mods
No mod that does that. There was COH2013 that was *kinda* like it but the developer abandoned it and unlisted it from the workshop.
"And how we burned in the camps later, thinking: What would things have been like if every Security operative, when he went out at night to make an arrest, had been uncertain whether he would return alive and had to say good-bye to his family?..The Organs would very quickly have suffered a shortage of officers and transport and... the cursed machine would have ground to a halt! If...if...We didn't love freedom enough...We purely and simply deserved everything that happened afterward.”― Aleksandr I. Solzhenitsyn , The Gulag Archipelago 1918–1956
Thread: To All the People Who Removed The Following COH 2 Features2 Oct 2023, 12:14 PM
mods No mod that does that. There was COH2013 that was *kinda* like it but the developer abandoned it and unlisted it from the workshop. In: COH2 Gameplay |
Thread: To All the People Who Removed The Following COH 2 Features2 Oct 2023, 01:34 AM
Based as fuck??? In: COH2 Gameplay |
Thread: Likelihood of a CoH3?19 Sep 2023, 02:29 AM
Just in case anyone was wondering... there was a coh 3 In: Lobby |
Thread: I updated my review to positive.18 Sep 2023, 15:01 PM
Out of interest: What were the main improvements that made you change your review? To be completely honest, it was a combination of coming back to the game after a 5 months hiatus, the nerfing of the really egregious 4v4 OP bullshit, the buffs to Mgs, and the ELO system that ended up making my 4v4 experience way more positive I think. Also, playing allies probably helped. I said in my original review that it was going to take a shit ton of patches to unfuck the game. The game seems fairly unfucked by this point. At least for little donny 4 digit rank gamer. I can't speak for all the high-speed, high-octane rank <200 turbogamers. Like I mentioned in the OP, after not having played CoH 1 or CoH 2 in a while, the faster match speed ended up becoming a plus for me. I don't know if they slowed it down marginally or what, but I'm totally fine with games lasting a maximum of 40 minutes, not 40 minutes on average lmao. My recommendation is still very much "wait and see", but since I'm starting to enjoy the game again, I decided to change it to positive. Like I said, I really liked the game in the multiplayer beta before everyone "optimized the fun out of the game". 4v4 might still be a spam fest but at least that doesn't come until later lmao. Regarding some points that you made (I hope this does not stray from the topic): I have only played the pre-alpha, I found the matches usually too short. A main mechanic is to keep my units alive, but especially the units bought later will see battle only a handful of times maximum. Didn't really like that one. Regarding those two issues with the game, the matches are still pretty short. I think 25 mins is the average for a 4v4, and 40 mins maximum usually. Getting units wiped really really hurts because they'll see combat, but they'll be losing it lmao. There are certain things each faction has to somewhat mitigate the loss like wehr's purchased vet 1, US global BAR upgrade, UKF infantry training. DAK is the only faction that kinda doesn't. Losing a panzergrenadier is a massive massive issue because their weapon upgrade is 100 munitions and panzergrenadiers are trash without vet. 4v4 maps have a lot of flanking routes though. There are some places that are way more easily defended, but at the same time there are others that are difficult to hold because they've got a lof of ways to maneuver around defenders. In: COH3 Central |
Thread: I updated my review to positive.17 Sep 2023, 18:25 PM
Too bad it's too hard to get now as DAK as I mentioned before.. and for Wehr it's only 1 specific BG Dear god yeah 280 fuel. You really have to completely forgo building panzer 3s if you want to reasonably bring it onto the field before the match ends, or someone has to spam resource caches. In: COH3 Central |
Thread: I updated my review to positive.17 Sep 2023, 18:22 PM
Did your friends ever come back to Coh3? Nope. Not yet (I doubt they will for a while tbh) ![]() ![]() THE DON Kind of... In all reality I shouldn't have preordered the game. That was a massive mistake that I made and I admit it. I wouldn't have bought the game on release had I waited, to be frank. But for better or for worse, I bought it; the game is still in my library, and if my feelings about the game change on return to it, then my review should too.
