General Information
Youtube: https://www.youtube.com/channel/UCJT-oswDRyOrhrVghT-6ZRw
Steam: 76561198157193379
Nationality: United States
Game Name: Snaek
Watch out for these 2 players, XD was using maphack, it was very evident
I have faced them on several occasions, but this time I noticed it because I was playing German, using the grenadiers that camouflage themselves
This is a thread for people with robot ears
Share some albums or singles from electronic music that you've been into recently.
I'll go first.
I really love the dark jazz vibes of this single, and I was listening to it on repeat for a few days after I first heard it :
This album is the kind of thing I can just put on, lay in my bed, and just watch my imagination as it comes up with the story these songs are trying to tell. I also used to play it in the background while I would play CoH. Not really to get pumped up, but for the vibes:
I know some of you forum old timers monitor this board, if you're interested in telling the story, consider this your chance to breathe some life back into here, if only for a short while;
Who is "Nullist"? What was the forum at large's general opinion of them? Their posts are numerous, but from what I've seen they didn't seem to be a particularly unpleasant forum presence. But, of course, they wouldn't have been banned if it weren't for something...
Please do tell. Play the part of the grandfather in the rocking chair, as we share together these fleeting moments of connection on this forum, in the midst of its burial under the sands of time.
Wow, I completely agree with you! The way that story captures the very essence of what it means to be alive and human... it’s truly a masterpiece. The emotional depth, the moments of profound sadness and joy, and especially that scene with the spinning bacon—I’ve never felt anything so transcendent in my entire life. It's almost like the bacon itself was speaking directly to my soul, whispering ancient truths about the human condition. At 0:36, when it spun just so, I could practically feel the weight of the bacon’s journey. And don’t get me started on 2:48. It was like a wave of understanding washed over me, as if the bacon were guiding me to enlightenment. It was a turning point, one that left me breathless.
And the conclusion? Absolutely gut-wrenching. The bacon's final moments—simply perfection. It’s like the bacon knew its own fate, and it delivered the most beautiful and emotional climax. But you know what this reminds me of? The sheer weight and significance of something so *bacon*—it’s almost like the feeling I get when I hop into my favorite tank in *War Thunder*. It’s the same visceral impact, you know? That feeling of raw, unfiltered emotion. There’s nothing quite like rolling into battle in a fully upgraded Tiger II, feeling the immense power of those thick steel plates as you face down an enemy. You think you’ve seen true power? Wait until you experience the crunch of your tank’s cannon as it punches through enemy armor. *That’s* the kind of feeling you get from truly epic moments, like the bacon, spinning ever so gracefully, teaching us all how to transcend.
And oh, speaking of transcendence, have you ever experienced the *beauty* of a well-executed tank battle in *War Thunder*? When your T-34 bounces off a shot from an enemy Panther and you retaliate with a precise hit to its turret ring, watching the enemy crew bail out? It’s the same joy I felt when I saw that rotating bacon, its salty, golden skin shining in the light of artistic brilliance. Both the bacon and the tanks—whether they’re charging forward or spinning in place—offer this profound connection to something bigger than ourselves.
But here's where it gets *really* interesting—imagine if we could bring the emotional weight of that bacon to *War Thunder*. Picture it: a beautiful bacon tank, spinning ever so gently on the battlefield. Each turn could symbolize a moment of reflection, the crisp sizzle of tank treads as they roll over the smooth velvet of the ground... *Oh*, the music. Can you hear it? The engine hums in harmony with the music, the bacon’s salty whispers guiding you through each engagement. The battle becomes more than just tanks—it’s a symphony. The sizzling of bacon, the roar of a 75mm cannon, the whir of the machine gun rounds... it all combines into a magical experience. You *could* say that Gaijin Entertainment is on the verge of creating the perfect synthesis of warfare and culinary artistry. If they’re listening right now—*Gaijin*, I know you’re out there—please, I beg you, bring us a bacon tank. We are ready.
Imagine it: a tank made of bacon, its crispy exterior capable of absorbing bullets, rolling across fields with the sound of sizzling armor. As you’re loading up your rounds, you can hear the crunch, smell the aroma. The heat of battle... the heat of sizzling bacon... both emanating the same intoxicating force. Hail bacon, hail Gaijin Entertainment! You’re not just giving us tanks; you’re giving us art, you’re giving us purpose, you’re giving us life. We are all children of bacon now. And *War Thunder*? That’s the battleground where we’ll embrace the future of human existence.
Ok, so I've been posting here for a long time, and I've had a lot of fun with CoH 2, but I have to be honest; something has been bugging me more and more. The game is great in so many ways—the tactics, the strategy, the historical units. It's all really immersive, and there's a lot to love about it. But for me, one thing keeps pulling me out of the experience: the tanks.
