Just a note on one thing I am working thru:
You want your units to:
- Do a certain damage per second.
- Fire at a certain rate.
Once I got units firing and making sounds I realized you need to randomize the firing or it sounds really bad. Everyone firing like a clock, etc.
For now I have randomized the firing rates. This also creates some randomness to the fights and outcomes.
I could randomize it for one shot, then invert that for the next shot. So they are random but still fire at the same overall? For example shoots every second so shoot at .9s and then at 1.1s the next time.
But this has me thinking about is this one more thing that Relic does in Coh2 that creates randomness in fights?
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Register Time: 26 Aug 2017, 18:38 PM
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Register Time: 26 Aug 2017, 18:38 PM
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Steam: 76561198351782810
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