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OKW September patch discussion

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29 Aug 2019, 11:30 AM
#441
avatar of Stug life

Posts: 4474

guys guys , fuck history it's a game tank didn't have 60 meter range at max IRL, nor did people survive point black nades
29 Aug 2019, 11:49 AM
#442
avatar of gbem

Posts: 1979

guys guys , fuck history it's a game tank didn't have 60 meter range at max IRL, nor did people survive point black nades


agreed... hence i stated in the end that historical accuracy doesnt dictate balance...

but i also wanted to disprove the BS concerning the so called "historical accuracy" that misses the mark soo hard it couldnt hit a barn 1cm away...
29 Aug 2019, 12:15 PM
#443
avatar of Vipper

Posts: 13476 | Subs: 1

jump backJump back to quoted post29 Aug 2019, 11:16 AMKatitof

Soviet T2, namely maxim, was nerfed out of the game, it really was only a matter of time before it gets equalized in cost to T1 as T1 offers superior firepower and support for along time now, you basically paid more to get less.

Ost is also hardly comparable, given the fact they have one tier extra compared to other factions(soviet T1 and T2 are equal in power, different in utilities - on paper that is and hopefully I don't need to explain why 4 soviet tiers can't be compared to 4 ost tiers) and that extra tier was underused due to cost gate, so that's too justified.

OKW tech costs aren't out of line compared to any other faction in game so no, they will not have to become cheaper, because there are no cost imbalances there.

Ostheer, Soviet, UKF and USF have tech that allow the use of all buildings, with the change to C. Panther OKW will be left with the choice between t2-t3 or t1-t3 with the first being more popular. At some point OKW overhaul will simply be inevitable.

You are entitled to your opinion and I have little to add.
Have a nice day.
29 Aug 2019, 12:28 PM
#444
avatar of gbem

Posts: 1979

T1 is still far more prevalent in tournaments though... which indicates that it is the preferred and possibly more viable way of playing soviets.....

and sort of indicates how T2 is uncompetitive against T1
29 Aug 2019, 12:33 PM
#445
avatar of Katitof

Posts: 17891 | Subs: 8

jump backJump back to quoted post29 Aug 2019, 12:15 PMVipper

Ostheer, Soviet, UKF and USF have tech that allow the use of all buildings, with the change to C. Panther OKW will be left with the choice between t2-t3 or t1-t3 with the first being more popular. At some point OKW overhaul will simply be inevitable.

You are entitled to your opinion and I have little to add.
Have a nice day.

Just as soviets have to backtech to T2 when going T1, nothing prevents OKW from backteching to BGHQ later on, in fact it was being done often before command panther meta emerged.
It'll be even easier now that all med and heavy callins are tech bound, because pressure of being overwhelmed by a heavy just disappeared.
29 Aug 2019, 15:35 PM
#446
avatar of thedarkarmadillo

Posts: 5279

jump backJump back to quoted post29 Aug 2019, 12:28 PMgbem
T1 is still far more prevalent in tournaments though... which indicates that it is the preferred and possibly more viable way of playing soviets.....

and sort of indicates how T2 is uncompetitive against T1
.

That's because if you go t1 you have penals who klcan kinda work with cons (cons making up map control and merge to keep penals on the front) but with t2 you have maxims and cons where neither is able to actually support the other because both are very weak.
29 Aug 2019, 17:57 PM
#447
avatar of Dangerous-Cloth

Posts: 2066

jump backJump back to quoted post29 Aug 2019, 12:33 PMKatitof

Just as soviets have to backtech to T2 when going T1, nothing prevents OKW from backteching to BGHQ later on, in fact it was being done often before command panther meta emerged.
It'll be even easier now that all med and heavy callins are tech bound, because pressure of being overwhelmed by a heavy just disappeared.


Well said.
29 Aug 2019, 20:14 PM
#448
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

StuG life said it best, fuck history (in this thread). :) Keep it on the balance patch mod please :)
30 Aug 2019, 13:04 PM
#449
avatar of Balanced_Gamer

Posts: 783

Fix the FlakHalfTrack.

How long before even a change like that is going to happen.

The Patch December 2017 literally just made it worse really. Was a huge nerf.

Just nerfs than actual improvements.

It underperforms literally in many situations.

Fix the issue, its performance is literally bad.


If you take the OKW doctrinal 222 Scout Car, you can guarantee that it would be more supportive and grants you more kills thus brings more results.

FHT provides little to no real support since it cant provide nor can it even self sustain itself either.


