A choice to either get mowed down trying to approach with MP 40s or keep Kar 98Ks and lose all long range firefights versus Allied vetted upgraded infantry because their Kars are mediocre at best. That doesn't seem like very good choices to me. Toning down Allied mainlines would also have consequences for how well they'd match up with LMG Grens and Panzergrenadiers and Obersoldaten and G43 Panzerfusiliers, they are not solely balanced against STG 44 Volks. It's a delicate ecosystem we can't simply go mess around with.
I personally don't think the STG 44s are that impressive at all, and neither are Volks. They are cost efficient mainlines yes, and they are pretty versatile, but they do not really excel at anything else. Yes the STG 44s improve DPS at all ranges but it's not an overly impressive improvement compared to certain other weapon upgrades.
To make weapon upgrades choices rather than no brainers is a great concept, and one that I would happily back up, but sadly Relic implemented almost none of them. The game would need to be designed with these choices in mind. However at this point in the game's life cycle, infantry balance is so intertwined, we can't introduce it just for one unit because they would be at a major disadvantage and we'd have to adjust a dozen or more other units just to accommodate it.
+1 Good post!
i would like to bring a up an additional idea for a possible revamp of the firestorm commander in the future.
The Artillery officer would fit really good to the theme. The unit would only need a slight change - i would suggest to give the unit an off map incendiary barrage as part of the veteran abilities.
The arty officer could replace then "incendiary rounds" as commander ability.
True, but only to some extend. The goal is always to give players as much freedom as can be allowed, but somewhere a(n) (arbitrary) line has to be drawn. This line is based on (cost) effectiveness.
If this new T1 + T2 skipping becomes a too effective meta, and if it ultimately proves that other factions can't reliably cope with that, something will have to be done about it. It's on the radar.
Would putting schreck upgrade for pgrens behind t2 not solve the issue? Allies would then have a good chance to punish players skipping t2 with light vehicles.
Pfussies also need tech to get the At upgrade.
I've got no problem with this new tech structure, but T2 should have a comparable cost to T1 in its current state, at least in manpower.
MAybe it would be an option to increase the cost of battlephase 1 and decrease the cost of t2 building.
Not much time have gone afterpatch, people adopt slooooowly.
There is no problem in pgrens with pshreks, problem is that people want a T70.
Before patch T70 was a great choice against ostheer, because ostheer needed to bring in field more manpower and munitions just to counter it, or suffer from bad map control while T70 is uncountered.
Things havent changed, there still be another option for soviets in case of pshreks on field: the quad.
It is cheap and you pay exactly the same price for quad upgrade than ostheer for pshreks. Quad definitely will stand against pshreks because of suppression, and force ostheer to get a pak for countering. T2 is not skipped, voila.
(btw quad and T70 is deadly combo)
People just are accustumed to build orders, and they need to change them after this patch.
+1 good post!
Some thoughts about the OKW commanders after the new patch:
Its really satisfying to see that almost every commander is useful and has its own role.
Grand offensive is really good and the patch made Scavenge and Breakthrough a lot more attractive too. (Sturmofficer hopefully touched in next patch)
The only commanders that need more polishing are Firestorm and Luftwaffe Ground Forces.
LGF: - Falls need buff and rework
- A theme centered around Luftwaffe Ground forces should include the Ostwind
- Ostwind replaces Heavy Fortification
- Commander is under powered right now but dont need many changes to be really good.
- Opel TRuck needs to be replaced // reworked
I think a slightly reworked Artillery Officer for OKW would be a cool and fitting choice
- should come at CP 2
- replaces incendiary munitions
- Unit could get some new off map artillery options for example incendiary artillery
What do you think about the Arty Officer?
I advocate for the build time.
Build time would be a good solution. Now heavies could come earlier than before but not at 15 min mark.
People whined about assengies on USF coming at 0cp and rekting everything but now we have sprinting assgrens at 0cp and low cost wiping everything early like what? theyre .
Assgrens were always available at 0Cp and always had Sprint. They are finally useful and can be countered easily by light vehicles. I dont understand why players simple build clown car and chase them down. Scout car /UC are fearsome enough against Grens with fasut how good might they be against inf without snares?
Most critics seem to be cry "wuäh wuäh" because they use new allii commanders versus new Ostheer one. They don't counter this commander.
It is like shit posting, that Osttruppen get overrun by Shocks...
Soviets / US never used Scout car / Mech against my Assgrens so far...