Today, 14:11 PMaerafield
I am all for the KV-2 buffs, but Urban Defense doctrine definitely should NOT get this unit IMO.
I use this doctrine a lot, and I still think KV2 isn't really fair here. The way how this doc works in the live version is that you use the FHQs to throw yourself at the opponent so you block his way to VPs or important resource points, means you aim for a very fast win on VPs (or cuz you or your teammates out-teched the enemy completely). So by the time the enemy destroyed the FHQs, he has to face mines, booby traps, superior teching and teammates who dug in, making it extremely hard to come back for him; all that at the cost of a poor lategame and extremely delayed teching.
But now with KV-2 you have a strong late game as well... I can see people just spamming one FHQ after the other until they call-in a KV-2 without even teching to t3 or t4.
And also... now where the incendiary barrage got removed and booby trap cost got changed to 50, this will just be another doctrine where you float tons of munitions cuz u cant spend it on anything. I suggest reverting the "swap incendiary barrage with KV2" change.
About the muni argument i am kind of on your side.
But hey: You know can pick this doc even when there are no house on a map