Sorry guys, I couldn't reply for the last few days.
I suggest you actually read what BlueKnight has actually posted ...
It is actually crystal clear.
It is true that I mentioned going Infantry Company for access to Time On Target off-map artillery to destroy leFHs, however in my main post I suggested to rather make leFH a clone of ML20 as that would make it less obnoxious than it is now with the OP vet1 counter barrage ability. Spreading the anti-howitzer tools across different commanders would improve the variety though, so one could possibly swap TOT with other commander's off-map arty.
Fair. Though he does mention arty "pieces" in the first paragraph of his first post which is on map not off.
And actually the entire thrust of his second paragraph is about how some factions need to select artillery commanders because they lack non doc rocket arty. Honestly I'm still fairly sure his main issue is that artillery pieces are necessary for all factions but some are limited to only having them in specific commanders.
This is spot on, my main issue was not leFH and Infantry Company but rather current design of artillery that has always been one of the major issues of teamgames and meta commanders for large game modes.
I would like to see all arty nerfed across the board. Limit priest sexton ml20 lefh to one as well as all rocket arty. It wouldnt effect 1v1 much as generally your not going to make more than 1 of these units to begin with and would do wonders for team games. Less focus on arty more into armor and infantry battles. Im so sick of having to choose rocket or arty commanders as allies and spam them and so sick of axis players being able to just spam bunkers and lefhs.
100% agree. I am just as tired of having to play the same commanders to be able to compete in teamgames as you. This is why I started this thread, hoping that community feedback might lead to further game improvements.