Today, 07:17 AMStark
I thought recently about stuka for ostheer
From the technical point of view do you guys think it's possible to make 251 HT upgradable into stuka zu fuzz like in vCoH1?
I assume it should also reset it vet system and block share vetterancy
Like your idea!
About your US Commander Concept:
SLOT 2 – GLIDER HQ – glider can be deployed on the friendly territory
• 2 CPs
• Can be used as a forward HQ – can reinforce nearbly units
• Forward Retreat Point available after Major is deployed on the field – free ability that allow to use major more offensivly but still has FRP.
• Medic station – for 50 ammo HQ can be upgraded with medic that heal nearbly units (works like Soviet HQ medics)
• Allow to produce:
o American sniper – 360 MP - 1 ranger (or pathfinder) model soldier that is a statisticly copy-paste of ostheer sniper. Vet1 ability – Binoculars/Scope – gain extra vision (works the same as SU85 recon ability)
o AT paratroopers team – 300 MP, 50 AMMO – paratrooper squad equipt with 2 pieces of more beffy bazookas (extra damage, penetration, accuracy more similar to panzershrek) – They can also lie m5 mines and detects vehicules. Vet1 ability – main gun disable (works like pak40, STUG III G stun ability).
o Infiltration airborn squad – 340 MP - stealthy 5 men paratroopers squad equipt mainly with thompsons (number depend from balance point of view) that can move in cammo, can use granade and smoke nade, plant demos and AI mines (like soviet AI mines).
The theme is really cool and would offer some nice options to USF but maybe you could have a look at the glider who offers too much imo: The combi of forward hq, retreat point, and 3! new units
is too strong. I mean the addition of the sniper alone would justify 1 slot, same for infiltration airbornes. I would suggest to reduce the number of units to 1 and give the glider healing / forward hq. Other option: Replace other slots with the new units.