I don't follow. Which squad am I asking for more models in?
Not you. It is community and this idea has manifested in, for example, in 5-man squad upgrade option in certain Wehrmacht commander while 2-man 64 hp per model sniper squad that was susceptible to bleed was reworked to single wipe-resistant 82 hp model.
I really like this idea. However, one thing that needs to be taken into account is the micro tax. The player using the sniper has to invest a lot of energy into this one unit, which can make his responses around the battlefield much slower.
This idea isn't New and is called "reinforcement cost". You just need to add 2nd model while tuning rec acc to leave EHP the same.
I also think it was a mistake to make Soviet sniper 1 man.
It goes against CoH series cornerstones - unit preservation and veterancy.
They had to go completely opposite and make all snipers 82 hp 2-man squads, increase recieved accuracy and increase reinforcement cost AND TIME.
This way countersniping would be still viable, but recieving side won't instantly lose their MP investment together with accumulated veterancy.
Forcing sniper away with LV and killing 1 model would be a good result too.
I wonder, why we got rid of precision shots, demo charges, restricted mines to 2 model kill max in order to reduce squad wipes, but then did U-turn and decided that wiping through countersniping is ok.
I also wonder why there is general consensus that it is ok to wipe a 360 MP unit (that requires additional MP for screening to use) with a flank or LV chase but it is not ok to wipe 240MP grens? (so much discussion on survivability of grens and adding 5th model)
IMO a standard KV1 would be good enough, just so that they don't have to rely almost entirely on rocket call-ins to take on late game armour. Without that this commander will probably mainly be used in team games.
What abour the ability to deal suppression but having the tank advance slower ?
Depends on cost and effect, but the fact that you can have supperssion on durable mobile on demand - IMO that would be OP. It is ok to have such effect on units with certain time window of viability or on commander abilities with red smoke (dodgeable).