Simply directly punishing a certain way of playing the game rather than adressing the underlying issues is incredibly poor design
I disagree. Again, from my posts on here, you can see that my suggestion just makes sense. The fact that the coh engine can only simulate squad vs. squad combat is a flaw in the design simply by itself. Blobbing would easily become a trash "way of playing the game" (as you put it) simply by rectifying this flaw.
There's no need to buff MGs, nerf smoke, forward reinforce, even include better maps if you simply address the underlying issue (again, as you put it), which is the fact that if CoH did a better job of simulating ballistics, or at least put some effort into approximating it, blobs would not be nearly as effective as they currently are.
I don't wanna have to keep a certain distance between my squads just for the sake of it when double teaming another squad for example
And why not? First off, the kind of thing I'm advocating for is squads literally inside each other being easier to hit. Second off, do you not already do this? I would be surprised if a player of your caliber doesn't already spread out their troops to reduce damage from explosives.
If so, your gameplay style wouldn't suffer from this at all anyways. If that isn't the case, it's a perfect example of why a change like this needs to happen. If even the top players are playing in such a manner, something is off.
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