Yesterday, 09:02 AMComrade-Jayray
Can someone please explain to me how the bounce rates on armour works?
In 1 game i had a T34/85 bounce 4 shots in a row against a panther
And the same tank also bounced 3 shots on a Panzer 4.
It seems the SU85 (Which has the exact same gun) rarely ever bounces a round on German tanks, except from Tigers.
I find it irritating when a German tank is nearly dead, yet the game wants to rim you and make all your shots do nothing.
Also why do Soviet tanks rarely ever bounce shots? Soviet armour was way more sloped.
Is this just RNG?
Basically what Barton said.
Penetration value divided by armor of the enemy. Penetration is range dependent and increases at smaller distances, armor is always constant. So the penetration chance is bigger at low distances. Rule of thumb: Axis are better at distance, Allies should close in distance. Heavies (independent of faction and side) are always better used at long distance.
Example: At range 40, T34/85 has 120 penetration. Ostheer PanzerIV has 180 armor. This means:
120/180 = 66,7% chance of penetration.
If the shot penetrates, full damage is applied (160 damage for most of the weapons, while most mediums can take 640 damage = 4 shots, fourth shot is the kill shot).
Now penetration increases at lower distances. The setup above at range 10 would be:
T34/85 penetration: 150
armor P4 (stays constant): 180
pen chance = 150/180 = 83,3% (so 16% gain by closing in).
The rest is RNG. Your tank could actually never pen an enemy the whole match or you could pen every shot although you only have 20% chance per shot.
Are you also sure that the T34/85 really bounces a Panther shot? Technically, a Panther should always pen a medium tank.
One thing though: there is also accuracy. First it is rolled if a shot hits or not. If it does, there's RNG again to see if it penetrates. A shot that "misses" is still fired (obviously) and can still hit the target by collision.