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russian armor

M36 Jackson

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7 Jun 2019, 02:27 AM
#121
avatar of porkloin

Posts: 356

Would it be possible to limit crew repairs to 90% of max health, or whatever the threshold is for snaring?
7 Jun 2019, 07:20 AM
#122
avatar of Widerstreit

Posts: 1392

Or remove the crew mechanic, it is broken. Give vehicles a repair ability instead.
7 Jun 2019, 07:26 AM
#123
avatar of Katitof

Posts: 17869 | Subs: 8

Or remove the crew mechanic, it is broken. Give vehicles a repair ability instead.

And how are you going to allow USF to transfer veterancy then?
Its a faction feature that isn't going anywhere, just like retarded OKW trucks or brit emplacements.
7 Jun 2019, 07:37 AM
#124
avatar of Widerstreit

Posts: 1392


And how are you going to allow USF to transfer veterancy then?
Its a faction feature that isn't going anywhere, just like retarded OKW trucks or brit emplacements.


Removing too, also broken. ^^

No, simply give the crew only a critical repair.
7 Jun 2019, 07:46 AM
#125
avatar of Katitof

Posts: 17869 | Subs: 8

That'll fix absolutely nothing and completely cripple the faction.
7 Jun 2019, 08:23 AM
#126
avatar of thedarkarmadillo

Posts: 5279



Removing too, also broken. ^^

No, simply give the crew only a critical repair.


OK but.. Mnow hear me out... Why? It's a neat and unique feature. Axe it just cuz?
7 Jun 2019, 08:31 AM
#127
avatar of SeductiveCardbordBox

Posts: 591 | Subs: 1



OK but.. Mnow hear me out... Why? It's a neat and unique feature. Axe it just cuz?


Axis can't do it better = Turbo OP has to be nuked from orbit, clearly.
7 Jun 2019, 08:39 AM
#128
avatar of Widerstreit

Posts: 1392



OK but.. Mnow hear me out... Why? It's a neat and unique feature. Axe it just cuz?


Why not only critical repair? Sure, something has to be nerfed, the question is what?

- only critical rep.
- very slow rep.
- remove rep. and make it a ability for owed vehicles, like Soviets have. (so e.g. also Pershing can get it)
7 Jun 2019, 08:52 AM
#129
avatar of SeductiveCardbordBox

Posts: 591 | Subs: 1

Sure, something has to be nerfed, the question is what?


Not really, no.

There's no pressing need to remove one of the fundemental defining features of the USF around which the entire rest of the army is balanced because you don't like it.
7 Jun 2019, 10:19 AM
#130
avatar of Widerstreit

Posts: 1392



Not really, no.

There's no pressing need to remove one of the fundemental defining features of the USF around which the entire rest of the army is balanced because you don't like it.


Read the thread, most people say Jackson is kind of OP. I can't see your point.

So, you can nerf the performance of the Jackson or fix a bad fraction mechanism, which has more potential.
-> US has too quick repair options in combi with a 60 range high pen outrange vehicle. e.g. an Elefant has bad time to get repaird, because of bad repair of Ostheer's pios. That is kind of the balancing of Ostheer. And the balancing of Jackson? You build 1 or 2 Jackson, a M8A1 to one- or two-shot PaKs and HMGs and hunt down tanks without any real counter, instead of commander enities.

Please, don't say the M8A1 Howitzer is balanced. It has way more potential as a StuG E, or even a Brummbär because of its range and turret.


All over all, change the repair mechanism of US crews to bring them to a normal level. Then nerf the M8A1, let it perform like a StuG E's shell. That would balance the fraction without adding new vehicles to US meter.

Edit:

- give US vehicles a critical repair ability.
- lower the repair speed of crews to Ostheer's Pio level or even lower.

That would be my opinion.
7 Jun 2019, 10:55 AM
#131
avatar of blancat

Posts: 810



Removing too, also broken. ^^

No, simply give the crew only a critical repair.


i agree ur idea if USF vehicles have more armor likes Pz4j or panther ^^

and jackson is not OP

without jackson, how can against axis heavy armor vehicle?

