The problem is that the other option is not a great outlook either: They're not intentionally shrinking the DLC, but this is literally the best they can do with their current resources. Which would mean that not many people are working on CoH3 anymore, otherwise there would be way more content.
Or it means that their entire focus for this patch was (still) on "fix the game" rather than "add new content". I'm sure that Relic's resources are now much tighter compared to pre-launch, but it doesn't mean that their team is too small now to save CoH3
CoH2 had the "saving grace" march deployment patch 9 months post release.
Help me out here, what exactly was the great march 2014 update? I could have sworn that was the patch where they just released two new doctrines with Wehr Puma and Soviet M4C Sherman in order to promote the upcoming WFA DLC. And at that point CoH2 multiplayer was in a pretty "hated" & unpopular state because of the blatant pay2win crap going on
The game itself is now becoming what it should have been on launch, overall a very good and promising update, just the amount of new content is pretty 'meh' but that's to be expected with god knows how much manpower got eaten by Relic's efforts to fix the core of the game.
Hopefully Relic can now shift their focus from "fix the game" to "add new content" beginning in 2024 and they can turn this into a successful game with a somewhat big playerbase and without SEGA pulling the plug
Get some Zooks/Boys AT rifles, USF Halftracks, Polsten, Humber, Dingo and so on. There are a plenty of options allies can handle DAK in early. Its just a l2p issue. Just dont be too agressive in early, when you see a 250 and get some support weapons. Spamming rifles doesnt work anymore, thats all. Has nothing to do with overpowering
To be fair I'd never take advice from someone who has 99% axis playrate and a wehrmacht-general pfp
I didn't play CoH3 in a longer while but the data since the last patch speaks for itself, across all teamgame modes
The only reason to grab that commander is the ability's, Guards are way better in terms of AI and AT.
Eh the other reason is how busted stealth is in CoH3. There is no other way to reveal a cloaked unit other than moving up extremely close or using one of the ~3 maphack abilities. Recon units don't get a detection bonus and planes don't reveal them at all
Ive had the pleasure of playing vs a top 20 brit player on an urban map before who spammed commandos and demo charges and it was probably the most infuriating match ever
The difference of playing Whiteball, Eindhoven, Rails and Metal, Redball, Essen Steelworks, Winnekendonk, Minsk... there's just none. Play the same standard build and same tactics and you'll be fine in 80% of the games.
I find it a bit odd that you throw a map like Essen Steelworks or Winnekendonk into the same pool with Redball or Rails. The first two definitely have their own character left and have to be played different than the latter two
I'll never understand why they removed Stadtschutt, it usually resulted in dynamic and exciting games.. rather than this campy stalemate crap on 80% of the maps nowadays where both sides can slowly turtle forward, and where CQC infantry or medium tanks can barely be used. Just A-move vs A-move all the time
The map I miss the most though is probably Faceoff at Rostov. Only the older CoH2 vets will remember that map but I have so many good memories and nostalgia from the 2013/14 time on it. There were issues of course, but at least it was not just a 3-lane stalemate as usual.