I'm not like a veteran or anything but I'll give my 2 cents since nobody's said anything yet:
Number one, know matchups. If you know what the average battle between two units looks like, how long it lasts, etc, you'll know beforehand how likely it is that you'll have to retreat them in the first place.
Number two, consider the enemy squad. Is it a close range specialist squad with SMGs? Do they have high moving accuracy? It's much safer to retreat earlier against these squads, because they are more likely to deal damage to retreating squads.
Number three, it's probably better to play it safe than to stand your ground to the last man. In my understanding, if you're at a point where you're considering retreating, you're already in a precarious position to begin with. If you aren't fighting to keep the last VP friendly while the last few tickets count down, it's probably not worth losing a squad to defend. |
Why are MobAs the most popular genre then?
Let me fix the quote for aerafield:
It is definitely not that. They are niche because the average gamer does not want to invest 1000h into a game just to learn the basics of a game that their friends never play
![:guyokay: :guyokay:](/images/Smileys/okay.gif) |
Company of Heroes and Battle for Middle-Earth II
Man.. that reminds me of that LOTR-themed turn-based tactics game for the Gameboy Advance.
Sounds like fun! Would you be able to choose a "hero" character like in DoW? |
Interesting |
You know, I do not understand why people dislike using Rifles so much. I've been using them since the beta and times where they were considered 'DOA' or 'USF on life support.' I almost never had problems unless I made mistakes or got surprised by new tactics. BARs are one of the best all-round upgrades in the game and affect all riflemen. 150MP, 40 FU spread across 2 or 3 squads. What's the muni conversion shall we say? 60 muni per squad of 3 squads? Another 60 muni per squad for a 2nd BAR. Hardly egregious costs, unless you've been throwing nades around all game.
You have delayed LVs/armour yes, but there isn't an Axis inf who can stand up to them 1v1 until maybe pzgrens or of course Guastatori. Usually this translates to more map control and resources. DAKgrens eventually outscale with CA and VSL and their own 100 muni LMG upgrade, but that's some extreme circumstances there.
And they reinforce @26MP per model!
Nevermind what the ISC stuff can do.
I used to think riflemen sucked until someone showed me how to actually play the game (Greyhound rush -> Grenades -> BARs). You really have to play like a caveman in the early game to get the most out of your riflemen, which was my mistake (I tried using support weapons in the early game. Whoops). I wish there was some kind of sidegrade that riflemen could buy without teching BARs like a shotgun or something lol. |
Yeah but weren't you one of those crazy maniacs that didn't touch pathfinders and went riflemen instead?
Yes.... |
normal life
lol and perhaps even lmao. College life for sure. |
This speaks for itself ![:s :s](/images/Smileys/wacko.gif)
Hey I resent that. That was probably my highest rank as 4v4 USF ![>:( >:(](/images/Smileys/angry.gif) ( |
There are certainly a lot of... interesting.. threads here. |
for years i read so many nonsense posted here. there are 362 pages in the balance forum. people who understood absolutely nothing, but were allowed to spout out their rubbish there
i remember the people who said brits are "well designed".
the guys losing a game and blaming the game for it all the time. i'm pretty sure balance designers got influenced by those [***]
i remember some chinese guy complaining about the Wehr flamer haftrack which nobody cared about for ages and it got nerfed afterwards
To be fair to this person you mentioned, I think that a lack of complaints about a unit doesn't necessarily mean it has no issues. If they brought up a real issue or exploit with the halftrack, then what's the big deal? |