I don't agree it would be better off with 2 factions like previously.
We have 4 and we can start with balancing out from get go.
New factions always threw current balance completely out of the window in both previous games, having 4 at launch gives more variety to players and less long term problems for devs in my eyes.
There is enough to look forward to in form of battlegroups and maps, say what you will, but the 4 factions we have right now are much better balanced then 4-5 factions in both CoH1 and CoH2 after YEARS post release since you do not need to fit new shapes in pre-existing form, you work with them from get go and make them fit much better with each other.
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: Why listening to the community isn't always good.31 Aug 2023, 22:05 PM
In: COH3 Central |
Thread: COH3 needs a redesign before it is dead24 Aug 2023, 09:24 AM
I'm talking about engine destroyed, tracks destroyed and perma stun criticals as well as button vehicle making vehicles immobilized. In CoH1 most prominent example would be PE AT-HT with its ability to immobilize any vehicle in 2 shots on demand for low muni cost. In: COH3 Central |
Thread: COH3 needs a redesign before it is dead22 Aug 2023, 10:55 AM
What i Expected from a CoH3 would have been a natural Evolution. And then you would have whole playerbase screaming how non of these is real coh and how all of it adds needles complexity, not to mention how utterly imbalanced immobilizing vehicles is(guess what, well 3 CoH games had immobilization criticals/methods, they were left exclusively in 1st one, which never got balanced). Innovation for the same of innovation does not bring new things, it just cripples the gameplay. Starcraft 2 was not praised because it was different game to SC1, it was praised specifically because it was modernized SC1, adding literally 2 new mechanics to the game, vaulting for some units and sight blockers. In: COH3 Central |
Thread: COH3 needs a redesign before it is dead20 Aug 2023, 09:09 AM
CoH2 has incomparably higher skill ceiling and entry level then CoH1 and 3. I find it hilarious you think its easier because of what? 1 less building to build per faction? CoH2 is literally APM twitch RTS, akin to SC2, while CoH1 and 3 are actually approachable for slower player, I can't understand why you think CoH2 is more accessible to anyone, its not, it never was. Also, not understanding faction design is not a very valid ground to ask for redesign. In: COH3 Central |
Thread: is the coh3 game designer is a spy of coh2?19 Aug 2023, 21:41 PM
To be honest I've watched two streamers and three games total in a moment of unholy boredom. Again, why would I watch something so terrible, just to prove something to this rabble? Because you clearly are so overly invested, you are just unable to stop talking about it? In: COH3 Central |
Thread: is the coh3 game designer is a spy of coh2?18 Aug 2023, 19:27 PM
I can hardly be called an idiot for not spending money on the game. You could be considered one when you keep talking like you know what you talk about. Something tells me your "meta" problem originates from you watching the exact same small sample of streamers therefore not seeing how many different strats are actual viable for example. Now your issues actually make all the sense. Its like watching the same porn movie over and over again and complaining sex is boring and you are saying that from a position of a virgin. In: COH3 Central |
Thread: At what point will you come back to Coh3?12 Aug 2023, 08:43 AM
1) I kind of disagree here, from the pre-release interviews and presentations, they have picked single player campaign players for their go-to target audience, leaving pretty much all of CoH2 multiplayer crowd behind. 2) I do not find that to be a disadvantage, if you alter gameplay completely, you end up with whole different game, if you don't, you need to put some weight on the new mechanics you introduce, gameplay-wise I find CoH3 superior enough to CoH2, its the amount of mp content and features(replays, observer, map variety) that I find lacking. 3) I'm indifferent to mod support, but I do agree, as just mentioned earlier about the content, specifically mp content. 4) True, but it wasn't really any different in earlier CoH games, players have ability to go from their "line" to support ally, but they never seem to do so and CoH isn't really feasable for team game meta-plays like in BAR for example. In: COH3 Central |
Thread: At what point will you come back to Coh3?10 Aug 2023, 19:00 PM
Game has to be fun at all levels. You can't just cater for the top 1% because you won't have a player base then. While I agree its not all about the top players, there needs to be a line drawn for the bottom of the barrel players too. Should we neuter all off-maps into impotent abilities, because they will not dodge it? Should increase grenade throwing animation length and fuse timer, because they can't see it? Should we lower costs of units, because they will just keep losing them and having to rebuild? Balance should not be made for top 10 players, but it also should not cater to rank 5000 4v4 blobber who can't dodge longest off-maps or make simplest of decisions about not frontally attacking something that hardcounters him. In: COH3 Central |
Thread: is the coh3 game designer is a spy of coh2?10 Aug 2023, 13:11 PM
In its current state, Company of Heroes 2 allows for a wide variety of units that can actually be a part of a winning strategy - Company of Heroes 3 has factions that are bloated with units that never see the light of day. CoH2 meta is tighter then virgins ass, you either use very small amount of viable units, or you lose, low skill levels are irrelevant. CoH3 on release had more units viable at any time, than CoH2 across its whole lifespan. In: COH3 Central |
Thread: Any plans for guastatori nerf ? 6 Aug 2023, 19:00 PM
When was last time you played CoH3? March? Must've been, because that's how long Gustas do NOT have snare. And yeah, I've read that post. I didn't really took it into consideration, because gustas do not have snare and its unlikely they'll ever get it back, so its pointless to even discuss it. They are tanky CQC specialists and are not even the best CQC specialists, Ghurkas are. In: COH3 Central |
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