IRC only ISU-152, KV-2 and Brummbar deal deflection. Proper hardcounters for which targets? M-42 proper hardcounter for any lv. Could it deal deflection for mediums? Su-76 could deal deflection to heavies and mediums? I don't see any reason make deflection exclusively for heavy TD while other AT units will be without deflection to their targets. If you have high penetration, you don't need deflection at all. Deflection could be option for units with poor penetration to not become burden for your pop-cap in lategame. Or for units like KV-2 and brum.
Deflection for these guys?
SU: SU-76, M-42 "baby at-gun", Zis-gun, IS-2 ?
USF: AT gun (have pretty high ROF), Jackson, M10, Pershing ?
UKF: M10, 6 pounder, 17 pounder, FF, Churchills, Comet?
OKW: raketen,Puma, JP4, JT, KT ?
OST: Tigers, pak, Elef, Panther, Stug?
In fact, deflection hurts more, units with high armor. While only allied doctrinal heavies have enough armor, Axis will hurt much more from such change. P4 armor skirts will become less workable. P5 armor too. I think, such change just broke entire balance and dynamic of game.
You are replying but not reading.
I've only mentioned heavy armour because it's heavy armour that is having an issue as either the armour does something or it doesn't. This was problematic for heavy TDs who were buffed to the point it's a problem for armour. There has to be a medium between armour being too good and not good enough.
Id have deflection damage on su85, Jackson, firefly(iirc FF already has some) panther, isu, kv-2,is-2,tiger KT Pershing and possibly the comet
One could also consider perhaps looking at adding it to units like the StuG via vet
Also I fail to see how this is actually a nerf to high armored units... I'm suggesting it because high armored units are under performing. Instead of a small chance to not receive any damage they would be taking damage constantly, but much less. Remember this is in tandem with a pen decrease on TDs.
The idea is to remove some of the frustrating elements of paying for a td/high armour unit and it not doing what you are paying for.
Medium AT has a good balance for how well it works, same with ligh at (as limited as it is) but once you amp up the scale things start to fall apart. You pay ~200 fuel for a tank that won't bounce anything is just as frustrating as buying a ~140 fuel hard counter that doesn't pan anything.
Look at it this way- a KT COULD bounce EVERY SINGLE shell all game and not take a lick of damage, or it could never bounce a single shot and die without making use of its very expensive armour
With deflection damage and a lowered pen the KT will be more Lilley to bounce, but will still need to patch up a bit and is susceptible to a high volume of fire
I'm looking for a reliability and predictability to the most unreliable and unpredictable portion of the game. It would still have RNG, but also still be predictable.