Honestly, yeah. 4v4 in CoH 3 has its moments where you really feel like something starts to click. Its pretty fun in the early game but I definitely agree with you that the medium tank spam and late game feels like crap. Maybe I like 4v4 so much because I came back as an allied US main still thinking DAK was overpowered hahaha. Don't get it twisted, though, I go axis and allies. Usually I play the underdog factions so I feel like I won from skill instead of units being overtuned. I was able to play DAK with some success, after a friend of mine told me a much more cohesive panzergrenadier build for 4v4 (which doesn't work in 1v1, let me tell you). Wehr is tough if you get to late game without picking the right battlegroup for the situation and especially so if you lose panzer 4s. Way tough I think. Mines and AT guns get you places, but I wouldn't say they're all you need when the crusader wave crashes upon your frontline lmao. Anyways my views on balance don't matter much because I'm like rank 1,000 in any faction I play, but the ELO system does a fair job of putting me in equal games I think. And again, even when it doesn't, matches are short and sweet, so it's not as tilting or exhausting to me as matches in CoH 2. It's not only the lack of maps...Spamming cheap tanks is a playstyle that was never suited for a CoH 4v4 scenario at all in the last 17 years, it... just doesn't feel right or satisfying +1 to all. In: COH3 Central |
Thread: I updated my review to positive.17 Sep 2023, 16:10 PM
I'm going to be honest with you: I liked CoH 3 from the start. Ever since the multiplayer beta, I really enjoyed the game. Where others saw the visual style and said it looked like shit, I really didn't mind. I forgave and played an apologetic for a lot of issues the game had during the multiplayer beta, because I expected them to be improved on or fixed by release. When that didn't happen, I was a little annoyed, but my friends were pissed. They all left the game in a huff. My favorite part about CoH, playing 4v4 with my friends, was now neutered. On top of that, they still only had 2 frigging maps for 4v4. I didn't much want to play CoH 3 after that. In fact, I didn't really want to play *any* CoH game. I left my negative review, and went off to play other things. Way of the Samurai 4 was fun. I even came back to TF2 for a while. All the while, CoH 3 was getting updates. It was slow, but sure. When I finally came back about 2 weeks ago, a lot of the things that really annoyed me were patched out, and there was even a new 4v4 map to play on. On top of that, after having taken such a long break from CoH 2, I even came to prefer the faster match time of CoH 3. Honestly, I'm not the kind of guy who really loves the long, drawn out, WW1 trench warfare that happens past the 30 min mark to the rest of the game in CoH 2. In CoH 3, matches where your team is utterly demolished are mercifully short, and even matches can last up to about 40 minutes, but usually end around 25-30 mins, and I actually like that. The long and short of it is this: the spam is still there, but I don't care as much any more. When I can't deal with the spam, it's a skill issue on my part. I feel like I have the tools to counter it, and when I don't, it's my own fault. I doubt that spam is going to go away until the developers pick up the pace with updates. After all; “Given the opportunity, players will optimize the fun out of a game” - Soren Johnson. At the very least, I feel I have all the tools needed to deal with it. Here's my updated review if you care to read it: In: COH3 Central |
Thread: Relic going nuts with historical realism 15 Sep 2023, 23:51 PM
I hope the December Expansion is a hark to the bright times https://www.youtube.com/watch?v=KbKmhtkbjn4 I would be fine if CoH 3 took the "alt-history" style and really ran with it tbh. Everyone complained about the Black Prince but it's in the game so fuck it. Bring on the crazy shit. The only reason I was making fun of the infantry skin is because the renders always look so odd. In: COH3 Central |
Thread: 4v4 US Infantry Support Company Build (Non-Doc)15 Sep 2023, 22:14 PM
Point here is, USF is super vulnerable to early LVs, bazooka squad is garbage, I disagree on the bazooka squad. I think people sleep on it. I've taken into consideration your suggestions, and I think I've got a much better build now thanks to you. Here it is: T1> Rifle> Mortar> [Scout Recon Upgrade] Now, the build goes three ways from here, depending on the situation on the field. Really they're just different permutations of the same units based on what you're fighting; First off, start building a rifleman, but be prepared to cancel it You must use the scout squad's extra sight to see who the enemy is and what he's fielding. If DAK, and you see a motorcycle, OR your enemy is Wehr, AND NOT building fallschirmpios, then: Rifleman> ISC> T2> Bazooka If DAK, and you see a 250, then: cancel If Wehr fallschirmpios, then: Rifleman> Rifleman> ISC> T2> Bazooka> M3 [DO NOT UPGRADE! see spoiler]> Grenades> Rifle (if you do not already have 3) > T3> Greyhound> After the Greyhound hits the field, pull back the M3. It's not going to be a combat unit from this point forward. [M3 - Ambulance Upgrade]> BARs (DO NOT GET DOUBLE BARS YET!) > Engineer> Muni Surplus (see spoiler) > [Double BARs for all riflemen]> Demolitions Package (ditto) > -------------------------------------------------------- To recap the build for visual coherence's sake: T1> Rifle> Mortar> [Scout Recon Upgrade]>... 1. Rifleman> ISC> T2> Bazooka... OR 2. T2> Bazooka> Rifleman> ISC... OR 3. Rifleman> Rifleman> Grenades> ISC> T2> Bazooka>... ...M3 Halftrack> Grenades (if not already teched) > Rifle (if < 3) > T3> Greyhound> [M3 - Ambulance Upgrade]> BARs > Engineer> Muni Surplus> [Double BAR riflemen]> Demolitions Package> -------------------------------------------------------- After this it's really a matter of playing to what's on the field. If you're really behind on fuel, an AT gun is probably a good idea. If not, another rifleman squad can help (another 30 muni saved). If you see guastatori, you need a sniper at some point so you can drop models off them at range. But you really won't want to be spending any extra fuel until the hellcat. I'm debating whether or not it's a good idea to go for Advanced Logistics before the hellcat, but I'm not sure. On one hand, 25% cheaper reinforcements. On the other, getting rushed by axis tanks. After the first hellcat, however, I think it's safe to get Advanced Logistics, and probably warranted by this point. If you're REALLY REALLY hurting bad against axis tanks, then another Hellcat might have to come first. Survival Upgrade is the last thing you want to upgrade. 10 HP per model isn't going to make the riflemen INSANELY more tanky, but it helps late game. In: COH3 Central |
Thread: Mini guide: Reshade for CoH315 Sep 2023, 01:30 AM
https://drive.google.com/file/d/1HhfzfhubfWHJn1bm7jcBqRiSYlUfyqO8/view?usp=sharing why does Pre-Alpha look ten million times better than release? In: COH3 Central |
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