tldr wrong
It really isnt the same as the Katy or Werfer (Or Calliope). The stuka is fantastic for displacing/destroying team weapons, and punishing extremely static play, but against blobs it is nowhere near as reliable as the Werfer or Katy. |
Oh, how cute. But there is no such quotation in Chuikov's memoirs. But there is such a quote:
Its apparently a quote from the book "Unconditional Surrender", which is a 1945 publication by a CBS war correspondent.
The impression that I got from the Soviet campaign was not that the soldiers of the Red Army were cowards, but that the commissars and top brass (I.E Stalin and similar) were barbarians.
Though regardless of all else, this stupid topic really doesn't belong on CoH2.org. Please can we stop derailing actually relevant discussions? |
I believe they were also one of the sole reasons that Brits were designed the way they were in vcoh and coh2, but I could be wrong. I remember a lot of blame going there way though back in the day.
I suppose this is it, really. We don't know /exactly/ what Duffy was responsible for in CoH1 or 2, so it's rather hard to say whether his departure is a positive or a negative. I don't think there's any real reason to get all "doom and gloom" about this announcement; Let's see how CoH3 looks on release first. |
Not possible. Sounds and animations are tied to the model, and you can't swap them.
Very unfortunate. I wish lelic released vaguely powerful modding tools, rather than the half-arsed stuff they actually shipped. Or even just better access to "under the hood".
the panzer 2 is the german COUNTERPART of the t-70
and the king tiger is the german COUNTERPART of the IS-2
They are the closest EQUIVALENT UNITS between the factions
learn to fucking read
The German counterpart to the IS-2 is the Tiger (Or maybe the Ace?), not the Konigstiger.
This is a really stupid argument you're making, as even if OKW had a T-70 and IS-2 nondoctrinally the surrounding faction would still be completely different. |
Unfortunately, there is no way to make SVTs function as AVTs aesthetically. You can't just simply turn a single-shot weapon into a burst weapon, unfortunately. Even on the lowest possible weapon cooldowns supported by the engine, they don't even appear or sound close to being automatic.
You can go the other way (burst weapons to single shot) by having extremely short bursts though. This can be used for StG, FG42, etc, although making the SFX sound right will require lots of fine tuning.
Also Penals have badass now-unused voicelines for flamethrowers
Is it impossible to override the model that a weapon uses? If so, one could replace penals' STV-40s with STGs (or some other burst/automatic weapon) that have their models replaced with SVTs. This is the method I was expecting would be used, rather than directly modifying the SVT-40 stats.
Though, of course, this would require that animations and sounds are overridden as well... And having not actually had much experience with CoH2's """""modding tools""""" I don't know whether all of that is easily doable. It does feel like a lot of things that really ought to be trivial are practically impossible when modding this game. |
Regarding penals;
I'd make the suggestion that they ought to remain six men, and their DP upgrade be changed to provide them with ATV-40s instead. (Which would just be, in gameplay terms, SVTs that fire broadly like STGs, being most effective at the mid-ranges that you're suggesting they prefer to fight at)
I'd also suggest giving CEs the flamethrower still... rather than Penals. Especially if they're a five or six man squad. The only problem here is that CEs have rather too many options to upgrade.
I'm pleased to see that soviet team weapons are reduced to 4-man squads, incidentally. As "Thematic" as the six-man teams are; they really are a headache for balance. |
I just don't want to see COH3 becoming more TotalWar-like.
We already got a turn based style campaign. I don't want to click on icons.
COH was never about that, and anyone who says it was is a normie.
It's not like that now, either. |
What things in CoH2 was he responsible for, exactly? |
Then you'd have to put yourself at a disadvantage just to enjoy the game more.
Sure, that's your choice to make. |
I think zoom out is cool and all that but, no way, I don't like zoom out. CoH has always been up close and personal. Even if zoom out lets you strategize better, I prefer the unique zoomed feel of CoH that makes it CoH.
Not sure if Relic made this decision based on feedback from singleplayer Pre-Alpha where people complained that it was too zoomed in.
Solutions for birds eye view:
1. Tactical map
2. Minimap
Reasons why traditional vCoH/CoH2 style zoom is better:
You can see individual soldier animations better
Game becomes more about micro and tactics and less about grander strategy
Tactical map and minimap usage increases, makes the game fun
You can see grenades incoming and the grenade timer better
You can enjoy the close up details of soldiers and tanks
Tanks feel more massive and scary, soldiers look cooler when bigger. Especially tanks, this sold CoH 2 a lot for players.
Slightly easier to click on units
Easier to discern units from background foliage and map scenery
Great for streaming, youtube, marketing, and media in general ---> Seeing the soldiers shooting their guns up close or the tanks is always cinematic and awesome
Feel free to add more...
https://community.companyofheroes.com/coh-franchise/company-of-heroes-3/forums/1-general-discussion/threads/2171-zoom-the-game-more-like-vcoh-and-coh-2?page=1#post-12559
You can solve this "problem" by just zooming in yourself though. |