The changes should have only been in order to improve the FHT is by not changing the following:

1.- Damage should have been still 20 and not change to 16. It literally has only 1 gun.
2.- Either keep the smoke price or surpression as it was but they had to nerf both
3.- Accuracy needs buff. It is crap. Currently Mid is like 0.55 and Long is like 0.45


Here is what was stated the intended changes.
https://community.companyofheroes.com/discussion/67/coh-2-changelog/p5

Look to comment 140#, under OKW changes, 251 Flak Halftrack.

"The 251 is receiving changes to be able to respond more quickly to incoming threats and be easier to vet up."


It does not respond (quick but sloppy) well enough, it does not even vet up easier. All just made the other way around literally.

It responds by missing most of its shots in mid to long range vs infantry.

Misses a lot in addition to the nerf in damage, it has a harder time to even Vet.

The performance is simply made worse than it used to be with some unnecessary nerfs brought.

Did not improve much. Brought some improvements but brought more nerfs on top of it.
30 Aug 2019, 14:48 PM
#450
avatar of addvaluejack

Posts: 261

Fix the FlakHalfTrack.

How long before even a change like that is going to happen.

The Patch December 2017 literally just made it worse really. Was a huge nerf.

Just nerfs than actual improvements.

It underperforms literally in many situations.

Fix the issue, its performance is literally bad.


If you take the OKW doctrinal 222 Scout Car, you can guarantee that it would be more supportive and grants you more kills thus brings more results.

FHT provides little to no real support since it cant provide nor can it even self sustain itself either.


The changes should have only been in order to improve the FHT is by not changing the following:

1.- Damage should have been still 20 and not change to 16. It literally has only 1 gun.
2.- Either keep the smoke price or surpression as it was but they had to nerf both
3.- Accuracy needs buff. It is crap. Currently Mid is like 0.55 and Long is like 0.45


Here is what was stated the intended changes.
https://community.companyofheroes.com/discussion/67/coh-2-changelog/p5

Look to comment 140#, under OKW changes, 251 Flak Halftrack.

"The 251 is receiving changes to be able to respond more quickly to incoming threats and be easier to vet up."


It does not respond (quick but sloppy) well enough, it does not even vet up easier. All just made the other way around literally.

It responds by missing most of its shots in mid to long range vs infantry.

Misses a lot in addition to the nerf in damage, it has a harder time to even Vet.

The performance is simply made worse than it used to be with some unnecessary nerfs brought.

Did not improve much. Brought some improvements but brought more nerfs on top of it.


I do think it could have a vet requirement reduction, too.
30 Aug 2019, 17:30 PM
#451
avatar of WingZero

Posts: 1484

I prefer the way Falls are now with FG-42. The reason why nobody uses this doctrine is because they got rid of that spawn behind buildings mechanic. Other than that, Falls are fine but maybe lower reinforcement time?
30 Aug 2019, 18:58 PM
#453
avatar of Smartie

Posts: 857 | Subs: 2


Have you read the patchnotes? 2 best faction commanders were nerft hard, the main line inf is more expensive and finally the starting ressources are lowered. How can you maintain such a nonsense considering these facts.

Feedback is certainly missing but your post is not helpful at all.

Regarding 1.3:
- changes to pfussies are welcome, esspecially the lower upgrade costs
-assault artillery seems finally to be usefull, looking forward to use this commander
-not so sure if the changes to falls are necessary, please keep an eye on the unit
-last but not least a change that i really dislike: putting the hetzer behind panzer author. will kill this unit, it just dont have no window of opp. Why not increase fuel cost (+20) but making it available in the first stage of the schwere?
30 Aug 2019, 19:20 PM
#454
avatar of thedarkarmadillo

Posts: 5279

Nerfed hard... "call in heavy tank now follows the rules of all other heavy tanks an grenades are now 5mu more expensive, uncounterable recon untouched"
30 Aug 2019, 19:23 PM
#455
avatar of Sander93

Posts: 3166 | Subs: 6

SEPTEMBER 2019 PATCH PREVIEW - VERSION 1.3

OKW
Starting Resources
OKW is having some of its manpower changes reverted. The previous changes impacted their early game too much with the price increase on Volksgrenadiers.
- Manpower changes from version 1.2 reverted from 300 to 320

Schwerer Panzer Headquarters
We have adjusted the cost of the Schwerer Panzer HQ to allow Obersoldaten to arrive earlier and give the unit more time to gain veterancy.
- Initial cost from 100/80 to 100/60
- Panzer Authorization cost from 100/40 to 100/60

Raketenwerfer
The Raketenwerfer is having its price increased slightly to better reflect its new performance. Population has been adjusted for the additional soldier to match other anti-tank guns and reduce the upkeep on OKW.
- Cost from 270 to 290
- Population from 8 to 7

251 Flak Half-Track
We are reducing the smoke cost on the 251 Flak Half-Track to better reflect how integral this ability is for the unit's survival.
- Smoke cost from 35 to 25; veterancy reduces smoke cost from 25 to 15

King Tiger
The King Tiger is having it's fuel cost reduced to better reflect it's performance and trade-offs when compared to other heavy tanks.
- Fuel cost from 280 to 270

Fallschirmjager
Fallschirmjager are having their second set of FG-42s locked behing the Panzer HQ to reduce the unit's impact when it first arrives, while retaining a relative timing with their pre-patch changes in terms of firepower.
- Second set of FG-42s now requires the Schwerer Panzer Headquarters.

