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Thread: OST penetration poll17 Oct 2019, 17:52 PM
In: COH2 Balance |
Thread: Jagdpanzer IV Refit17 Oct 2019, 17:47 PM
I like how all the comparisons leave out the extra hp/armor and stealth the jagpanzer gets. With these biased arguments you can make anything look up.
(Unit does not get extra armor as a vet bonus)
I like how people are more interest in proving that people who provide the stat are biased than actually contributing something useful to the debate. What I like even more is that the same people seem to have REAL trouble in READING the stats before starting ACCUSING others of being biased. For me that is clear indication that they themselves are actually biased toward the other side and eager to shout biased when the stat they read does not go well their own bias. In the end of the day if someone is not pleased with stat provided he should any stat he feels is relevant. In: COH2 Balance |
Thread: Stug Vet17 Oct 2019, 17:39 PM
Swapping vet 2 and 3 is a good idea. Don't feel armor bonus should be replaced with lower target size or extra health, it already got buffed in both those aspects in recent patches. Furthermore, it would make the skirt bonus inconsistent with other tanks. "Skirt bonus consistency" has little bearing on a balance issues like vet bonuses. One can completely remove them or have the unit start with them or turn into a doctrinal ability. Vet bonuses consistency across units with different roles is also flawed concept. Vet bonus should help a unit fulfill the role it has been designed for and thus custom made for each unit individually. Actually the game desperately needs an veterancy overhaul including XP values, vet 1 abilities and vet bonuses. In: COH2 Balance |
Thread: Jagdpanzer IV Refit17 Oct 2019, 16:43 PM
I am starting to feel that you are arguing for the point of arguing to be honest, since you are contradicting yourself. According to you:
and making cheaper will not change its performance vs allied TDs. Actually my suggestion would make it less attractive than a JP4 that can fight all enemy armor from mediums to Super heavies as you propose. As for your scenario of building both JP4 and Panther I sincerely doubt that unless trolling in 4vs4. The picture of Panther "running amok killing infantry and tanks with machineguns and 75mm rounds" is probably from another game... One could argue about the Tiger/JP4 combo but I am not sure how problematic that might since one can already use a Pershing M36 combo.
Again an exaggeration as allied TDs are NOT the "sole" counter to Panthers, the same things that counter JP4 can also counter Panther like ATGs and AT infatry especially one with elite bazookas. Panther "spam" is not really an option unless again in 4vs4.
We might be playing a different game since in the game I play I see allot mote Pershings, IS-2, Churhcills, Comets than I do Sherman, T-34/76 or Cromwell.
The Panther is not a premium medium tank, it Role is that of countering heavy tanks and thus it has an AT main gun. You can call it a hybrid if you like but it is not a main battle tank. we are in agreement here then Finally... I have clearly presented my point of view, back it up with stat and have little to add. You are entitled to your opinion. Lets agree to disagree (not sure on what we disagree on) and lets pls move on. In: COH2 Balance |
Thread: Jagdpanzer IV Refit17 Oct 2019, 16:25 PM
That is simply semantics and I am not going to derail a thread on that. One could argue thou that PzIV J it is not a premium medium since it is the only medium available to the faction and Panther is not main battle tank but a TD.... In: COH2 Balance |
Thread: Jagdpanzer IV Refit17 Oct 2019, 14:27 PM
Again I have not suggested a Penetration. If the unit is to be redesigned as a heavy then it will higher penetration and lower ROF. 5.6% target size does not really make much of difference especially if one factor collision hits If you want to read and comment my suggestion read this: look no suggestion in increasing penetration....
ROF make slightly better vs mediums allot worse vs Super heavies as I pointed countless times 5.6% target size hardly makes a difference especially if you factor in collision hits. I am not sure what you point is. As I have said again and again JP4 compared to SU-85 more expensive while being slightly better vs mediums and allot worse vs super heavies.
Yes he has:
I am not sure why I have to point that to you for a second time.
Now check the big "IF" in-front of my sentence. And yes if JP4 is redesigned in a new role of heavy tank counter it would need more penetration and other changes like slower ROF....But I have made no such suggestion.
Axis do not have premium mediums...unless you want to count Ostheer doctrinal Panzer H. Giving switchable AP round would make efficient as heavy TD. If you want to do theory crafting yes one can make the units average in more than one role instead of cost efficient in just one. Once more I have little idea what we are debating here, I have post that JP sucks or that it needs a penetration buff and I have not disagreed to the suggestion by OP. I suggest we move on. In: COH2 Balance |
Thread: Jagdpanzer IV Refit17 Oct 2019, 13:56 PM
then the suggestion of switchable round types/heavyAP round upgrade fits your objectives @vipper I have actually suggested switchable rounds for all "heavy" TDs a long time ago (even made a mod) since that would open the way for separate balancing of medium tanks and Super heavy tanks. The idea is that Super heavies get bigger size. Then one could have AP rounds with low accuracy, high penetration maybe low ROF high damage vs Super heavies. And High accuracy low penetration, standard damage, high ROF maybe lower Range vs mediums. One could also have ROF change with range so that long range units are better balanced. In: COH2 Balance |
Thread: Wehr weak penetration17 Oct 2019, 13:50 PM
I agree that the armor bonuses of axis vehicles including the panther are a bit lackluster. Generally I would try replacing x % armor bonuses with + armor since the low rear armor values of vehicles make the bonus almost useless for half the vehicle. In: COH2 Balance |
Thread: Jagdpanzer IV Refit17 Oct 2019, 13:43 PM
"Higher quality advantage" in your opinion. Point is that JP only slightly better vs meduim and far worse vs heavies.
Asymmetric balance is completely irrelevant. M-36 has around half the armor of Panther yet is more cost efficient heavy counter. JP4 cost more for frontal armor a value that hardly help it in anything since it out-ranges mediums, can not deflect TDs, and can be flanked easier than SU-85.
Good for you, I did not objected the change I have simply objected the price of 500/175 for it.
Once more do not put words in my mouth I have not suggested that it should get a penetration buff. What I have said is that unit need a role and then it cost pop and stat should be according to that role. Currently the unit is simply not cost efficient as counter to mediums and Tds. And it seems that actually agree with my assessment.
Fuel/MP cost was also suggested.
And that has been my point all along. Find a role and make cost efficient at it. At this point I am not even sure in which point you are actually disagreeing with me. In: COH2 Balance |
Thread: Jagdpanzer IV Refit17 Oct 2019, 13:28 PM
Another theory that makes little sense, the "stock" theory hold not water at all. As I stated SU-85 can counter both mediums and heavies while the more expensive JP4 can counter medium slightly better and heavies allot worse. Once more do not put words in my mouth in this thread I have not suggested that SU-85 should have lower penetration. What I have clearly demonstrate is that JP4 is less cost efficient than SU-85. In: COH2 Balance |
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