....
but the way vipper portrays it is that it is somehow some weak unit in need of alot of help....
it doesnt...
PLS do not put words in my mouth. I did not portrayed anything I simply provided stats with little comments and pointed out that the unit need a clear role and the tools to fulfill that role.
I have clearly said that the unit is simply not cost efficient in its current role of medium/TD counter.
Quite frankly I am getting tired of people accusing of miss presentation when a simply provide stats.
its rear armor is the same as every other heavy TD... this is mostly irrelevant aswell
Only it is not a heavy TD because it lack penetration. It is quite relevant because the main thing this unit has is frontal armor that over only the half front of the vehicle. Combined with low rotation and no side vision the unit can easily be flanked and lose the only advantage it actually has.
it gets cloaking and first strike as a vet bonus... that isnt "problematic"
Yes it is. I have provided the stat to prove that most TDs including SU-85 become better at their job at vet 3.
Only in the last time it was pacthed it lost the following veterancy bonuses:
+10% armour
+35% sight range
+125% damage from first strike
+125% accuracy from first strike
+125% penetration from first strike
Only to gain 20% accuracy when SU-85 get 30% accuracy at the same level.
The first strike bonus has extremely low impact, it is only probably in 4vs4 and even it has light impact since it does not change the number of shot in most cases.
the OP`s suggestion is quite good enough to give it the 3rd role...
the 2nd role is bad since the allies would have to contend with the panther AND the JP4
the 1st role it already fills quite nicely.... but is also quite a niche...
Not at price of 500/175
It already act as a counter to allied TDs but not cost efficiently since dedicated counter are usually cheaper and with less pop. There reason it does is bacsause OKW do not have a 60 range ATG.
It already act as a counter to allied meduims but not cost efficiently since dedicated counter are usually cheaper and with less pop.
If we are comparing the accuracy/reload vet bonuses by themselves, then yes. But the Jagdpanzer IV has better base stats (accuracy and ROF). The vet 1 ability and the vet 2 extra hitpoints are incredibly useful, especially when fighting other TDs. A vet 4 Jagdpanzer IV has the fastest reload and the highest accuracy in the game of any vehicle IIRC. The only thing its veterancy lacks is extra penetration, but that is on purpose.
A stat comparison between JP4 and SU-85 at vet 3
(according to cruzz)
JP vs SU-84
If we are comparing the vet bonuses by themselves, then yes. But the Jagdpanzer IV has better base stats (accuracy and ROF). The vet 1 ability and the vet 2 extra hitpoints are incredibly useful, especially when fighting other TDs. A vet 4 Jagdpanzer IV has the fastest reload and the highest accuracy in the game of any vehicle IIRC. The only thing it doesn't get is extra penetration, but that is on purpose.
Are you sure about that? I am under the impression that FF with a commander has better accuracy at least from range 45.
And other TDs probably have better accuracy on the move.
In my experience "Cautious Movement" is bugged and the unit will not auto-fire many times.
HP buff is not bad but one buys Tds to counter enemy vehicles and not soak up damage.
JP4 is not bad and will win 1vs1 duel vs most TDs but it simply a not cost efficient counter to them since it cost about the same and has about the same Pop.
Price to 300-340/120 pop to 12. If there is a need nerf to HP or armor. Increase reload time
Unit is now designed to fight mediums and TDs.
Vet 1 ability:
"Cautious Movement" replace by a target weak point variation that lock target for around 10 secs
or
a single AP round
or
A high penetration skill shot similar to Pershing
or
"Ambush" unit is cloaked can rotate but movement break camo. Unit gain +5 sight radius and 15% rotation plus another 2 sight radius and 5% for each vet level.
I agree that would an improvement and I have actually made a similar suggestion a long time ago. On the other hand the armor bonus is almost pointless on stug as you point out HP is far better.
One could try either HP or smaller target. I would also replace vet 1 ability since it is redundant.
One could try camo as a vet 1 ability:
Now this would work a bit like the soviet one. The ability would cloak the stug. Movement would break the camo but the unit would be able to rotate. Once cloaked the unit would get +5 vision +20 rotation.
What about trading it's vet 2 HP bonus for a pen buff? Seems odd that it gets zero pen buffs outside vet 5 ambush bonus
I personally find the high frontal armor and HP not worth the extra cost and pop for the unit.
The unit can easily be circle strafed due to horrible rotation by medium and the high armor make little difference vs allied TDs. It will win vs most of them in 1vs1 static fight but not because of its armor.
I will return to my original post, one has to decided what this unit is supposed to counter and then give that stat and vet bonuses in order to fulfill that role.
If the unit is meant to counter heavies and super heavies than yea penetration would be more suited than HP as vet 2 bonus.
I also have to point out that in my experience the camo mode seem to be bugged and the unit some times will not autofire vs enemy vehicles