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russian armor

General bugs & issues collection

7 Nov 2019, 12:49 PM
#1
avatar of Sander93

Posts: 1909 | Subs: 3

Hello,

since there is a bit of a lull in the patchcycle while we wait for the big tournament to end, I thought this would be a good time to update the list of known bugs and issues, so that we can try to fix as many as possible next patch.

Please use this thread to report bugs, and I'll try to keep the OP updated as reports come in. Please have a look at the list in the OP before posting, to avoid the same issues getting reported repeatedly.

When reporting a bug, please be as elaborate as possible. Try to add (possible) circumstances under which the bug occurred so that it's easier for us to replicate the bug and figure out the cause. Adding screenshots/clips/replays is a great help.


(If a mod could make this a sticky, that'd be great)

Known bugs & issues as of 07/11/2019
OKW
- Panzerfusilier Model 24 grenade AOE accidentally wasn't changed. Needs to be changed to 1/2/3
- When Sturm Offizier's Forced Retreat is used on an HMG that is already trying to retreat (packing up), it retreats at 2x the retreat speed
- Falls in camo bug out when having to turn around (they turn in steps and camo applies/disapplies continuously)
- Obersoldaten IR STG44 "T-pose"

- Panzerfusiliers single Shreck re-upgrade still not working properly (only G43 upgrade is, unintentionally, available)
- OKW LefH 18 being recrewed "spawns" an Ostheer LefH 18 with only 3 levels of veterancy



USF
- M2HB has 0.5 (?) RA on retreat instead of 0.4
- Support Paratroopers in camo bug out when having to turn around (they turn in steps and camo applies/disapplies continuously)
-


SOV
- B4 target size needs to be changed to 20 like all other howitzers
- Maxim runs slightly faster on retreat than other HMGs?
- Issues with ML-20 not being able to fire after cooldown?

- Soviet tier structure deform:

- Conscripts merged with Airborne Guards do carry over the proper weapon, same for Assault Guards (no Thompsons)
- KV-1 Hull Down ability does not sink the tank, causing the sandbags to misalign
- KV-8 prioritize vehicles not working properly
-


UKF
- Commandos vet 3 retreat smoke makes them invulnerable to explosive weapons
- Brit trenches become like 1 target size when there’s a unit inside and ATGs/tanks can’t hit them properly
- Forward Assembly not showing up in FoW after having spotted it
- Churchill Crocodile flamethrower is hardpoint 1 and gun is hardpoint 2, causing the Puma Aimed Shot to not deal the turret traverse lock
- UKF Recovery Sappers lose their equipment once the model dies. Reinforced models do not spawn with equipment and new equipment can not be purchased.
- Some British abilities not working properly on Oka River Winter map [not sure which]
-


OST
- Tiger Ace Spearhead ability uses coaxial MG instead of hull MG to deal suppression
- Panzergrenadier smoke nade needs a standardized location for grid key users. (First row, third slot with Infantry Doctrine's combat package; Second row, first slot with Infantry Doctrine's combat package and Schrecks (IMO best location); Third row, second slot with the new Strategic Reserves commander)
- Sometimes LeFH does not turn and fire when ordered to with the Artillery Officer's Coordinated Artillery Barrage (reason unknown at this time, it worked in simple tests; replays appreciated)
- Incorrect icon used for Hull Down (uses KV-1) [on units?]
- 251 does not obey handbrake command
- GrW 34 Counter Barrage available while not set up, while unit in that state with ability activated will not commence firing
-


MISC
- Singleplayer campaigns: team weapons and vehicles (Tiger) with irreperable heavy engine damage
- Trenches available at 0CP in various (Axis) commanders despite being in 1CP or 2CP abilities
- Heavy tanks cooldown start upon destruction

- Wrong order of abilities for the following commanders: Shock Motor Heavy Tactics (SOV), Armored Assault Tactics (SOV), Soviet Industry Tactics (SOV, only in match), Elite Armor Doctrine (OKW), Mechanized Company (USF), Armor Company (USF)
- Ardennes Assault: Pathfinders are always unavailable even if you have lt tech; Lt. Cpt. And Major specialization don't work anymore.



