I just finished a game against the same cheater that I keep facing as we are similar ranks... Super annoying. I decided to give it a got anyway and the below clip shows how terrible player he is and is 200 rank in 4v4... One in their team ended up leaving and we got a sync error a bit later, hmm?
I agree with Protos, it kinda wants me to stop playing as well. Maybe I should move to other games.
Clear action in the video are in the start and after 5 min mark.
I dont understand, why you keep pausing and turning on off FOW? Hard to see
As much as i think coh3 has improved, the comeback mechanics are impossible if you are DAK and going into late games. A massed Allies light tanks blob are impossible to deal with
I've only just started playing this mode and seem to be having major problems. Are there specific strategies for this mode ? I've noticed I get shut down hard by early Allies infanty, Mg, and then into light vehicles, and USF zook ranger squads are tragically OP with wiping PGren. Scouts drop keeps decapping and long vision and defense arty
Why are they called Pgren without panzershreks now?
This will likely ruffle some feathers. Most players do not touch multiplayer. There is generally low transfer rates from single player to multiplayer. There will likely not be a spike of players until there is a singleplayer expansion or a PvE expansion. There is a reason why I have not touched the game since release. While there were many game braking bugs I ran into, the game was not fun and repetitive.
That and I found the game release state an insult in which I am far too salty to forgive. The game release was less polished than my own mods. Sure, I had sky high expectations, but I can not say it was even good for a casual.
if you already bought the game, please give it another go now, in today patch state, it is finally playable.
make sure to do at least 5 games, of course before you start, watch some tightrope replay vids on youtube, with the latest patch, just to refresh and pick up some meta
What Aerafield said. People complained about heavy tanks (mostly super heavy) in CoH2. And with good reason. 70 range 400 penetration tanks with 400 armour. On maps which are lane-y as f***, was not a good experience. ISU152 was at least somewhat nerfed with the HE shells range.
So what did Relic big brains do? Light and medium tank spam. Heavy tanks super expensive. VP tickrate fast as f*** boy. Poor sound design on explosions. Explosion effects are also ... poor.
They also reworked tank ranges from 40-60 to 40-50. So now you have a Hellcat TANK DESTROYER that can't destroy tanks as it only "outranges" medium tanks by 5 range. And has low armor and HP. And they also made this silly change that tanks accelerating from a standstill, will accelerate instantly to 100% velocity. So it's looks like the Re-Volt game from 1990s. Also makes the 5 range advantage void.
Games last shorter. Are more dull and boring and revolve around the same old medium tank spam. Or light tank spam for fast victories.
If they made CoH3 heavies like CoH2, with the exception of 72.5 sight range KT. And if the tanks like ele, jagd, ISU152 actually had flaws, unlike CoH2 where they were without a single vulnerability (well, unless you're retarded and assault with them going first)... it would have been a better game and more people would play it. CoH is a game with the focus on teamgames. Not 1v1. 1v1 is for the e-sport type games
i played coh3 a lot this week. i think it is fine now, the med tank "problem" is not anymore or any worse than you think.
give it another run, play 2v2 or 3v3. it is good now
Completely subjective ofc but I think the teamgame experience in CoH3 still isn't fun, that's the big problem, and teamgames are about >90% of the CoH2 online playerbase.
Teamgame players want big tanks & explosions, not this light & medium tank spam
CoH3 is always Marder blob, Wirbelwind spam, P4 or P3 spam, Sherman & Hellcat spam, Crusader spam.... you name it. But apparently Relic's faction designers think that this is what teamgame players want, especially in 4v4
4v4 is bit weak because the fun maps are not many but we still have tiger and blackprince for late late heavy. some complaints of coh2 is because of heavy tanks stall, best of coh3 is no more >60 range AT just canceling out tanks.
there are also more big explosions in coh3 than coh2, because in part muni are plentiful now.
in terms of med tank spam, i hate 2v2 stuarts and crusaders, is lame because of how fast and impactful.
What has actually changed that people are saying Coh3 is good now for team games? They finally fixed up the menu and added replays. It looks like a real game finally.
Team players like Dirty Finisher and Duffman feel like Coh3 is lacking too many mechanics. These are upper echelon players so their tastes may be different than 90% of the player base.
Aerafield is a top player and his complaint (see above) is the game feels like it peters out mid game. Its like playing Coh2 only to 15 minutes then stopping.
I state that Coh3 does not provide the necessary feedback to players, mechanics and sound.
LACK OF MECHANICS
Coh3 allows you to just blob. This is not engaging. This does not create exciting dynamic interplay. It does not "feel" as good to a player to A-Move a blob into another blob. The "good" play feedback comes from moving units tactically. Moving a squad or two here or there and moving another around to flank. This is the payoff our bodies enjoy. Blobbing does nothing for this. But most of the player base are not great players, so blobbing may be fine for them.
SOUND
The Coh3 sounds are lacking. A large portion of the player experience comes from the sounds. Each sound in Coh2 gives the player information. What unit caused the sound, was it successful, should I be worried, how close is it to my units, etc etc etc. Coh3 sounds seem to lack in this arena. Once again game feedback is the critical piece in a game.
MAPS
There are not enough maps. Some are pure cancer and you cant veto them. White Ball is the most played Coh2 map (ever?) and some people hate it. Some love it but will hate it after playing it 3 times in a row. Only having a couple 4v4 maps = dead game mode. If I had to play Lorch Assault every game I would uninstall Coh2 immediately.
GBPirate is trying to help out the community by having a mapping competition. Lets hope there are some great maps from that. And Relic (Mono) is hopefully still making maps so eventually the Coh3 map pool will be in good shape in a few months.
The interface and mini map are finally useful in coh3, yes that is a big part why it is pretty good now.