rudiment there. And the shooting there is very bad. So Fallout with a first-person view is not an RPG or a Shooter. They also lost the charm of dialogues and aesthetics of Retro Futurism.
T-34-76 is far from being an OP. This is the worst tank in the game. His cannon is good at AI but very bad at AT. So the T-34-76 in general is a big T-70. Therefore, the SU-85 is the main tank on the battlefield at the end of the game. His 1st veterancy is pointless. The T-34-76 is only good as a kamikaze unit in conjunction with the Airborne Forces commander. Just because it's cheap doesn't mean it's cool. Its price reflects its performance as a medium tank - which is the worst of the medium.
I guess it’s ToW about Kursk. Last released ToW was about early 1943.
This is a little disappointing. If only ToW would be really interesting mini story sets. Then it would be sad that this DLC did not come. But damn it, the "South Front" ToW even didn't have a KV-85 where they were mainly used.
So performance and general game reliability << some models you spend 0 times looking at?
How would that breath a 2nd life into the game? Literally 0 usefulness from models. Maybe rich Fortnite kids would want to have pink waifu paratroopers or something moddable...
Damn it, for an eight year game? Oh yeah .. it's so helpful. Not when many years ago the forum was littered with topics about the performance of the game, then when the "Blizzard" system destroyed the performance of the game and instead of fixing it it was simply deleted. Yes, it is so timely.
A myriad of reasons that probably have to do with Microsoft. With the XBOX pass thing etc. Maybe moving it to actual Xbox requires a 64 bit program, etc.
The beta is missing the TWITCH panel on the main menu. Microsoft is not going to advertise for their competitors.
It all smells of Microsoft integration. Good or bad? Too early to tell. Any progress on making the game better is great progress in my eyes.
If it ends every other game starting with a bug splat that would be miraculous!
To be honest, I don't think it will help the game. This will not give any significant influx of players, the game has already been distributed many times for free. Those who were really interested in it took the game long ago. But modding tools and the ability to add new models and textures would give new ones, units poured even new factions that fans have created. If it was available from the start, it could add so much grandeur to the game that fans have built over the years. CoH1 still lives on because of modding.
It was always kinda funny and sad at the same time, to see that neither Sega or Relic consider CoH2 as a project on life support by the community. And its recognised as a strong title.
Even if it wasnt that hard (and usually its quite hard) to transfer game to x64, it still took some time and efford to do so.
Still we didnt get any new content in terms of unlocked mod tools, new models and so on.
Not like I'm bitching about it, just find it kinda strange that CoH2 dont have proper, even small, dev team.
Hell, bringing new models\sounds\commanders are for sure easier then making x64 version.
I completely agree. Make x64 for what? And not to make, for example, a new model for the paratroopers in the Soviet "Airborne Forces" commander or to provide advanced modding tools that would a second breathe into the game.