Easiest way to do that would be making it into a faster Tiger with less armour if people want to preserve US faction's flavour or whatever.
Ironically, it already is exactly that. |
What is problem with KT's mg42 pintle upgrade?
I just wondering and didn't understand what u mean
All OKW pintles have different DPS profiles, but are ultimately roughly similar. Perhaps we might standardise them at some point. The Tiger II's pintle however costs 70 munitions to upgrade while all the others cost 50 munitions, despite not necessarily being better. So it sticks out. |
I believe Kubel selfrepair has been fixed for the final version. We'll have a look at OKW pintles if there's time left, they are a total mess. |
Stormtrooper MP40 upgrade does not actually give them the weapons.
Ostheer Stormtrooper MP-40 upgrade does not give them MP-40s. Tactical assault ability is unlocked and they have MP-40 icon, but they still use Kar-98s.
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The patchnotes are worded a bit poorly. They're supposed to say:
Because of the gradual reduction of armor of Axis tanks over previous patches
Many Axis tanks have had an armor reduction over the past years, the most recent examples being the Brummbar, the Panther and the Jagdtiger. Allied TDs (SU-85 and Jackson) were given really high penetration values to deal with the original high armor values, but then as Axis armor was toned down they never got their penetration lowered accordingly, until now. |
Furthermore, there is no icon on the paratrooper squad that they have better training with zooks (like commando brens, ranger zooks, etc) in game.
There is. |
Compared to the other premium mediums, it stats up very favorably
The problem with all USF Shermans is that they have to compete with the very (cost) effective stock HE Sherman and Jackson. All the special variants are good on their own, but there's little reason to pick them over these two, outside of personal preference. Why take a risk with a brawler tank when a Jackson can safely snipe away from 60 range. It's not like USF desperately needs AI either with the excellent scaling of double BAR Rifles. At least the 76mm is seeing a bit more use lately. |
I just wish that we could have both Ostwind and AA flak emplacement merged in one slot in Luftwaffe, because it is not an OP idea and the flak emplacement fit this commander too lol.
Agreed, but there's no commander slots left after replacing it with the Ostwind. Which would be a lot more attractive than the heavy emplacements. So I would consider it a better trade overall.
1. Why should Firestorm have the "incendiary barrage" that only affects 1 unit when US "Urban Assault Kit" benefits 2 units (Riflemen and RE)?
I don't disagree, but Feuersturm just got a big buff with the Hetzer timing in the upcoming patch, so in combination with my proposed tweaks to the SP flamethrower I wouldn't touch too many things in one go and leave incendiary rounds for what it is. If it could still use something later, I'd add some kind of incendiary rounds to the Luchs or something. |
OKW commanders do not need any major changes imo. They have one of the most versatile (viable) commander rosters (at least for teamgames) of all factions. My initial thoughts would be:
Luftwaffe
- Remove heavy fortifications
- Replace by Ostwind
Defensive
- Merge heavy fortifications and Field defenses
- Add For The Fatherland (slightly tweak bonuses? Maybe replace speed with RD or accuracy bonus)
Special Operations
- Tweak Radio Silence
- Move Artillery Flares to Command Panther (as ability)
- Add Sturm Offizier
Elite Armor
- Buff 221 a bit (cost from 220/15 to ~180/10)
- Remove abandon from Sturmtiger
Feuersturm
- Opel Blitz durability to ambu level
- Assault Package: flamethrower mutual with sweepers
Breakthrough
- JT population from 22 to 21
- Panzerfusiliers very small buff to Kar 98K, compensate with very small nerf to G43s (so 5 men Pfussie are slightly stronger, G43 Pfussies remain the same)
Scavenge
- 105mm Howitzer Barrage requirements lowered from 5 extra shells per 100 abundant munitions, starting from 300, to 2 extra shells per 50 abundant munitions starting from the base cost of 180; so 2 more at 230, 2 more at 280, 2 more at 330, etc. Cap decreased from 500 to 380 munitions (so the maximum of extra shells is +8)
Grand Offensive
- Minor Tiger buff
Overwatch
- No changes
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The T34/76 timing is really messed up. Comes way too late, especially if you build a M5/T70/SU-76 before. [...] Getting a T34 after PZIV as a result is somehow akward since PZIV beats it in AI/AT and armor.
The T-34/76's strength is not initial timing, but cost effectiveness. You can get the second one before or at the same time as Ostheer can get their second P4, you can throw one away and trade well against any vehicle bigger than a StuG. You can get about 3 for 2 P4s. After big tank engagements with multiple losses for both sides, it's the Soviets who can replace their armor the fastest. It's easier to achieve critical mass with it than with any other vehicle. And with ZiS guns as support, it does about as well at fighting infantry and tanks as a P4 for a much lower price.
That is what makes the T-34/76 unique, and it generally synergises really well with Soviets' attrition based late game strength. Messing around with the timings would likely cause a snowball effect (fast first tank leads to fast second tank, etc.) which would probably then lead to nerfs (like a higher unit cost) and turn it into just another medium tank. |