KNOWN ISSUES THAT CAN'T BE FIXED
- ZiS frozen crew bug
-

7 Nov 2019, 12:51 PM
#2
avatar of Stormjäger

Posts: 689

Can you fix the campaign Tiger mission where the tank has heavy engine damage and moves like my grandma?
7 Nov 2019, 12:57 PM
#3
avatar of Vipper

Posts: 6241 | Subs: 1


- Maxim runs slightly faster on retreat than other HMGs?

Maxims/Dhsk/0.5 faster than Vickers/Mg42 have not tested mg34.

Lefh counter barrage/barrage does not fire some times.

Many times the gun fires without elevating first using direct fire elevation.

Officers do not have grenades/smoke grenades barrages on the same cool-down.

Great effort fixing bugs. It improves the game immensely.
7 Nov 2019, 12:58 PM
#4
avatar of Sander93

Posts: 1909 | Subs: 3

Can you fix the campaign Tiger mission where the tank has heavy engine damage and moves like my grandma?


Campaign issues are very hard to deal with because Relic devs originally apparently randomly used singleplayer and multiplayer units, abilities and effects, rather than having them completely separated, which means that whenever we change things for multiplayer there's a chance it accidentally breaks something in the campaigns. The heavy engine damage bug was looked into, I believe it can be fixed by implementing scripts, but I'm not sure how far we got last time. It's definitely a known issue.
7 Nov 2019, 13:13 PM
#5
avatar of SneakEye
Senior Modmaker Badge

Posts: 458 | Subs: 3

Visual bugs + fixes:
STG T-pose:

Soviet tier structure deform:
7 Nov 2019, 13:19 PM
#6
avatar of DerbyHat

Posts: 996 | Subs: 1

1. When Panzergrenadiers use Mark Target against a retreating squad, it completely locks up the Panzergrenadier squad for the duration of the ability.
2. LefH Counterbarrage should be 332,5 range instead of 250. Counterbarrage doesn't scale with veterancy, which is not communicated to the player, so at vet 3, counterbarrage has less range than the howitzer shooting arc shows.


These two bugs have been resolved with the patch afaik.

There is however another Mark Target related issue now. If Mark Target is used on a squad while it's retreating, the modifiers won't apply. But if it's done on a squad that isn't retreating, the modifiers will still apply once it retreats.

A solution would be to make modifiers apply even while it's retreating or to make you unable to use the ability on a retreating squad.
7 Nov 2019, 14:21 PM
#7
avatar of Hon3ynuts

Posts: 809

The ML20 Cooldown does not display properly on the ability button when it hits vet 1. It says "1 second remaining" and the cooldown bar is stuck at the bottom for an extended period of time.

Unsure if this is affecting how long it actually is supposed to take to reload or if this is just a GUI issue.
7 Nov 2019, 14:33 PM
#8
avatar of Stug life

Posts: 3901

check the PTAB run of the soviet tank hunter doc it deals minimal damage to tnaks now
7 Nov 2019, 15:50 PM
#9
avatar of Stormjäger

Posts: 689

Tank Hunter in general should be looked at. Fixing the PTAB and adding T34/85s should make it viable at last.
7 Nov 2019, 16:56 PM
#10
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1136

1. Soviet sergant model is bugged when used as crew and doesn't have winter variant. Since visual bugs are here, i think this one should be fixed too.
https://www.coh2.org/topic/100258/sergant-model-is-bugged
2. Spotting scope doesn'thave any indicator, when working
jump backJump back to quoted post22 Aug 2019, 21:55 PMOsinyagov
Ostheer Spotting scopes don't have any indicator when activated.


To prevent new issues with lack of text strings - portrait indicator required at least three variants
1. for 251
2. for 222
3. for other vehicles
Reason - different affect
Fittable icon - same as used for spotting scopes upgrade.


Also, it can get symbol above vehicle as addition. Fittable symbol used by OKW vehicles, when they got vet 4 (iirc panther and panzer IV J)


3. Incorrect icon for Ostheer hulldown (using icon from KV-1 for infantry ability).

4. Penals don't get neither PPSh-41 or munitions, when picking up the ammo crate. Wasted 90 Munitions before spoiled it. If they pick up two crates, they losing PTRS-41 upgrade at all.

This one i haven't seen since end of september, but i haven't used this doctrine a lot as well.

