So, OKW, which has the best tanks in the game and non doctrinal super heavy.
I keep seeing this. What best tanks? Panther is the same as Ostpanther, PIV is being just slightly armored against mediums for additional 30 fuel, JP being german version of SU85 without self spotting.
Best AI LV? T-70. Best mobile suppresion ? M5 or M15A1. Puma is probably best AT LV, while AEC is close second.
Memetiger is only here to secure wictory, he will never ever win you game if allies didnt fucked up or have more then 1 braincell alive.
Or they have 5 lvl and even have it strate of the bat after 1 kill thats why they are by defo best.
Basically you could play aggressively with the tanks knowing that you will have a super fast repair.
Yeah say this to 2+ AT guns or TDs.
Get a grip with reality achpawel and play some custom games with allies or become better with OKW. Get a grip.
I think you are the one who should play NOT only allies, because what you saying is getting radicilios more and more.
If Katitof wasnt only trolling ppl who is more on the Axis side of the aurgument, he would have roasted your statements brutaly, I would have love to see this.
As said, when they need to repair their time as assault units, aside from the direst of times, is over. It's actually a pretty good transition. The entire point is needing to decide how best to use your limited resources. It's one of the more interesting faction designs that actually also translates into interesting gameplay.
Problem is Sturmpios is that they too god damn important. If you lose them, then your economy is blowen away completly.
And its easy to lose them, because their rec acc is sligtly better then grens one, and we know how grens drop models out of cover or approach.
Point is, whole OKW economy, healing (if you went mech) and early-mid game shouldnt depend on 1 300 MP unit. Who is also anti-tank, who is also repair unit, who also have to sweep and lay mines.
If you managed not to lose them, then yeah they scale, but its not always an easy task to perform and OKW is way too dependant on them.
Volks should be given sweepers upgrade (not possible to holster) - this would balance it out. The sweepers would make them repair and spot for mines. Enough to balance back the whole faction imo.
Or OKW can just have repair\sweeper squad limited to 1 awaible after any HQ set up, just like UKF was given Medics who are in their nature are pointless in their idea and just used as additional cheap capping squad.
Honestly the problem I think should be address in the next patch would be:
- Remove IL2 bombing from both ISU commanders & Remove Stuka bomb drop from Elefant commander.
P/S: Just lost another game of ISU wiping my infantry from max range, moving elefant up to counter ISU, T34 ram then IL2 bombming
Pure bullshit ( If you managed to damage the T34 engine when its in ramming animation the tank will still ramming. Best way right now is to move another tank to block the ramming path )
Whoever doing the next patch, please for the love of god think about this ideal, stop this ISU rampage my god.
Ask OKW to put kubel between you at t34
UFS: All AT being concentrated in Jackson leading to TD without drawbacks, while other AT options and somewhat lacklaster compare to counterparts.
UKF: Tommies being way to go. With even bigger powerspike with bolster. They are by far best mainline inf atm.
Ost: Somewhat out of place grenadiers. They are support inf but you can go double pios\double MG with T1 skip which is cheaper and will provide counters to LV faster.
OKW: Lack of early snares, fast flame nades, messed up and punishing tech.
Sov: General powerspike in 1 unit - T70. Meaning win\loss of the faction, might depend only on how you played it.
In my opinion this are fundamentual problems right now that can be seen in any gamemode, leading to everything else.
Also on a side note, I'm not really a fan of 5 men grens and svt cons. Ideas themself were good in both commanders, but this two abilities, change faction way too much creating some abusable combos and potentually hiding some faction problems.
People get T-70 because penal strats are slow and you need that extra push early mid game to equalize resource disadvantage from early game, while cons just trip and fall on their faces the moment axis weapon upgrades and PGs come into play and you can't pick guard doctrines 100% of the time.
People don't get it because its strong, people get it to get back on equal field as soviets early game is on the weak or slow side, depending on your opening.
Well I do agree with that. But again its really a soft spot to base anything around it.
On the one hand, soviets do struggle without any cons doc boost and t70 power is somewhat justified, on the other hand cons can be boosted with the commander and have t70.
But still, even if people get t70 because its needed its still pretty much a powerspike in 1 unit, which is still even in vacuum insanly powerfull.