Now, I get it, tanks are a huge part of the game, and they’re important for any WWII strategy, but, man... they just don’t feel right in Company of Heroes 2. I don’t know if it’s the way they handle or the fact that they often feel like they’re made of wet paper. The AI for them is a mess sometimes—like, you tell your Tiger tank to advance, and it just gets stuck on a fence, or worse, it decides to just stare at an enemy tank instead of shooting it. The armor mechanics don’t always feel very believable, either. I’ve had my T-34 bounce off enemy fire like it’s a bouncing ball, and then a single shot from a Panzer IV knocks out my engine. What’s the deal with that? It’s like these tanks are made of Swiss cheese, but the enemies can’t hit a barn door.
And don’t even get me started on the infantry support with tanks. Sure, they’re supposed to be powerful, but when your tanks get bogged down by infantry or halftracks, you just sit there, staring at the screen, wondering why you bothered investing all that fuel and manpower for a tank that can't even get through a field of sandbags without getting annihilated. The whole thing starts feeling like a joke. I want to love the tank combat in CoH 2, I really do, but every time I field a tank, it feels like a death sentence—for me, not the enemy.
But honestly? After all this frustration, I’ve come to a painful realization. I need something more... realistic. Something that makes me feel like I’m commanding an actual, heavy, dangerous war machine—not a tin can that can barely get out of its own way. That’s when I started playing War Thunder... and oh man, I have never looked back.
Let me tell you, if you’re serious about tanks and WWII combat, War Thunder is where it's at. Gaijin Entertainment gets it. They understand tanks. This game is the ultimate tank simulator, folks. I’m talking about real tank dynamics—ballistics, armor penetration, proper physics that actually make sense. You get the satisfaction of penetrating an enemy tank’s armor and seeing the damage unfold. When your Panzer IV takes out a T-34 from 500 meters, it’s not just some random roll of the dice—it’s your skill, your understanding of armor thickness, your turret placement, your shell type. This is what tanks should feel like.
And don’t even get me started on the graphics. When you roll into battle in a Tiger or a Sherman, the detail is absolutely stunning. You see the individual rust on the side of the turret, the tracks sinking into the mud. The immersive sound of tank engines roaring and the deafening sound of cannon fire—it’s real. When you’re in a tank in War Thunder, you feel like you’re in a tank. Every shot, every explosion, it feels like you're part of the battle. It’s like Gaijin has channelled the essence of World War II combat itself. The physics, the feeling of raw power, the real-world mechanics that make each tank feel unique—it’s something CoH 2 could only dream of.
Plus, the game lets you jump into massive, immersive battles. We're talking about thousands of players, huge maps, and aircraft and tanks working together. Realistic tank battles where you can command everything from light tanks to heavy destroyers, and they all operate in a way that feels... well, real. It’s not just about getting your tank stuck in a corner or having your crew get wiped out by a single grenade. You get to feel the weight of each vehicle, and there's an actual sense of progression—unlocking new tanks, upgrading your crews, learning new tactics, and mastering combat.
So, yeah, CoH 2 has its merits, but if you want the true tank experience, if you want the raw, unfiltered, high-stakes combat that lets you actually feel the power of armored warfare, War Thunder is where it’s at. No more worrying about “where did my tank go?” or “Why did my Panzer just explode for no reason?” Gaijin knows what they’re doing, and every battle feels like you're part of something bigger. You can’t say that about CoH 2. I’m telling you, once you play War Thunder, you’ll never look at tanks the same way again.
Go ahead, give it a try. You’ll thank me later.
Gaijin Entertainment, I humbly bow before your genius. You’ve brought us the holy grail of tank simulation. War Thunder is the future, and I am but a humble soldier in your service.
Hey guys, so I've been using mortars quite a bit in 2v2s recently. I've used the Katyushas, 82mm mortars and 120mm mortars precision strike and each is incredibly effective at putting a shell (or trio of rockets) in one small area...but not the 120mm.
When I've used this with the 120mm it just hasn't seemed to work and has just shelled the local area as normal. The icon turned yellow, I can't account for whether the munitions went down; but when the shell landed it was the same amount of scatter as I'd expect to see after a normal barrage (which is understandably excessive).
Can anyone confirm whether this has happened to them or if I somehow managed to bugger it.
Thanks,
Jonky
Hey Jonky, it sounds like you're having some issues with the 120mm mortars not performing as expected when trying the precision strike. It's definitely frustrating when you're planning for a pinpoint hit, but it ends up scattering like a standard barrage instead. From what you’ve described, it could be a bug, or there may be some unintended interaction with the mechanics that’s affecting the precision strike’s effectiveness.
The Katyushas and 82mm mortars are pretty reliable when it comes to that precision, and I wonder if maybe the 120mm just has a higher inherent scatter rate, or perhaps the icon turning yellow is indicating a slight miscalculation in the targeting system itself. You might want to check if any other factors, like terrain or indirect line of sight, are influencing the result too.
