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Thread: (2) Overloon Fields9 Jan 2021, 19:49 PM
Will take a look at later!
Thread: OKW Spec Ops Doctrine (especially Radio Silence)25 Dec 2020, 08:32 AM
+1 to radio intercept shittery. Its tilting as fuck to have blobs of infantry running about that you have to adjust 5+ years of muscle memory to deal with.
I get that casual players may not realize this, but it isnt so simple so to as stop using tac map. It's frustrating as fuck. Get rid of the speed buff at minimum.
Thread: (2) Overloon Fields21 Dec 2020, 15:08 PM
So there is some of the first impression of the map. Visually its good, performance wise it's great as well, however, a few problems come out almost immediately.
1: The size. The map is too small, there's a lack of maneuverability and you feel cramped. This is especially rough for a faction like wehr.
2: The cut offs, while good, the mgs cover them which makes pushing them hard, this needs changing. Oh and the base defenses don't cover properly on the right side, you can rush in a squad and sit there.
Some other changes that i think could be interesting. The empty space up in the top and south side are useless for now, consider moving the back points there? Would give some incentive to fight there.
I would like to see the fuels swapped with the muni, or put in a way that makes them more aggressive. Though regardless the size 100% needs to get upped. I've made a picture here with what i think you could do in theory. (though it might make middle to important.) (Black is swap, the blue is where you could move the point and the red line would be how the territory ets cut or what have you. Really though focus on making it bigger and less tight.)
The map has good potential and i did enjoy playing it. the flow is nice, just the needs a lot more tweaking and i think you have a gem on your hands!
Thread: Map test21 Dec 2020, 14:58 PM
Testing map. For giving feedback
Thread: (2) Overloon Fields20 Dec 2020, 21:19 PM
Will take a look at this later this week!
Thread: 1v1 OKW VS USF16 Dec 2020, 13:20 PM
Thread: Osttruppen Discussion and Feedback15 Dec 2020, 07:19 AM
Buff grens and then nerf truppen. As it stands ostruppen has to hard carry the entire faction on its back and nerfing it will destroy the faction.
Thread: ML4: Scorched Earth14 Dec 2020, 10:20 AM
Thread: [Winter Balance Update] SOV Feedback8 Dec 2020, 23:26 PM
8 Dec 2020, 23:14 PMKatitof
Reality check dipshit. Look at that six minutes in, a whole 6 more minutes, maybe 7 depending on when t4 is up. "MUH T70!!" doesn't matter if it comes one min late if your entire army core is by upgrading, better in every single range. Durability and far superior to anything your opponent can field.
Thanks for the laugh though.
Thread: [Winter Balance Update] SOV Feedback8 Dec 2020, 23:00 PM
8 Dec 2020, 20:26 PMKatitof
This is wrong. I've had multiple games today where they come out around the 6~~ min mark (I think i had it out by 5:15 at one point too), at the latest it's 7-8.
Also, this is a lot of assumptions? I'm a top 1v1 player, I've experimented with it a lot, and in probably over 30~~ games used the early at-nade-Molo mobilize reserve rush. Even more bizarelly, thinking ostruppen have served their purpose by the 5th minute??? This is now how coh2 works. Ostruppen generally only become useless by the time 7men come out, in any other matchup they are still extremely strong because of their sandbags and their cover bonus. But 7men makes that completely useless
Jeez, I'm getting secondhand embarrassment from you. Please for the love of god actually play the preview before shitting up the thread.
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