16 Jun 2019, 20:43 PMYeltsinDeathBrigades
Guys, if you are going to add both CP and tech requrements to heavies, u will just forget about them especially in large team games. I've played like a thousand 3v3s and 4v4s just like 2v2s and 1v1s, and those 3v3 and 4v4 always were and artyllery clusterfuck from mortars at start to Katy's/LEFH at the end. There, where Tiger could face a horde of Jacksons is no place for this kind of unit, expecially when it is limited by 1. You could see a panther hordes instead, early brummbars or PIV spam like it happened regularly before this patch.
There is gone like 2 or 3 days afterpatch. Of course people are starting to complain, because there is so much new things for every faction. Volks are already screaming about ostwind and pgrens, and there somewhere should be a scream from OKW facing SMG-tommies and cheap british TDs and AA.
Just try to adopt before starting to complain, really. After week or two of bugfix patch, maybe after a big tournament where new meta will be shown, we could already really know what is requring a nerf or buff.
In an ideal world heavy costs and timings would be adjusted for the resource inflation of teamgames.
But sadly in coh2 that's not possible.