5. Conscripts, merged with airbourne guards running without weapon, or with SVT-40 (even when squad got pack with PPSh-41)


6. Some doctrines have wrong order of abilities



7. Guards firing positions using incorrect icon for indicator.

8. Tiger II combat blitz indicator doesn't have any text

9. KV-1 not diging in, like Ostheer vehicles. And because of that all sandbags are inside him

Brumbarr for comparison

4. If conscripts merged with Assault guards, they will have nothing insted of Thompsons


About coordinated fire for Ostheer. There is a thread about this ability, which mentioning issues with it:
jump backJump back to quoted post8 Oct 2015, 16:14 PMwafive
sometime you might recrew enemy equipment in Battlefield,

just testing "Coordinated Barrage" ability on Wehr Arty Officer in maybe all available arty unit in game

here the result



And some threads from me to remind:
https://www.coh2.org/topic/57860/some-qol-suggestions - include huge number of issues with visual and QOL parts. Some information may be outdated.
https://www.coh2.org/topic/83979/lack-of-text-strings - issues with text strings in the game
7 Nov 2019, 17:41 PM
#11
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 3162 | Subs: 1

https://www.twitch.tv/videos/392041269

KV-8 prioritize vehicles not working correctly.

/pinned as well
7 Nov 2019, 18:03 PM
#12
avatar of BlueKnight

Posts: 143

OST 251 halftrack doesn't obey the handbrake
7 Nov 2019, 18:29 PM
#13
avatar of Vipper

Posts: 6241 | Subs: 1

JP4 seem to some times not autofire when cloaked, may have to do with a change in the "weapon" if I remember correctly there was a similar issue when other vehicles switched weapons.

Ober have suppression on their k98 maybe move it to M34/st44 or the ability instead.
8 Nov 2019, 15:12 PM
#14
avatar of SpaceCow

Posts: 44

There was also some bugs with Ardennes Assault since USF got the revamp.

1. Pathfinders are always unavailable even if you have lt tech

2. Lt. Cpt. And Major specialization don't work anymore.


Thanks for all the hard work guys.
8 Nov 2019, 16:03 PM
#15
avatar of Stormjäger

Posts: 689

Now that I’ve exploited it I can tell the mod team about it.

Strategic Reserves breaks Theatre of War badly. Panzer IV J and Tiger Ace wipe the floor with everything, even though only 1941 vehicles are allowed.
8 Nov 2019, 21:12 PM
#16
avatar of WAAAGH2000

Posts: 306

Recrew Pak43 destruct will clone a recrew squad
Fusserlier upgrade PanzerSchreck and when lost one of them,will unlock G43 upgrade not single schreck
Volks not have vet bouns at vet 4
OKW recrew 105 howitzer highest vet is 3 not 5
11 Nov 2019, 18:12 PM
#17
avatar of Vipper

Posts: 6241 | Subs: 1

Player are informed about super bazookas on Ranger/Paras but not for "super brens" of commandos
11 Nov 2019, 18:59 PM
#18
avatar of aerafield

Posts: 1921

Ostheer smoke drop planes require 4 CP, meanwhile the OKW ones only need 2 CP

11 Nov 2019, 19:12 PM
#19
avatar of aerafield

Posts: 1921

jump backJump back to quoted post11 Nov 2019, 18:12 PMVipper
Player are informed about super bazookas on Ranger/Paras but not for "super brens" of commandos


I played with infiltration commandos lately and they 100% have an icon that tells you they are bren experts. Maybe the regular commandos dont have it by accident?

EDIT
Just checked, they both have it. It's right next to the hold fire button

http://prntscr.com/pvjv1s
11 Nov 2019, 21:49 PM
#20
avatar of Vipper

Posts: 6241 | Subs: 1



I played with infiltration commandos lately and they 100% have an icon that tells you they are bren experts. Maybe the regular commandos dont have it by accident?

EDIT
Just checked, they both have it. It's right next to the hold fire button

http://prntscr.com/pvjv1s

Yea you are right, now I remembered I saw it in game but did not see it in the patch notes but got confused and thought it was the other way round. Thanks for clarifying.

These abilities should probably be greyed out and become full color once a units acquires a Bren/bazooka
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