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russian armor

KV1

10 Mar 2021, 15:03 PM
#21
avatar of Katitof

Posts: 17875 | Subs: 8


So that's like what 1000 hp or is it 1200hp.

960
10 Mar 2021, 15:24 PM
#22
avatar of general_gawain

Posts: 919


I think by damage reduction he means the vet 1 "hull down" which is really quite bonkers. Tight rope did a test once where the hull down KV1 actually won against a Panther in close/mid range. When I use it i just use it as meat shield for su85's.


Am I the only one who thinks that tests like that don't make any sense?

Situation 1: There is a hulled down KV-1 versus a Panther. Kv-1 has range 40, Panther has 50. Situation solved.

Situation 2: There is a hulled down KV-1 with two SU-85 behind it. You get 2 Panthers for that and still have enough ressources and population left to get something like a PAK on top. If his Su-85 are too close to KV-1 dive in just far enough to get 2 shots with both Panhers at one Su-85. You should kill one without loosing a Panther. If you can't do that take your Panthers and your PAK and shoot at max. range at KV-1. Withdraw the Panther that got two salvos of the two Su-85. That way you should kill the KV-1.


What is even better than attacking with Panthers:
If you get an Elephant a hulled down KV-1 is useless, if you are OKW and build JPIV instead of Panther hulled down KV-1 is useless too. If you are Ostheer attack the hulled down KV-1 with PAKS. The SU-85 can't help, the hull down is useless again. The KV-1 just prevents you to mindless dive in with your tanks, but so do mines or PTRS Penals with AT satchel, both of them are nondoc available.

10 Mar 2021, 15:33 PM
#23
avatar of Sander93

Posts: 3166 | Subs: 6

So that's like what 1000 hp or is it 1200hp.


It has 800 health with 0.8 damage reduction at the moment, so 1000 effectively. So I would just remove the DR and give it 1000 hp stock. Durability would remain unaffected, but repair times would go up.
10 Mar 2021, 16:10 PM
#24
avatar of Hannibal
Senior Moderator Badge

Posts: 3104 | Subs: 2

jump backJump back to quoted post10 Mar 2021, 15:03 PMKatitof

960

800 divided by 0,8 is?
10 Mar 2021, 16:14 PM
#25
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4



It has 800 health with 0.8 damage reduction at the moment, so 1000 effectively. So I would just remove the DR and give it 1000 hp stock. Durability would remain unaffected, but repair times would go up.


I was going to say that that KV-1 was more or less fine currently based on the idea that I thought the effective HP was 960. Since it is more though I'd say removing the damage reduction and increasing HP to 960 would be suitable. Regardless of small changes I don't think the meta will shift to or from them since their role will not change. They'll still bully P4s, and still get rolled by panthers.
10 Mar 2021, 16:25 PM
#26
avatar of Katitof

Posts: 17875 | Subs: 8


800 divided by 0,8 is?

We've already established correct number, I was going by the hp amount it had prior to this change, but if its going to get 1000, then let it be 1000, I'm not going to cry about it.
No need to vipper around, Hannibal.
10 Mar 2021, 16:30 PM
#27
avatar of Hannibal
Senior Moderator Badge

Posts: 3104 | Subs: 2

jump backJump back to quoted post10 Mar 2021, 16:25 PMKatitof

We've already established correct number, I was going by the hp amount it had prior to this change.
No need to vipper around, Hannibal.

All good, just wanted to make sure you have established it for yourself as well so that we are all talking about the current version on the game, not 2018
10 Mar 2021, 17:56 PM
#28
avatar of ZeroZeroNi

Posts: 1563



It has 800 health with 0.8 damage reduction at the moment, so 1000 effectively. So I would just remove the DR and give it 1000 hp stock. Durability would remain unaffected, but repair times would go up.

what about 1040 like isu152 and is2.
10 Mar 2021, 18:00 PM
#29
avatar of Hannibal
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Posts: 3104 | Subs: 2


what about 1040 like isu152 and is2.

This would make no difference in 99% of all situations.

Apart from that I'd give it less health. More like 960 or 880 at the current price. The KV1 is already a very strong unit.
10 Mar 2021, 18:11 PM
#31
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post10 Mar 2021, 11:49 AMPorygon


So T-34/76 is a weak ass gun/tank too, by The Ministry of Katitoffism Truth.
Okie Dokie.


jump backJump back to quoted post10 Mar 2021, 11:55 AMThamor


Your reply still doesn't talk anything about it's little bit too overpowered for it's cost for having great armor, extra hp and damage reduction. It's gun isn't the old patch gun anymore.


There are arguments to be made that the KV1 will most likely need changes in a future patch.

