7 Jun 2021, 19:56 PMthedarkarmadillo
You're basically just pointing out UKF crutches, not issues with WFA. Yea, UKF is weird and has weird stuff to make up for massive holes in its design. Not having a snare on a mainline is a Big Friggen Deal. Have you played UKF in small games recently? The LV play is brutal pre-AEC.
EFA is still using the systems you described, and EFA is STILL clearly the best 1v1 factions, with parity in team games. 7 man Scripts are HUGELY durable outlasters and that's post-UKF release. The patch team leaned INTO that design, and it continues to be strong.
UKF is literally the worst possible example for tactical vs 'do it all efficiently'. Literally everything they have is incredibly specialized, except for the Comet and Cromwell, to the detriment of UKF. Every other army gets a general purpose mainline that can hold/snare. UKF has to get 2 separate units to do that, with until next patch the longest cooldown snare. You want tactical specialized units? Play UKF.
'Do it all efficiently' is the name of the game for Axis armor, that why its really good. The P4 does all jobs fantastic, with no downsides outside of not being heavier. The Panther does all jobs acceptable, and forces highly specialized AT units. Tiger is just a super P4, and is good because of it.
Infantry combat is fine and varied, if a bit short for long retreat maps where a single skirmish can really impact the early game.