Not really, ab guards with ppsh are fragile only good at close and will have hard time even going against pg's. 3 dp's are better as they can sit back in cover and deal ungodly about of damage to the enemy.
This. Pretty much PPsH guards are extremely situational, since they have pretty mediocre RA for CQC squad. Even vet3 squad can't get near survivability of vet 0 shocks (which is equals to 0.66 against small arms). But I don't complain, since it is an option along LMG guards.
DP guards provide tons of firepower. They are not LMG paras, but they still do tons of damage. AFAIK their dps is slightly better to mg34 Obers. In 2v2 I generally prefer lmg guards more to PPsH one, if I have spare munies and MP ofc.
1) So rephrase the weakness of USF in this regard. In 1v1s where USF players select a non calliope doctrine, they will not have a rocket artillery barrage if they need it.
SPECIFICALLY arranged teams give you the option of taking soviets as a teammate which does remove this weakness. The weakness being not having the ability to support troops with a rocket barrage.
3) The stats on each unit do not change, but the strategies and tactics do and some units are weaker when utilizing certain strategies then others.
1) USF have Scott which is better then rocket arty in 1v1. Rocket arty is not required in 1v1, unlike teamgames, while having a howitzer on wheels actually comes in handy to deal constant manpower bleed to the enemy.
3) actually good point and is why Brits are borderline op with sections spam in 2v2 early game especially vs OKW, medium armor starts loose value the higher the player count, same with some infantry like cav rifles, ostruppen, assgrens etc. BUT the game will rarely be balanced based on teamgames, cause reasons, regardless how much bigger teamgames player base is compared to 1v1.
I actually think that it might be a good idea for ISU and Ele to receive similar mechanic that JT has with its upgrade. Slow (perhaps a little bit faster then current JT, but still) in combat faster out of it. This promotes rotation and more careful positioning, makes dealing with it easier.
I already suggested improve stock damage of SU-76 to 160 when T4 is built. But lock SU-85 and katy further away in terms of timing and resources. Current pen and 160 damage is more than enough to fight against P4. While it still fragile "3 shots to die" thing. Good against mediums and lower, very bad choice against top-tier guys.Without AI it also could be easily counter by infantry and ATG. While smoke shot instead of HE barrage give few utility.
Problem of SU-76 is timing. T3 tier for soviets is barrier on the road to T4. While this position there is, no any chances to make SU-76 playable.
160 is way too much, especially with 60 range, perhaps if locked behind ability (+1/3 damage and 1/4 pen), but even this sounds way too drastic.
We already had this. Bad idea. Endless barrages of multiple su-76. Katies for poors. While potent to kill tanks. When su-76 got AI potent it become spammable. You can't counter them by ATG or infantry.
Back when this was a thing barrage was a different ability. Now it does more health damage, but has far less wiping potential. Perhaps the CD should not be equal to Zis', but sufficient enough to maintain utility (e.g. 2x longer then zis').
Few words about AT and why it is considered crap:
Pen and accuracy change patch notes
Before the pen nerf SU-76 had 100% to pen OST P4 frontal armor at long range, now it is 88% which is like 9 shots out of 10. VS P4J it is pretty much on a edge of uselessness with 3 shots out of 4 (77%) penned before and now it is almoust 2 out of 3 (68%). And keep in mind that it is not 4 shots kill like zis, but 6 (!).
So we have 280mp 75 Fuel unit with barrage CD 3X longer then Zis' with unreliable pen and low damage model. Perhaps the answer is not to buff it to being outright toxic, so people could tell horrible stories on forums of su76 hordes cheesing everything on its way, but at least be viable, for example like JP4. JP4 is not a must have unit, but it has its merits, unlike SU76. Because you'd better build another Zis gun then this abomination.