It isn't as easy as you think. Simply allowing to unsetup would have to return resources. Which is very abusable. On top of that, both of your propositions make okw stronger, which is unwanted after all the ballance fine tuning we got. And yes, it is your preference as most people agree coh1 brits were the worst designed faction in history of coh2. Nobody wants them back. People even got scared by the okw just when they saw okw has some forward setup trucks becouse they thought it is going to be as bad as coh1 brits.
I won't interfere in the balance discussion, just want to explain what I have in mind (and which will be implemented in the all units mod very soon).
The player can buy three different trucks, which can by recognized by their different symbols. The costs are the same as the current implemented truck + building. Losing a truck that way will be a game-changer. Setup and making mobile will be free and therefore no refund is needed and it cannot be exploited. Once you make an HQ mobile, it can only set up as the type is was before and thus not skipping tier to get to the last.
Yeah that's another thing I wanted to ask, if it can keep the structure after it unpacks.
As in - you deploy a med HQ and it stays a med HQ even when undeployed, with the med HQ texture on the canopy, so if you wanna deploy it again you will only be able to deploy the med HQ and not pay for it again, like the British HQ trucks from CoH.
So you basically don't lose the building, it just becomes mobile and can't be used until deployed again.
That should be do-able, except for the HQ texture on the canopy of the sws. That requires a new animation state on the sws truck.
and instead of a one time deploy like the OKW trucks it would be a toggleable "lockdown" ability, to give the WC51 a bit more utility in the late game where using it's short range abilities is entirely out of the question unless you want to lose it
I just managed to create a 'become mobile' ability for this WC51 truck, but also for the sws truck
Will probably be published next week.
Maybe this un-setup ability could be used for a mobile OKW commander.
My idea is fairly simple, just make it a Soviet Raketenwerfer, I even attempted it myself (at least the garrison ability) and this is what I got:
If any other modder wants to (looking at SnakeEye and Planet Smasher since I know they lurk around here) they can make their own attempt at it, see how it goes, for testing purposes, or science(?). I would at least appreciate it.