You did not remember my post in the shoutbox correctly.
Fixed, thanks!
Relic wanted to release with US / Wehr factions - do you think anybody would have been hyped for factions that was alrdy the CoH1 launch factions? I absolutely don't think so. And we should not forget that DAK / Brits as launch factions would never ever happened simply because the US market is so big. (Germany is a big CoH market as well).
Wow, that's puzzling. Coh 1 - US vs Wehr; Coh 2 - SOV vs Ost; Coh 3 - Brits vs Dak US vs Wehr (???)
In light of that, I'd say that it probably was a good decision to include the others at launch, considering that it would basically be received as a blatant ripoff of CoH 1 at that point.
And is balance really the reason the game has not met expectations? NO, balance is one of the strengths of the game.
In 1v1 and 2v2 yes I agree.
There are a lot of factors that hold CoH3 back...Releasing the pc version 6 at least 6 months too early is the main reason. Let's say CoH3 would have been released in September then replay mode incl. caster hud would have been released 3 months after release - acceptable, right? We would have had 4 4vs4 maps after 3 months of release and so on....
For sure |
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I'm just going to put my thoughts here, because they're starting to get a little too long-winded for the shoutbox.
Regarding the title; I heard that the decision to release CoH 3 with 4 factions and 2 campaigns was a decision that was made at the behest of urging from the first wave of the community council members (thanks Smartie). Now I'm not here to throw anyone under the bus, because at the end of the day, Relic were the ones who ultimately decided to acquiesce to the suggestions, and any of the speculation I'm about to engage in falls squarely at their feet, not the community people. (After all, the only people who can gauge whether or not they're able to pull something off whould be the higher ups) HOWEVER, I think that what we are seeing may be a symptom of Relic mistakenly listening to the community when they should have stuck with their plans.
What do I mean? Well, let's just imagine an alternate universe where CoH 3 releases with 2 factions. Number one, balancing is relegated to one faction versus another. Simplicity. The difficulty of balancing a unit is not multiplied by a plurality of faction designs and units it has to contend with. Number two, a more positive initial reception. Maybe if the Brit and DAK matchup (NOTE: Apparently, Relic's genius idea was to rehash the US vs Wehr matchup for coh3's release, so keep that in mind) had some more love and attention, and bugfixing in general, the game wouldn't have gotten the bad reviews it recieved (and rightfully so, outside of our pleasant hypothetical realm. Sorry to burst your bubble 1v1 and 2v2 players) Number three, actual post-release hype. With only two factions on release, but with two factions coming in the very near future, players would have something to actually look forward to and give them an incentive to pay attention to the game. And that flows into number four, the big one imo, income for Relic. Yes, I think I would have bought DLC for CoH 3 if its release wasn't so shit poor. I may very well have bought a US and OST expansion. And I think that goes for a lot of people. Maybe that would have given Relic some much needed post-launch gas to keep going.
All in all, I personally wonder how much of the post release content drought would have been alleviated by the release of the US and OST factions post launch, and if fast tracking those factions are what caused the drought in the first place.
As always, thank you for reading my rant. |