The Pershing feels like a Medium+ tank that it can get beaten by a panther and the crew cannot repair the tank itself so you have to use echelon. It should be much more mobility than a panther since the pershing has low health and line of sight. The commander is good and all with the smoke arty and combined arms ability but how is the pershing going to lead an assault when it takes two shots and has to retreat for repairs. Is the commander just crap?
Pershing is fine, in my opinion this is the only heavy tank that costs its price, but its armor is worse, but very mobile, has an excellent gun and useful veteran ability. All you need is a micro. The only thing that darkens Pershing: the remaining abilities of the commander (except Rangers)
In my opinion best time area for more modernd coh would be between 1960-80, as there are still lots of experimental vehicles and weapons that could have potential to allow intresting gameplay and variety. There can still be smgs and flamethrowers, both apc, aa tanks, armored cars and personel carriers excist and helicopters are a thing, allowing new twist into offmap strikes.
I think the border is the Caribbean crisis of 1962, there are no Main Battle Tanks, guided missiles, but there are lots of heaps of various armored vehicles and early helicopters.
Korean would be a great setting, not too advanced weapons so easy to maintain coh flavour and feels. Also quite critically, both sides were somewhat evenly matched, so its kinda easy to feel comfortable with equal sides in pitched battle, which is what makes WW2 setting so intriguing.
The Korean War is very limited: SU-76M and T-34-85 for North Korea, M24, M4, M26 for the USA. There is not even a unit for commanders. There are no opportunities for DLC: Chinese "volunteers" - a huge amount of infantry, South Korea - US equipment.
Seeing the video of one of my favorite games: Battlefield 2142, I thought: - Hey, this will make a great strategy. Now, instead of abstract Victory Point, you need to capture rocket launchers that will reduce Titan protection, this is ideal for the Company of Heroes mechanics. It would be great if Relic could make a Battlefield strategy.
And other threads describe penals into guards meta. Damn this forum.
And this is true, I do not see the Guard in
team games the game, Penalties perform the AT role quite well, especially AT explosives. Usually people play Penals which are improved on PTRS after the arrival of the Shock Troops or as my typical assembly: ZiS-3 and conscripts AT grenade and Shock Troops as the main infantry.
A pure conscript game (even a PTRS conscript who is a good commander) is super rare. Guards are rare.
The most interesting battles were very long ago, when it was possible to simultaneously have many heavy tanks at the same time. It was super intense, bloody, and very, very fun. I remember my friends and I won the fight when we only had one VP left, and the enemy has more than a hundred.