Allow to explain again.
The current system in Coh2 is simply a mess:
Ostruppen get a penalty in all slot weapons (probably the only infatry with such penatly)
Obers get different versions of lmg34 than any other infatry (probably the only infatry with such penalty)
Commandos get a only a better version of the bren
Paras/Ragner get only a better version of bazooka
Penal/Guards get different versions of PTRS
AGB get a different version of DP that they can fire on the move
The point here is that instead of applying different solution for individual squad a single system should be implemented applying bonus and penalties according to squad's category.
That has simply nothing to do with RNG.
I know exactly what you're saying, and that wasn't my argument. You're fixating too much on the RNG part of what I said.
Here are the cliff notes:
-> It goes without saying that these units all have different stats on these weapons because *they were balanced that way*.
-> Having the weapon uniform for all units lends itself to a *simulator game* where armies are nearly identical unlike CoH where there are imbalances that require fine tuning.
-> Me mentioning RNG was pointing out the hypocrisy in wanting abandons removed because they're "too impactful" while at the same time advocating to make weapon drops more impactful.