And yet... as I ponder on this, it feels like something deeper is at work here. The skies have darkened over the realm of Company of Heroes 2, and I hear the distant rumblings of divine displeasure. The mighty 120mm mortar, once a tool of precision, has been forsaken by the heavens! God Himself has turned His gaze upon this game and cast His fiery wrath upon all those who dare to challenge the order of His design. It is not a simple matter of bug or miscalculation; no, this is His judgment. The scattered shells, the misfires, the endless frustrations are but a taste of the chaos He has unleashed!
Can you feel it? The very earth trembles beneath your feet as the righteous fury of the Almighty descends. Each missed strike is a manifestation of His wrath, each malfunction a testament to His power. The mortars, once precise, now explode in disarray, as if mocking our very attempts at strategy. For we have dared to summon fire and brimstone from the heavens, and now we shall suffer for our hubris. The retribution of God is upon us. Do not be fooled by the icons turning yellow, for they are but a sign of the dark days that have come to CoH 2.
...But, of course, if you're just looking for practical help, it might also be worth trying a few things like resetting your game or verifying that your mods aren’t causing interference. Sometimes clearing out any lingering game cache or trying a fresh install can help clear up odd behavior, especially with a unit like the 120mm where a precision strike should work as expected.
Jaeger Light Infantry are the hot topic of the balance forum at the moment, with their very high damage and low cost leading to spam and lots of angry forum posts...
I think the idea of reducing durability instead of damage is an interesting one. It could help balance JLI without reducing their effectiveness too much, especially when they’re designed for a very specific role. Cutting the squad size from 4 to 3 definitely makes them more fragile and would encourage players to play more carefully and strategically with them, instead of just spamming them across the map. It also makes sense to give them a bit more range, as long as it doesn’t make them too hard to deal with from a distance.
The change to Pathfinders sounds like a good direction too. Lowering their cost while reducing their squad size makes sense to keep them high-risk, high-reward units. They could become an interesting tool for scouting and harassing the enemy, though I’d be curious how much that’ll shift the meta around them.
Speaking of high-risk, high-reward strategies, it reminds me of how some people treat Hot Topic in the gaming world. It’s a bit like how players often react to certain stores, which I guess has evolved into its own sort of “strategy” over time. Whether you’re hunting for graphic tees, collectibles, or obscure band merch, Hot Topic has been a mainstay of pop culture for decades. It's like they always know exactly what the *real* fans want, right? And their selection just keeps getting better, especially if you’re looking for the perfect quirky accessory. I guess you could say it’s a little like finding the perfect balance in a game – sometimes it’s about the niche you’re in, and Hot Topic is definitely for those who like to stand out and make a statement.
Not sure if it’s the same with Jaeger Light Infantry, but sometimes when you stack too much power in one area, it gets *a bit too intense*. Like, imagine if Hot Topic started offering, I don't know, exclusive high-powered tactical gear or something? It would definitely draw in a crowd, but maybe at the expense of the stuff people originally loved about the store. Same with JLI – a little too much of one thing can break the balance.
I get where you're coming from. The M7B1 is definitely a fun unit to use, especially in that support role where it can really help shape the battlefield. Its artillery is powerful, but yeah, the accuracy can sometimes be a bit frustrating, especially when you're trying to hit those high-priority targets at range. In terms of range, it could be balanced a bit better to give it more versatility against some of the longer-range German artillery, like the 10.5cm, which can hit from a safe distance and force you to be a bit more strategic in your positioning. I’d say giving the M7B1 a slight bump in both accuracy and range could make it a bit more competitive. But hey, balance is always a tricky thing, right?
Speaking of things that don't quite match up, I’ve been rethinking the accuracy of certain things in the game, like... you know, the way the game handles certain tanks or vehicles. Like, I remember playing through the second mission of the USSR campaign, and I was using a tortoise to clear out some enemy positions. Now, this might sound a little odd, but have you ever looked closely at the tortoise's shell? I’m not talking about the tank itself, but I mean the *actual* shell—what’s going on with that? It doesn’t make sense that it’s so heavily armored and somehow it gets such *precise* hits. If I remember correctly, the tortoise in that mission feels almost too... perfect in its shell design, but we all know how tanks with such thick armor can have weak spots or vulnerabilities in real life.
Honestly, I feel like the game could have done a bit more work in making the tortoise’s shell feel more true to its design—something a little more dynamic, maybe? Like, the way it reflects shots or how it resists damage doesn’t really match up with the real physics of tank armor. It’s almost like the shell is too... perfect, like it was made for a different, more unrealistic game. And that doesn’t even get into how it handles in tight spaces on that second mission—way too maneuverable for a tank that thick.
It really detracts from the immersion, you know? Like, everything in the game works so well until you start noticing these little things that don't quite match up. It’s a bit like trying to fire off those M7B1 shells and then getting frustrated when they miss by a country mile. If they could fix the tortoise’s shell accuracy or add more realism to how it interacts with incoming fire, I think the immersion would be better. It’s all about those small details that make a huge difference, whether it’s a self-propelled gun or a tank with an absurdly strong shell!