57mm? AP round sherman? or cute bazooka?


if jackson need nerf, hp reduction will be enough(640->560)

other thing is fine

DO not touch anymore


real problem is spamming M8a1 not jackson

7 Jun 2019, 11:47 AM
#134
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

Invised post for defamation and another for replying.
7 Jun 2019, 12:52 PM
#135
avatar of Felinewolfie

Posts: 868 | Subs: 5

jump backJump back to quoted post5 Jun 2019, 14:57 PMLago


Doesn't the USF AT gun have an ability on it that takes its penetration from worst to one of the best? Sure, it drains munitions where the other four don't, but it's hardly obsolete.

Are bazookas really worse than PTRS rifles and PIATs?

Jackson vs Panther's always been a fair fight in my experience. The Jackson has range, the Panther can take an extra two hits. I can see how a 480 HP Jackson'd just get stomped, but the 640 does fine.

Would you say the Firefly is too expensive rather than the Jackson too cheap?


=============
The Jackson used to do better dmg (200 dmg basic ~240 dmg w ammo) and 125 fuel 12 pop
The fuel went up to ~140 fu, 16 pop and now does less dmg (160 basic, 200 w ammo) I think.
The STUG has better armor and a stun unit ability.
The Firefly has better armor and a stun unit ability.
The Jackson doesn't have this ability it also doesn't have an MG

It's been hard-nerfed since it's early beginnings.
If you insist on it being further nerfed, like most of the players
who insist all allied AT assets being removed from the game, well...

Sherman 76 spam?
The do better damage, have 3x MGs and are cheaper :)

Also, further nerfs to allied AT assets will simply result in yet another nerf to
all axis armor like last time the allied TDs were nerfed (Panther lost armor, hulldown
was nerfed, Command Pz4 was nerfed...)

Why don't you see for yourself?
Play USF and tell us if you can achieve 20+ win streaks by using Jacksons alone.
7 Jun 2019, 12:56 PM
#136
avatar of Felinewolfie

Posts: 868 | Subs: 5



i agree ur idea if USF vehicles have more armor likes Pz4j or panther ^^

and jackson is not OP

without jackson, how can against axis heavy armor vehicle?

57mm? AP round sherman? or cute bazooka?


if jackson need nerf, hp reduction will be enough(640->560)

other thing is fine

DO not touch anymore


real problem is spamming M8a1 not jackson



===========
Infantry lovers think MG42 is OP.
MG42 lovers think mortars are OP.

Late game heavy armor axis players think TDs are op.
Late game infantry blob players think M8A1 is op.

Allied tank spam lovers think Panthers are OP, so... :)
I think it's situational, overall.

===========

On topic of Jackson being op or not, what's the word on a JgPanzer 4 vs Jackson duel ?
7 Jun 2019, 13:27 PM
#137
avatar of Widerstreit

Posts: 1392


...


Would be interesting if nerfing M8A1 is enough to bring back Ostheers AI power. Panzergrens will not be rape siped anymore. PaKs will be able to vet up. A wet dream.


M8A1 is also able to damage real tanks. It is really op.
7 Jun 2019, 13:59 PM
#138
avatar of GI John 412

Posts: 495 | Subs: 1

If a USF player goes for an M8A1 Scott early in his build order he is wide open to get rushed or out maneuvered by a well managed Panzer IV.

There are a thousand ways to counter a Scott and the easiest is to just build more Panzer IVs so you have a larger armored force. He will have spent fuel on indirect fire that can’t hurt your tanks so now unless you squander your advantage you can bully his forces with a local advantage in armor.

Try maneuvering and play to your own strengths, not his.
7 Jun 2019, 14:20 PM
#139
avatar of Sander93

Posts: 3166 | Subs: 6

If a USF player goes for an M8A1 Scott early in his build order he is wide open to get rushed or out maneuvered by a well managed Panzer IV.


Not really because in anticipation of that USF can easily get two M1s who have no trouble holding back a Panzer IV (talking team games here). Early and double Scotts are remarkably effective, especially against Ostheer. Ostheer doesn't stand a chance against well microd Scotts because they 2-3 shot squads on autofire and can hide behind Jacksons/ATGs at max range. It's definitely a problematic unit, that imo should at least have its autofire ROF nerfed (and barrage cooldown buffed) so it actually takes effort to use them.
7 Jun 2019, 14:46 PM
#140
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

If a USF player goes for an M8A1 Scott early in his build order he is wide open to get rushed or out maneuvered by a well managed Panzer IV.


Yes because everyone knows you can only build a unit if you rush it and if rushing it exposes you to having it hard countered by something, then it’s definitely not overpowered.
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