I have no hope left, this is the end of CoH, imo. At least, I do not know any positive examples how studios(or even software development companies in general) overcome such issues. Only thing I can imagine for this game to live if they let community mod freely.
I've seen layoffs like that first hand, 20% of company was let go(the publisher I worked at), they fucked suddenly 100 people while boasting about great financial situation just weeks earlier.
Most of the people who were let go found much better jobs relatively fast, publisher itself also changed direction a bit and are doing ok now. Tho people who remained had massive workloads for quite some time.
Shortly after I've decided to look for greener pastures, because it wasn't 1st layoff and I wasn't going to wait and find if they are going to go for 3rd one or not, they have proven to be irresponsible at top level. |
Hiring for diversity instead of merit didn't paid off, eh, relic?
How can it not be empty words? Relic strung along Dawn of War III players with promises of an "update" for two months before it was revealed that the "update" was that the game was being euthanized. They've done this whole thing before, with the exception that this time their survival as a company is in jeopardy.
Well, one way or another, we'll know before the end of the year if it'll stand up or gets scrapped up. |
So how do we do that? We merge them using hadron collider?
We are on a budget and just put it at the front of 2 trucks and crush them together?
We just melt them and mold them into one?
Or we just crack them both into a bowl, scramble them and heat them up until firm on a pan? |
Durability primarily, I've found that its incredibly hard to punish units that overextend, or even bothering to focus fire retreating units in the first place, which makes the edge case units that absolutely destroy on retreat (currently the dak 8rad with mg upgrade, riflemen with bars) absurdly strong while making everything else look awful.
I find that to be faction specific.
Overextend against wehr? Pff, so what.
Overextend against recon tommies? You've lost that squad, whatever it was.
I'd argue the retreat modifiers make rapid firing direct weapons much more deadly for retreat kills in general rather then these edge cases really shining, even that 8rad needs to chase for considerable time before making a kill on relatively healthy last model or two. |
Wtf bro have you even played Generals & Zero Hour
I've played Generals, but I'm too geriatric to remember more then putting bunkers on chinese super tanks. |
I have no idea why this discussion has devolved into relic's wokeness, there is literally nothing in the game, especially in multiplayer that you can really point to as 'woke.'
There does not need to be anything in game really.
Relic hiring for diversity instead of merit alone can impact quality of the game in extremely negative way and since they are canada based, which is one of the most obsessed countries on the planet regarding that, I can assure you, they are wasting a lot of time on that bullshit they could have dedicated to improving the game itself. |
Which is also why I concluded that they will probably need to rebuild it from their hardcore fan base - the others are gone anyway.
Something tells me they do not give a shit about us and expect genderfluid gen-z zoomers to be interested in a dying genre in historical settings they know nothing about nor are interested in.
I would love to just shit talk or talk out of my ass here, but that last survey questions are extremely telling.
They didn't even had "gaming" listed on their hobby list, they give no fuck about gamers. We're drones for them who supposedly swallow every shit they throw at as, because we're "hardcore fans" and there is no need to appease us. |
Too durable for sure. Retreating units in CoH2 had a -50% received accuracy modifier as we all know. Helpful against small arms but irrelevant vs most tanks and well-timed grenades
In CoH3, Relic replaced this with -50% received damage, which leads to these immersion breaking scenarios where squads can eat a nuclear explosion to the face
CoH2 was something like -60% rec acc.
CoH3 is -40% rec acc and -20? 30? % rec dmg.
Basically, easier to wipe using small arms, harder to wipe using explosives, which feels like its much more due to overall TTK being lower and infantry itself having non universal health values. |
Just weighing on the TTK thing, i think the combat TTK is overall decent to fine, but the retreat TTK is awful, i think its whats causing most of the awkward engagements.
I do agree that TTK does feel very good for both, vehicles and infantry(tho some SMG ones could either take less dmg or dish out a bit more), but what's the issue you see with retreat one? Too durable? Too fragile?. |
I hope the “elite” LOLOL. Can live with killing the franchise. Numbers don’t lie and COH3 playerbase isn’t recovering or increasing. It’s steadily dropping off. Numbers don’t lie. You can’t spin it anyway to make it look good. Since release the coh3 playerbase has been going down.
Its not balance or TTK that drives people away.
Its relics over focusing on broken campaign, missing core convenience features, bad map variety and map balance and relics own denial of who actually plays their games and survey mentioning clown people is a testament to that.
Relic is gone.
Hope for a good RTS coming from them is gone.
I'm actually glad DoW series died before this, because if they kept going, Blood Ravens would have new chapter master - Gaysexius Genderfluidus Doublesoul, weilding a mighty power dildo or some shit.
Relic as we knew it is dead and gone, just like Blizzard after Activision took over. |