The 7th man upgrade is effectively a weapon and overall utility upgrade, increasing squad size, damage, survivability and gives a special buff when in cover. The description is true once upgraded, before the upgrade not so much. Although given the cheap price of reinforcement, you're usually gaining an upper hand if your opponent decides to do a drawn out cover-to-cover engagement against Conscripts. |
I always open some dead forum and search for threads from almost 6 years ago
Even worse: You open a dead forum and then get reminded that January 2019 will soon be 6 years. Fucking hell time flies... |
As Rosbone said, I think the lighting settings are different in both versions of the map. CoH3 has more cloudy/overcast setting, whereas Elst in CoH2 appears to be a sunny summer day. Maybe a shadow comparison with a sunny map on CoH3 would have been better. Also, the sun has changed its position between CoH2 and CoH3 Elst. Just to be totally correct, the camera angle towards the sun should be roughly similar, because it will affect reflections.
This doesn't change Rosbone's conclusion though. CoH3 looks a bit flat overall, and in my layman's opinion lighting seems to be a major issue. The texture and model quality is pretty nice overall.
The main problem that CoH3 has is that CoH2, with all its faults in gameplay and design, is actually an absolutely astonishing game in terms of aesthetics and feel. Matching this level of quality is hard for any game, so CoH3 now gets criticized for not being picture perfect, while overall still being solid. |
Have to disagree on this point. If you're playing casual or against AI, the offmaps are a boon. Because they don't need micro, they are easy to coordinate. You don't have to look away, wait for some arty vehicle to be in range or whatever. Just click. Finally you have time to watch the carnage instead of needing to constantly give orders. Just waiting in hope for those squads not to run away and then seeing them getting blown up is satisfying as hell.
They are important to the game, just like kill counts and bridge maps. CoH2's railway arty was exceptionally well done from sound and visual perspective.
The competitive crowd does not like offmaps for good reasons, but competitive is not the only way to play CoH |
The game is getting close to decent. But from reading reviews, the Campaign is the weakest link in the play modes.
Personally, I think skirmish is in the best place. Relic put out a video series on skirmishing. So that is awesome. I have not seen them yet. But that was a great idea.
I have never played a campaign for 1,2, or 3. So I would not know good from bad. So its good to hear from someone we can trust.
Indeed. Gameplay seems to be quite solid from the two skirmish matches I played against AI. People will get their boom and explosions. I can only imagine that the MP will also be solid, but others are more knowledgeable to comment on that. In the alpha builds before release I also got dizzy and it was straining to look at. That's all fixed now. The 30 bucks are a good price at the current sale, and you can get it even cheaper on external reputable sites. I'll still hold off for now, not because CoH3 were a bad game, but because I've recently bought another strategy game and I'm currently into playing that one instead. I am pretty convinced now that I'll get CoH3 sometime later, it's good. Not blowing me away, but just an overall decently made game with some rough edges and some good designs. At least as long as you're not buying it for the campaign |
Played the DAK campaign a little. I've got to say the game feels alright, even some of the animations that look kind of bad are not as noticeable when playing yourself, sound and overall "ooomph" are okay to good.
I've got to say though that the DAK campaign is about the worst campaign I have played in a strategy game recently. I've managed to play to mission three, and starting the third one already was some good will towards the game.
The whole narrative setup fails. I don't know these people they're trying to get me emotional about. The whole setup is quite bad. It's not even educational because there is relatively little content in the intro and outro. Voice acting of Rommel is a bit too over the top. On the other hand, the voice acting of the guy in the British army is straight up horrible. He literally sounds like reading the text from a book at the level of elementary class. Monotonous, and at the end of the sentence lower the voice. Every. Single. Damn. Sentence. Regardless of context. The missions themselves are, well... okay? Nothing special, no big ourah. Which is fine, but clashes with Rommel's over the top acting. The standard "go here and destroy X". Not interesting, but would be okay if the story was told well.
Why is there no map of North Africa where I can see where the mission takes place? How the DAK advances through the desert? At least make a list of missions within the DAK campaign menu where I can properly restart a single mission and don't hide it in the the lazy looking mission list together with a lot of other missions from the Italy campaign.
In CoH2's campaign I could identify with the main protagonist, see where he is coming from with his disgust about the Soviet leadership while I "relived" his story and battles. It was a good campaign with even film like elements. CoH3's DAK campaign is quite a disappointment. |
To this date, still haven't gotten CoH3.
It just doesn't look as interesting. Infantry doesn't die as long as you retreat it and vehicles also take a lot of shots. Both these make the gameplay better, but it just does not have the wow factor if knowing that something cool is happening on the screen right now.
Otherwise, animations and sounds are overall subpar, adding to the same problem. |
Well, doesn't come as a surprise, does it?
Emona probably wants to force Relic to become profitable or at least not as huge of a risk on paper. Preparation for the flip in case Bloodnok was right. |
...
The new owner is a holding company to be established and the price of acquisition is undisclosed. You will see at the beginning of the Notice that SEGA are allowing for a one-off loss of approx $31 million. At a guess, SEGA may have lost some or most of its original $26 million investment. And the secrecy on some vital details may point to an intended flip.
I agree. This new holding is not interested in making games, they're in for a quick buck. Which means that first, SEGA sees Relic as a bad investment, choosing to secure remaining value at a loss and reinvest that money elsewhere and second, Emona Capital sees Relic as a risk investment.
The most obvious outcomes for me would be:
- Relic gets sold again at high price to a new publisher that sees value in the company/CoH franchise. Will probably lead to more aggressive DLCs and potential downsizing of Relic again, depending on how bad stuff is going. And it doesn't seem to go great given they're being sold in the first place.
- Relic does not get sold or sold for relatively cheap (meaning less than Emona expects). At this point they might actually just close down, because it means that the new publisher also does not see great value in the company. I could imagine that they might only buy for the CoH franchise and other Relic associated naming rights that still exist. At this point, Relic might go down and CoH transferred to another company. Or just shut down all together.
It's sad news overall. The downward spiral of Relic has been painfully clear since CoH3 launched. From a bad launch to a massive layoff wave to now being sold. They're not seen as a solid studio anymore, but as a gambling asset. Trust in the company and financials overall must be pretty dire. |
What the announcement does not mention is that SEGA has made 240 employees redundant in other parts of its empire, most notably Creative Assembly. e.g. IGN Report
The industry has seen sluggish growth and rising costs. Against that background, and following approx 200 Relic redundancies last year, SEGA evidently felt that the only way forward with Relic was to sell it. My guess is that the External Investor could easily be MicroSoft, since it relies on Relic for AoE4. But I doubt if SEGA made much from this project bcs Relic subcontracted more and more of the AoE work.
An alternative External Investor to MS could be a US bank who are looking to flip Relic within, say, 12 months - this would follow the lines of what was proposed to avoid the THQ bankruptcy, but failed when shareholders forced an auction. If this were the case, it might suggest Relic had been acquired for a snip.
Either way, it looks as if the early release of the 2 free BGs etc is timed to coincide with this news. So @ Mrgame2, I don;t see COH3 stopping - rather, there will be more pressure to make it work, including presumably more saleable DLC.
After seeing nigo's post, you are likely spot on regarding DLCs. I think MS would have disclosed if they bought Relic. They need to make money fast, otherwise they're not interesting. I guess Relic released their update early to frame its "independence" to be a good thing, but I doubt it is.
Emona Capital is the winner
https://www.emonacapital.com/portfolio
Jesus. That company looks like the worst locust swarm possible.
Some gaming, some fintech stuff, some "rent an employee" company. I don't think that's the best environment for creative game development.
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