Panzerfusiliers
To better reflect their performance and the changes to OKW's starting manpower, we are reducing the unit's manpower and upgrade cost slightly.
Manpower cost from 280 to 270; reinforce unchanged
G43 cost from 90 to 80

Hetzer
The Hetzer is having its veterancy requirements further reduced to reflect it's main target being infantry. With the changes to the Schwerer's cost, it has been locked behind Panzer Authorization.
- Veterancy requirements further reduced to 1240/2480/4960/6440/8370
- Now requires Panzer Authorization

Assault Artillery
Previously, Assault Artillery was too random and the shells took too long to come down. The new changes should force units in the center of the ability to move, or risk being hit.
- Shell count from 25 to 30
- Now drops 10 of its 30 shells in a 25m radius within the target zone, reducing scatter.
- Artillery Shell delay from 0.75/1.25 to 0.5/0.75
- Mortar smoke delay between shells from 0.75 to 0.375

30 Aug 2019, 19:25 PM
#456
avatar of pvtgooner

Posts: 359

jump backJump back to quoted post30 Aug 2019, 18:58 PMSmartie


Have you read the patchnotes? 2 best faction commanders were nerft hard, the main line inf is more expensive and finally the starting ressources are lowered. How can you maintain such a nonsense considering these facts.

Feedback is certainly missing but your post is not helpful at all.


you were saying? fresh hot plate of OKW buffs for you. hopefully itll make winning with OKW a bit easier because that was a problem before :)

Also, spec ops still untouched.
30 Aug 2019, 19:34 PM
#457
avatar of Smartie

Posts: 857 | Subs: 2



you were saying? fresh hot plate of OKW buffs for you. hopefully itll make winning with OKW a bit easier because that was a problem before :)

Also, spec ops still untouched.


Commando panther is tied to tech, why do you say its untouched? Btw i dont have any intention to start an argument about my ülay with okw, if u think that im bad - fine.

Regarding 1.3:
- changes to pfussies are welcome, esspecially the lower upgrade costs
-assault artillery seems finally to be usefull, looking forward to use breakthrough commander
-not so sure if the changes to falls are necessary, please keep an eye on the unit
-last but not least a change that i really dislike: putting the hetzer behind panzer author. will kill this unit, it just dont have no window of opp. Why not increase fuel cost (+20) but making it available in the first stage of the schwere?


30 Aug 2019, 19:35 PM
#458
avatar of pvtgooner

Posts: 359

jump backJump back to quoted post30 Aug 2019, 19:34 PMSmartie


Commando panther is tied to tech, why do you say its untouched? Btw i dont have any intention to start an argument about my rank with okw, if u think that im bad - fine.

Regarding 1.3:
- changes to pfussies are welcome, esspecially the lower upgrade costs
-assault artillery seems finally to be usefull, looking forward to use breakthrough commander
-not so sure if the changes to falls are necessary, please keep an eye on the unit
-last but not least a change that i really dislike: putting the hetzer behind panzer author. will kill this unit, it just dont have no window of opp. Why not increase fuel cost (+20) but making it available in the first stage of the schwere?




Yes, youre happy with the buffs and the balance changes you don't like, you'll ask to be reverted or changed to buffs. Thats why this method of doing balance is moronic. All of you just call for your favorite units to get buffs and then slam the allies threads with nerf requests.
30 Aug 2019, 19:37 PM
#459
avatar of Jilet

Posts: 556



Yes, youre happy with the buffs and the balance changes you don't like, you'll ask to be reverted or changed to buffs. Thats why this method of doing balance is moronic. All of you just call for your favorite units to get buffs and then slam the allies threads with nerf requests.


??
Panzerfusilier buff is well deserved. Glad I started that thread.
30 Aug 2019, 19:37 PM
#460
avatar of Smartie

Posts: 857 | Subs: 2



Yes, youre happy with the buffs and the balance changes you don't like, you'll ask to be reverted or changed to buffs. Thats why this method of doing balance is moronic. All of you just call for your favorite units to get buffs and then slam the allies threads with nerf requests.


Lol, think whatever u want, dude.
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