Case in point: Whiteball is the most popular 4v4 map even though it is an unbalanced piece of garbage. But it makes people feel comfortable EVEN when playing with the side that is disadvantaged by the map.
Yes White Ball currently favors axis just like all of the 4v4 maps do. See chart below:

Now if you are talking premade teams like the 4v4 tournaments, it will be allied favored because of pathfinders spotting for MGs and scotts guarding the middle VP. That is what started this whole discussion. No one cared about paths before that.
The goal of a 4v4 map is to have two players synergize on the fuel early. White Ball does that perfectly. The problem is paths synergize with MGs in an OP way and axis players have not found a good counter yet.
I would assume a single mortar with smoke would let people get past MGs and close range to the paths. Then rush a light vehicle if ZiS has not been seen. But I am noob.
In all other game modes Paths get rekt by light vehicles. Correct?
EDIT: Perhaps OST Mechanized or Infantry doctrines with an early 250?