Welcome to NPC clown world, where literally everything is toxic and gets you cancelled. |
I'll play everything, but DAK will def get priority. |
Paradox and Total War games do NOT monetize cosmetics. It is much easier to accept that more gameplay content will come as DLC/Expansions, rather than free updates. They are also great games, content rich at release, and this is their business model. Good value boxed game, with ok value DLC (some you should ignore).
CoH2 had poor post launch monetization. I don't buy the explanation that there was storage or whatever limitation: they just stopped making commanders (the final recycled ones were given for free). It wasn't a productive time (profitable) of Relic's time.
I have money, I will pay it if the DLC is valuable. One part is that it has to be value for me, that I wouldn't feel stupid for spending $5-10 on the DLC. Another part is that the post-launch support has to work for everybody, so the community is healthy, not just for the people who pay for Battlegroups.
CoH3 information is lacking. We all will make a much better judgement once the game launches, and once the first microtransaction content hits the shelves.
Paradox releases broken, unfinished games and you need to wait for multiple paid DLCs for the game to end up in state it should start with. |
I'm not really sure what you would expect from Vichy's troops. France was demilitarized and could only hold the territory they possessed.
Same vibes as people suggesting japanese army as viable addition when they had nothing to go against stuart. |
They literally said they will be releasing new battlegroups during one of the deep dives and UI is dead giveaway for it. Doctrines were monetized and sold well, so no reason to believe they wouldn't do the same with battlegroups.
Not really sure what you're debating here. |
I'm not saying what is or isn't popular.
I'm saying what the framework in game is built for.
We had skins and doctrines in CoH2.
We will have skins and battlegroups in CoH3.
And since there is no bulletin filler here, we will likely have no way to earn then in-game, not without something being hard-monetization.
We haven't even arrived at release and we already have paid or to be more precise, pre-paid skins on sale, many of us preordered because we will play the game, but that is your classic FOMO trap. |
It is rather obvious new battlegroups and skins will be monetized, at least on PC.
Like it or not, these are the times we live in, developers and publishers do it for a simple reason - regardless of backlash or angy forum posts, it works.
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I get your point, I got it a first time, but it really boils down, as you yourself have said to risk vs reward.
You risked expensive vehicle to wipe cheap squad, you made a reckless dive, being fully aware that opponent may have recovery vehicle and you've donated your armor through a greedy gamble you have lost.
You had all the information to evaluate if the risk is worth it and you went for it.
This is not a balance problem nor it is a gameplay problem.
This is exclusively bad decision.
People play CoH3 like it was still CoH2, but you should have more of CoH1 mindset and restrain yourself, armor is not as mobile, retreat wipes are not as easy and recovery vehicles need to be taken into account.
Hell, if you put down howitzer, you better not get it decrewed with random Dingo around or you'll have a bad time with that howitzer on opponents side of the map shooting right back at you.
CoH2 is fast paced game with risky dives for unit wipes.
CoH3, just like CoH1 is more about pushing front and holding it.
If you won't adjust your gameplay to that, you'll only have more regrettable encounters. |
In the match i did use it vs Cataclaw, it not only secured me a massive advantage, when i dealt a crippling blow is was about to ressurect his dead panther. Just having that ablity at the press of a button deals a massive mental blow because any loss they take they have to destroy the wreckage of no matter what or suffer greatly.
Remember how people started destroying all wrecks in CoH2 against OKW to deny them salvage and then the same happens vs soviets when they picked their salvage doctrine?
That is going to happen.
Dives will remain risky, but then again, dives are not as needed due to lack of abundance of batshit insane rocket trucks. |
This discussion is going nowhere lmao.
That was rather obvious from get go, when it was proven without a question that one side of the discussion never even used the feature he claims OP and builds all argument around it. |