I don't think sturms NEED to be AT proficient at all. As okw it's impossible to not have AT starting from the absolute instant you start the game. The shrek is there just so you could have SOMETHING if you wanted something more mobile without spending fuel. And if you do want to spend fuel there's 3 options (Puma, jp4 and Panther) to suit whatever needs you have.
Something you may have neglected is that pgrens do not have a FRP. We've had multi shrek doom waves and okw doesn't NEED to have super efficient man AT, that can also repair vehicles and heal infantry and and and. If you need AT okw it's only 270mp away, in contrast to the potentially 480mp for soviet pre PTRS and pulling a unit off the field to tech up for.
Its not necessary at all and runs the risk of the same damn thing I was just saying is wrong about the ptrs penals- strong early game combat power transitions into strong AT.
Eh agree to disagree. There are many issues with the raketen currently both good and bad. It's T0 but it's rather meh alone. 2x up though and it's pretty cancerous.
I don't understand your point... Nobody DOES want penals with shreks, which is why they have ptrs'... Which are prone to abuse of they have no means to prevent being pushed.
I'm not saying the satchels shouldn't be there, I'm saying sturms need to be viable in the AT department like PTRS penals. 2x schreck sturms would be weaker pgrens. Especially because of the lack of bundle grenades to clear team weapons. Pgrens don't exactly break the game (when allies actually have rocket arty) so sturms wouldn't either.
I don't fully agree with what OP is saying. I can see how it does look like a lot of buffs for the already best starting unit, but the buffs are to the undertuned portions of the unit. For example the panzerschreck is laughable currently when it's the only AT source.
I do disagree with the concussive grenade buff. I've played against them a lot recently and I find them very potent. Although I do find them to be rather hit or miss. You have to keep at least 3 models alive when hitting your opponent with them or you'll end up just retreating regardless. I don't want to see it used as a spam grenade every engagement. I think 25 munitions would be a good between for it.
Buffs 2 and 3 are pretty tame. Yeah the 2nd panzerschreck is an additional tool, but the single is poor as I've stated previously. The medical supplies is just to allow for mechanized to be more med friendly since OKW still suffers from tech split.
I think the flamer buff is actually a good buff to the sturm, since it'll allow the unit to actually fight upgraded units lategame like 2x BAR rifles. That's the primary issue with sturms, they're fantastic for 6-7 minutes then they just get tasked with so many different jobs and don't have the munition sinks to upgrade themselves which leads to them being outclassed. It would make firestorm more attractive which would be nice. Be nice to not see G43s pfusi's and IR StG obers every game.
It's just cheese. It's essentially an "I win" button if you pull it off but rarely actually happens and is map dependant. It's more of a noob trap for OST players. It would be better if it was reworked, but I suppose anything less than an "I win" button would be a nerf, so yes it should be. The downside is that it is a very unique ability and commander.