Idk, maybe its just its attach and damage model feels really toxic to play against. Maybe its just need to be reajusted to have same AI but without sniping retreating squads and models left and right.
To your first reply, though not to me, I want to reply:every faction should have what it needs to survive against another in its entirety without picking a commander. A commander can make it easier, but never ever ever should a commander be REQUIRED. If it is the balance is poor.
Well tbh it is the case for quite a while. I think its overextended a bit that soviets REQUIRE some commanders, but without them they will have unnessesery hard time.
But again ost with prostruppen and 5 men grens or mobile defence are still a common thing, because of hardtime against USF\LVs for instance. OKW sometimes forced into pfusiliers for that early snare or JLI to fight brits.
Cases like this are actually quite common.
People get a T70 because it's OP. It's OP because it's the latest light tank to arrive, has the highest requirements to unlocked on a standard build and the faction doesn't have any tools to let it scale at that point in the game.
People get T70 because its OP, its OP because its the most expensive to get, why its the most expensive because its OP.
Thats why I in general think that soviet T3 is one of the worst designed things in general and both t70 and su-76 need to be rethinked. Aswell as units in it.
With this justification appyed we would have still had immortal unstoppable KT, because its the most expensive heavy tank to get.
If you were to nerf or remove the T70 from T3, people would just use the M5 Quad as a shock unit. If that is not viable, then people will just skip T3 all together, play T2 Zis and try to get a fast T34 or Katyusha in teamgames.
We have the current situation with the T70 because you can't normalise the tech expenditures between factions at equivalent timings.
Starting mp (including initial unit) > Opening strat > Medics/Light vehicles/Upgrades >= Light Tanks > Medium tanks.
People get T70 because its the strongest LV in the game strate of the bat and can pay off easily pays off . With perfect sniping AI, best wipe on retreat possibilies, really good mobility and can fight any LV but puma 1v1 without support. Whole possibly needed AI and AT of T3 contained in 1 unit.
If main AI perfomance of T70 was transfered to SU76, while AT of T70 improved sligtly to maybe poke for additional damage mediums, counter the LVs and have some AI, then it would just give game good.
Also AT gun isn't an aswer for LVs, otherwise ppl wouldnt get AEC\Pumas to fight them.
Tbh T-70 could have nerfed down AI capabilities, buff its AT to make it more usefull against mediums. It would be wost at AI (but still usable), better at overall AT. Maybe even add somesort of AT ability. In other words mix between stuart and puma. Decent at both.
While SU-76 could use brummbar attack model, to make it mobile AI howi.
I this case:
M5 - mobile reinforcement\Suppresion platform.
T70 - decent LV counter with AI capabilities.
SU76 - dedicated AI support unit.
It never could be real, because 2/3 of that tier are already AI units.
Any AI oriented redesign to SU-76 is as real as pink unicorn.
Problem is all AI and AT of T3 is concentraded in T-70, at all all you need by the time you can get it. And by the time something what cant be countered by T70 at all hits the field you already would have T4 or AT guns if you gone T2.
T3 is in general badly designed for soviets.
I'd happily see volks get fausts sooner in exchange for flame nades being moved to sturms (and sturms getting smoke) but maybe getting the flame nade back at schwere. Okw needs more smoke than just the leig, needs snares and imo needs to not be able to win any Cover fight they chose from the first truck in a time when positioning is paramount. As a result as well tommies could be adjusted knowing they actually can use cover in the match up. Win win?
Sturms are already in retarded possition. They are expensive, they need to rep, they need to sweep, they need to give heals (if you didnt go for Battlegroup) and also you want to give them flamenades and smoke garrisons?
I agree thet nades can be locked behind set-up, while fausts gehind trucks. But thats it. Also in regards to cover deniel, its not like OKW dont need this munition, constant spam of flame nades, may win you some engagements, but will delay STGs badly, its a trade off.
In a perfect scenario I would rather see flamenades locked behind mech track and smoke nades locked behind Battlegroup or vise versa. If anything volks need more utility rather then any other unit, because aside from snare, their usage in general falls pretty badly when upgraded\elite inf hits the field and they are non vetted (you lost vetted squad for excample).