Be it changing armor, dmg reduction into HP, cost, CP, etc. But the main gun is the one from the T34-76 and that weapon has really poor redeeming qualities. You are not gonna be killing many vehicles with 80 far pen unless they give you their ass. And you can't "flank" as easily with it.
10 Mar 2021, 23:49 PM
#32
avatar of Mr. Someguy

Posts: 4928


This would make no difference in 99% of all situations.

Apart from that I'd give it less health. More like 960 or 880 at the current price. The KV1 is already a very strong unit.


It's only strength is it's HP though, if you give it 800HP it's at the same durability level as a T-34-85 but without a decent gun.
11 Mar 2021, 00:06 AM
#33
avatar of Vipper

Posts: 13476 | Subs: 1



It's only strength is it's HP though, if you give it 800HP it's at the same durability level as a T-34-85 but without a decent gun.

Not really:
270 armor vs 160 armor
And hull down ability 0.8 damage reduction.
Pip
11 Mar 2021, 00:07 AM
#34
avatar of Pip

Posts: 1594



It's only strength is it's HP though, if you give it 800HP it's at the same durability level as a T-34-85 but without a decent gun.


I mean, it has 270 armour, too.
11 Mar 2021, 01:34 AM
#35
avatar of general_gawain

Posts: 919

KV-1 is just the same quirky design as Churchill, only a little bit worse. While it has some more AI damage and armor plus more speed it still a slow damage sponge like Churchill. Churchill performs better because of more health, better main gun penetration and a really great smoke ability which synergies well with crew defence at Vet1 or can conceal a huge area for advance/retreat.
With a slow damage sponge you are alway at the receiving end. You don't pick fights, your opponent does. You are the one who levels enemy tanks, thats nothing you want.
Hull-Down on a tank with 40 range and a far penetration of 80? Situational useful at best. Soviet has far better tank options than KV-1.
11 Mar 2021, 01:45 AM
#36
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post11 Mar 2021, 00:06 AMVipper
Not really:
270 armor vs 160 armor
And hull down ability 0.8 damage reduction.
jump backJump back to quoted post11 Mar 2021, 00:07 AMPip
I mean, it has 270 armour, too.


Between something that'll occasionally bounce a Panther, and something that'll usually penetrate a Panther, I think I'd have to go with the penetration.
11 Mar 2021, 04:27 AM
#37
avatar of Aarotron

Posts: 563

By the time kv1 hits the field pretty much all anti tank options (maybe not jadg or ele but would you use them in 1v1?) So dealing with it isnt that big of a deal. Ost can judt deploy additional pak, gets shrecks, hell even get stug while okw more or less can do the same. Kv 1 cant really challenge panthers and tigers by itself. I feel like the issue has been someone managing to rush it and reign supreme for moment as kv1 can be daunting if you are not prepared for it.
11 Mar 2021, 04:36 AM
#38
avatar of Porygon

Posts: 2779

By the time kv1 hits the field pretty much all anti tank options (maybe not jadg or ele but would you use them in 1v1?) So dealing with it isnt that big of a deal. Ost can judt deploy additional pak, gets shrecks, hell even get stug while okw more or less can do the same. Kv 1 cant really challenge panthers and tigers by itself. I feel like the issue has been someone managing to rush it and reign supreme for moment as kv1 can be daunting if you are not prepared for it.


So you need an extra additonal Pak40, some additional screcks, just to counter a single KV1, feels balanced?

Try playing against it with a single Pak, some Grens and a P4 or even 2 P4, a usual unit combination of Ostheer in that timeslot. See how your P4 struggle.
Big cats do not arrived yet.

TBH, that tank can't do shit to big cats.
11 Mar 2021, 05:25 AM
#39
avatar of Aarotron

Posts: 563

jump backJump back to quoted post11 Mar 2021, 04:36 AMPorygon


So you need an extra additonal Pak40, some additional screcks, just to counter a single KV1, feels balanced?

Try playing against it with a single Pak, some Grens and a P4 or even 2 P4, a usual unit combination of Ostheer in that timeslot. See how your P4 struggle.
Big cats do not arrived yet.

TBH, that tank can't do shit to big cats.


I first off meant either additional pak or shrecks. Not both.

If you're getting second p4 when guy has kv 1 is your fault not taking notion and instead buy something else. Also 2 pnz 4s more than sufficent to keep you in the game as that sibgle kv1 cant be everywhere.

You can not tell me that ostheer somehow lacks anti tank options as you have all the tools given to deal with kv 1.
11 Mar 2021, 06:41 AM
#40
avatar of ZeroZeroNi

Posts: 1563



Between something that'll occasionally bounce a Panther, and something that'll usually penetrate a Panther, I think I'd have to go with the penetration.

But it's not meant to be a tank killer or even counter though.
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