Jump back to quoted post22 Mar 2023, 15:39 PMKatitof
As ex-dev(designer to be specific), yeah, and its missing largest misconception ever since steam chart exists.
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Thread: The negative user reviews are infuriating22 Mar 2023, 15:43 PM
Jump back to quoted post22 Mar 2023, 15:39 PMKatitof
Thread: Which faction to play in CoH3? [POLL]13 Feb 2023, 19:30 PM
CoH3 are easily the best designed Brits in CoH history imo. Wehr feels similar because the t1 tier is almost the same. But you still have a very different midgame depending your tech coiche.
Regarding faction choice: I'm very sure that the vast majority of the Axis players will play DAK: It's the new faction and by far the most powerful of all 4. Some hard nerfs will come so you better use the time before to fulfill your power fantasies.
Thread: CoH2 vs CoH3 Battlegroups MTX8 Feb 2023, 19:11 PM
Jump back to quoted post8 Feb 2023, 16:47 PMHannibal
I completely agree with your post but want to explain why I'm more optimistic regarding Relic's dlc politic:
I'm convinced that they know that a "fair" dlc policy is needed if they want to establish the game as service game: In other words: They will make more profit if they treat the players better (no op commanders, good quality dlcs instead of bad designed copy and paste doctrines).
Regarding cut out content:
I know that a lot of companies have done that in the past and that's shit. But some players don't want to understand how production in the gaming industry works. Take a battlegroup for example: Before Relic can sell a new doctrine, artists have to draw, units need to be modeled and testing have to be done. If Relic does want to support the game and keep it fresh than they alrdy have to work on mp and sp stuff or we will have to wait a long time. And then players would complain why the game doesnt get the much needed content.
Thread: CoH2 vs CoH3 Battlegroups MTX8 Feb 2023, 16:12 PM
What is wrong if Relic sells cosmetics? As long as I have the option to turn off unhistoric skins etc. I support it. People seem to forget that Relic is a company who needs to generate revenue after the launch. They can only support the game long term if they sell cosmetics, customization etc. I really don't understand why people care complaining about this, honestly. If I can customize my units then I happily throw my money on it. I also don't mind to pay for quality battle groups - as long as they are balanced.
Relic knows that it crossed a line in CoH2, they will not do the same mistake again. They also adressed that several times btw.
All in all I would recommend to have some patience and look back at his topic 3 months after launch. If we have balancing breaking battle groups I'm the first who will rage. But I'm optimistic that this will not be the case.
Thread: Tech test Design feedback5 Feb 2023, 15:40 PM
Katitov and others posted some good arguments why Recovery Vehicles may not be broken. But I have to admit that I dislike their current design. I remember one 1v1 game where my opponent destroyed my Tiger and resurrected it:^^ That was not fun at all. Myself and others strongly recommended to rework the recovery vehicles (I suggested it to rework it to a mobile, fast working repair station that take pressure from your pios) but Relic sticked to their idea so far - and that's fair enough. I simply hope that the keep an eye on this topic! Because in the end I want to play a game that does not punish players for dives but rewards them more than CoH2.
Thread: COH3 is going to be a massive flop23 Jan 2023, 17:46 PM
Jump back to quoted post20 Jan 2023, 15:11 PMgandamula
Th I couldn't use Shift for multiple captures in minmapa,as I'm used to do in coh2, they shouldn't break with everything we are used to, because I want a continuation of the previous game not a complete new one, so in short, I didn't like almost anything in COH3.
I never had any problems with Shift capture orders. And I played builds that were far less polished than this one.
Thread: arrange team idea4 Jan 2023, 14:14 PM
Jump back to quoted post4 Jan 2023, 14:01 PMEsxile
Arranged team is a bane in 2vs2 and give way to much edge vs random teams. Make arranged team play together and randoms out of it.
Bad idea, that would split the player pool and would make the matchmaking very hard.
Thread: [Relic][Developer Introduction] #2 Marcus23895 Jun 2022, 13:19 PM
Jump back to quoted post4 Jun 2022, 11:36 AMSturmtigerCobra
Good luck but I think you community guys are too optimistic about Relic's future.
SEGA does not have ANYTHING to do with AoE4 - it's Microsoft that owns AoE. Relic developed the game for MS that's it. We don't ven know if post launch contend is produced by Relic or MS'own AoE studio. In short, AoE4 will not have any impact on the release of CoH3
Thread: Poll on new zoom out level in CoH3 alpha5 Dec 2021, 09:37 AM
Zoom out is great for casters and if players want to spectate matches and replays but not for standard matches.
Thread: [Relic][Devblog] #23 Multiplayer Vision4 Dec 2021, 11:27 AM
Jump back to quoted post4 Dec 2021, 03:27 AMGachiGasm
Its all cool and all, but is it me, or everything sounds a bit too ambitious considering they only have about a year to finish everything.
They could release some of the features after the release.And they also said that nothing is set in stone. Let's just hope we get this fantastic options.